Search results

    1. Q

      Starmade Game Balance

      Hi, Currently there\'s plenty of people exploiting seriously messed up game balance. In case there\'s someone left that hasn\'t figured out how to exploit the game properly, here\'s how to do it right: a) Log into a server and use your starting credits to buy \"refine \" recipes. Immediately...
    2. Q

      Starmade Game Balance

      Hi, This is intended to be a full list of (my) suggested changes to correct game balance. I don't really want to suggest new features or bug fixes here; however in some cases this was necessary to address game balance issues. Economy Every item/block should have an inherent value (e.g. a...
    3. Q

      I Need Turret Help

      Hi, The main thing you need to know about turrets is that the bottom of the turret\'s core touches (almost) the ship\'s docking unit. This means that you can have no blocks below the bottom of the turret\'s core. Apart from that it\'s like a ship (weapons shoot forward); except that you don\'t...
    4. Q

      Is power generation (e/sec) determined by box shape?

      Hi, Technically; DracoNB is correct - more power generators connected together do give more bonus (due to an overcomplicated mess of a formula) as long as each block increases the X, Y or Z. For practical purposes this can be ignored (and a much simpler explanation without the overcomplicated...
    5. Q

      Is power generation (e/sec) determined by box shape?

      Hi, A power block gives you about 28 e/sec (regardless), plus a bonus of about 118 e/sec if there aren\'t any other blocks in that power group in any of the 6 (X, Y or Z) directions. What this mean is that it makes no difference (to regen rate) if you have 10 scattered blocks, 10 blocks in a...
    6. Q

      Rail gun ready for testing

      Hi, Well; to start with the fomulas for speed and damage need to be non-linear. E.g. \"damage = 10 * blocks**0.3\". That way you end up with diminishing returns (much like the anti-matter cannons). EDIT: Grrr - superscript doesn\'t work on these forums. \"blocks**0.3\" means \"blocks to the...
    7. Q

      Turning thrusters/thruster overhaul

      Hi, I\'d prefer if the game at least pretended to be logical. If your ship is a massive \"500k block\" of turning thrusters attached to a power reactor and core (with no weapons, no hull and no other blocks), then it should turn faster than some weenie little fighter despite its huge size...
    8. Q

      Rail gun ready for testing

      Hi, It\'s relatively easy to get 1 million e/second power regen. This means it\'d be easy to have a rail gun with 40k blocks (e.g. a 34*34*34 cube) that fires once per second (especially as you wouldn\'t be moving/using thrusters while trying to fire this thing). 40k rail gun blocks would work...
    9. Q

      Qweesdy's Planet Eater

      Hi, Thought I'd show you all the planet eater I've been working on. Here's a picture of the bottom/front, showing how it's used: On the bottom there's 42 small turrets and 2 docking areas for small ships (repair ship and shuttle). Here's the front: On the front there's 2 missile...
    10. Q

      Help!!! Docking a large ship.

      Hi, The docking system works almost perfectly for me; and I have a space station (with turrets and ship docking) and a large planet eater (with a very large number of turrets, and ship docking). The only problem I can see is the orientation of the docked ships/turrets (e.g. turrets/ships docked...
    11. Q

      Inventory overflow

      Hi, I\'d be happy if items didn\'t vanish as soon as you touch them (when your inventory is full); so you\'ve got a chance to clear some space in your inventory and try to get the items again.
    12. Q

      Docking is still broken even after the patch "fixed" it

      Hi, Giving the player more control over the docking area (and allowing offsets) would be a complicated mess (for both the player and game developers) that would probably just be a new (large) source of further bugs; and it won\'t solve the real problem anyway. The real problem is that (for no...
    13. Q

      We want mineral separator back...

      Hi, I bought all of the \"coarse \" recipes (in any shop\'s \"recipes\" tab). Using these, an L5 gets converted into 10000 L4 blocks, which get converted into 100000000 L3 blocks, which.....into 10000000000000000 L1 blocks. I have a factory input for each type of mineral and dump any higher...
    14. Q

      ¿makes Build cube salvaging useless?

      Hi, To get the salvage cannons: I started buying them at shops at every possible chance and looted a few pirate stations, collecting for a (much smaller) ship. Then I built a space station/factory, scrapped the first ship and bought about 4 recipes. One of the recipes was really nice (2 brown...
    15. Q

      ¿makes Build cube salvaging useless?

      Hi, 25 salvage cannons is extremely tiny. My last salvaging ship had a 2*115 grid of beams, where each beam was about 200 blocks (so about 86000 cannons total). It was wider than half the width of a space station; which meant I could salvage (from top to bottom) the left front side, then the...
    16. Q

      Most efficient power reactor pattern?

      For an actual ship (rather than theoretical designs for no practical value other than design challenge), attempting to use a \"pattern\" is just plain silly. For a simple example, at the moment I\'m rebuilding my carrier. It\'s got a a large array of salvage cannons at the top (for eating...
    17. Q

      Multi-Output Weaponry

      One of the things I like about the current game is that large/complex weapon systems actually takes some thought. I\'m not sure it\'d be a good idea to allow mindless zombies to slap down a 10*10*10 cube of cannons and select any/all outputs they want (and remove most of the challenge of...
    18. Q

      Antimatter Cannon Bug

      I don\'t think this is a bug. All types of beams (not just antimatter, but repair and salvage too) always point towards the front of the ship/turret (and the way the block faces is only for graphics/aethstetic purposes). For turrets with AI, the AI makes the turret\'s front face the enemy, so...
    19. Q

      Damage delt by NPC goes through shields.

      New plan to work-around repair hassles: a) The AI aim at your core, so get the core away from everything important. b) The front of the ship can be a layer of hardened hulls with a layer of Astro Technobeams behind it I\'m going to try these ideas out; and build a ship with a \"dongle\"...
    20. Q

      Damage delt by NPC goes through shields.

      I\'m having this problem too (in single-player). I spent days building my carrier (about 70K blocks with over 300K shields) and a group of noob pirates punched holes all over it even though shields stayed above 70% the whole time. Worse is that I can\'t buy/obtain enough hardened hulls, and the...