Search results

    1. Q

      Recipes are OP

      Hi, It is a bug. When you sell a \"refine \" recipe you should get half of the credits you originally paid for the recipe back. You shouldn\'t get any L2 minerals at all (and definately shouldn\'t get lots of L2 minerals that are worth a lot more than what you originally paid for the recipe)...
    2. Q

      Buying a ship on a planet.

      Hi, @MichaelSeph: The problem is that the code to do it is \"easy to implement\" rather than actually good. For example, it could try to find the area closest to the player that\'s big enough, instead of always placing it past the shop structure\'s edge regardless of how far the player has to...
    3. Q

      Background Music?

      Hi, It costs between $1000 to $1250 per minute to buy exclusive rights to professionally composed music. Schema might be able to find a good indie artist that will do it a lot cheaper; so lets say it might cost $200 per minute. So that background music doesn\'t become very repetitive very...
    4. Q

      Planet Shops causing Trader Graveyard

      Hi, It\'s possible that the AI doesn\'t handle gravity properly (or at all), so the trader thinks it can fly west but only scrapes along the planet\'s surface until it hits the first lump. I had a similar problem with my old station. I removed an entire planet except one block, then built a...
    5. Q

      Background Music?

      Hi, There\'s 2 options: Find something that isn\'t covered by the original author\'s copyright (or buy something that is) and hope that most people (with very different tastes in music) all like it; or don\'t bother and let users have their own choice of music (or listen to TV or whatever) in...
    6. Q

      Factory questions, (possible WIKI information)

      Hi, Some extra information (War Dog\'s reply is very good, so read that first). All factories to are sychronised and do their thing at exactly the same time every 5 seconds. What this means is that power tanks are very important for medium/large factories. For example, every 5 seconds all of...
    7. Q

      Turning has been nerfed a liiiitle too much.

      Hi, Currently, with the server\'s configuration set to make medium ships turn properly small ships turn way too fast (so fast that they\'re buggy and virtually unusable). With the server\'s configuration left at default or set to make small ships turn properly, medium ship and large ships are...
    8. Q

      Balance induced problems and possible solutions

      Hi, AMC should only really be for short/medium-range combat. SD-BB missiles should be used for long range combat but they\'re far too slow (and there\'s bugs that make them useless against shields unless you fire several missiles at once). SD-KB should be for medium range, should have no...
    9. Q

      Corners fit all positions. [locked]

      Hi, Agreed! What I also want is for the game to be intelligent enough to automatically determine the orientation for corners itself, so that you don\'t need to manually flick through all the different possibilities (and so that you don\'t need both \"inner corner\" and \"outer corner\" blocks...
    10. Q

      Buying a ship on a planet.

      Hi, This isn\'t just with planets. With any structure (planet, player made station, default shop, etc) when you buy a ship (or turret) it will spawn at the edge of that structure (the same edge that you\'d be facing if you pressed \'C\' in flight mode). If that edge of the structure is close...
    11. Q

      Any plans for making missiles work with turrets?

      Hi, @Vitavoro: People do read the patch notes, but despite what the patch notes say turrets with SD-BB missiles (and possibly other types of missiles - I haven\'t tested them) do not work.
    12. Q

      Directional Thrusters

      Hi, Current game balance is completely borked. It\'s far too easy to get \"free credits\" (and free any blocks), so nobody really cares how much a large ship costs to build/buy. In addition there\'s no fuel costs and all ships cost 0 credits per hour to run, so nobody needs to care about a...
    13. Q

      Any plans for making missiles work with turrets?

      Hi, I tested this too, using a small SD-BB missile turret. When set for \"target any\" and \"turret\" it doesn\'t work (bobby AI aims, but doesn\'t fire missile); then if the ship it\'s docked onto gets killed and the turret is auto-undocked (and possibly if you manually undock the turret - I...
    14. Q

      High-End Power Calculations

      Hi, If you have a single line that reaches 1 million e/s; then it\'s more efficient to break that line into \"596 block long\" pieces. If you have one line that reaches 1 million e/s (using the dimensional bonus), then a second identical line won\'t have the bonus and will not get you 2 million...
    15. Q

      New update's Turn Speed Change.

      Hi, Douglasg14b: There is a server.cfg setting called \"TURNING_DIMENSION_SCALE\". If you set this to (e.g.) 9 then large ships can\'t turn at all, and if you set this to (e.g.) 0.5 small ships get buggy (turning faster/quicker than the game can handle and sometimes getting into a \"speed...
    16. Q

      The difference between greifing and open warfare.

      Hi, If your ship is left in a safe place then other players can\'t attack it and griefing isn\'t possible. If your ship is not in a safe place then AI pirates and other players should attack it, salvage it, and sell everything for profit. The only problem here is people whining about griefing...
    17. Q

      Enemies get stronger further from spawn!

      Hi, I agree (sort of). What I want is to leave pirates mostly how they are; and to add 2 new factions - one for aliens and one for human military forces. Initially \"y = 0\" would be the front line (alien territory for \"y < 0\" and human territory for \"y > 0\"), and humans and aliens would...
    18. Q

      Starmade Game Balance

      Hi, Jagard: You\'re right - if the weapon array\'s output block is destroyed it would be better to take the entire array offline. A weapon array should only damage a ship\'s blocks if the ship is badly designed. For aesthetics, you can counter-sink the weapon array\'s output block so that...
    19. Q

      Starmade Game Balance

      Hi, EpicFailLord123: Some people will be unhappy if they can\'t exploit the game\'s brokeness and make profit from \"mindless churning\" without any skill at all. I don\'t thnk any game should be designed to make these people happy. Part of my goals was to provide alternative ways of making...
    20. Q

      Starmade Game Balance

      Hi, Energy: If a shop has 99999 thrusters and you buy them all, then the first you buy will be cheap, the second will be slightly less cheap, and so on, until the last thruster you buy is extremely expensive. You do not get 99999 thrusters at the initial cheap price. If you then sell all the...