Search results

    1. Q

      How to calculate DPS of your weapons?

      Hi, For completeness, there are several important values. The first value is \"burst DPS\"; which is calculated as above. This represents the amount of damage you\'d do per second if you had an infinite supply of power. The second important value is how long you can do \"burst DPS\" for. I\'ll...
    2. Q

      Air.

      Hi, Our friendly little astronauts wear space suits. These suits supply air to the astronauts and stop that air escaping; which means that you can live outside your ship and also means the huge wide-open hanger door isn\'t a problem (unless it\'s a door in the suit itself). I like the idea of...
    3. Q

      New AI target and engage range is making small mass ships nearly unusable.

      Hi, Actually; maybe he did propose \"all ships have same radar, but larger ships are easier to detect\" (rather than \"larger ships have better radars\"). It\'s impossible to tell from the first few sentences, but re-reading the last sentence in his post makes me think I misinterpreted.
    4. Q

      My take on a liquid system.

      Hi, The problem with liquid physics is the processing time needed to constantly update all liquids. An accurate simulation of liquids (both with and without gravity) would be extreme; and the more short-cuts you take to make performance bearable the less realistic it gets. Note: Starmade does...
    5. Q

      New AI target and engage range is making small mass ships nearly unusable.

      Hi, I like Crashmaster\'s idea; but I think he\'s got it backwards! :-) All ships should have the same radar; but a small ship should be harder for radar to detect (and all radars might not be able to detect a small ship until they\'re closer than maybe 500 meters); and a huge cap ship should...
    6. Q

      Smarter Merchant/Pirate Spawning

      Hi, The basic idea goes like this: a) The game randomly selects an initial budget for the wave between 50 K and 150K. b) The game multiplies the initial budget by an "AI difficulty" factor from the server's configuration. E.g. if this factor is 0.5 then you end up with a budget from 25 K to...
    7. Q

      AI Using The Same 3 Ships

      Hi, It may just be bad \"luck\". The chance of a pirate/merchant buying a ship depends on the ship\'s price. If the ship\'s price is 18 K credits then the chance is high; and the further the ship\'s price is from 18 K the lower the chance gets. This means that if your catalogue has got 3 ships...
    8. Q

      The Final Battle Vaygr vs DFN

      Hi, If the power drain beam doesn\'t hit a power block (e.g. hits a hardened hull block), then it still works but only drains 20% of the power. For power drain, what actually happens is that it drains X power Y times per second. Increasing the number of power drain blocks in the group...
    9. Q

      game lag

      Hi, There\'s lots of very different things called \"lag\" (graphics frame rate, networking latency, server processing/response times, etc). Note: For some reason (bad design?) for this game server processing/response time and network latency both effect frame rate far too often. Currently; if...
    10. Q

      The Final Battle Vaygr vs DFN

      Hi, Yes; I realise everyone can read it. You do realise I\'m neutral in all this? I honestly don\'t care who wins, and as long as there\'s heavy losses on both sides (and a youtube video of it) I\'ll be happy. Of course I\'m prepared for disappointment too. The most likely outcome is that one...
    11. Q

      The Final Battle Vaygr vs DFN

      Hi, No, I haven\'t had much of a chance to see either side\'s ships - I was only saying the Czar itself (from what I can tell) isn\'t an invulnerable fortress.
    12. Q

      The Final Battle Vaygr vs DFN

      Hi, Something like that is easy to out-maneuver in smaller ship/s due to its size (and the fact that the thrust/mass ratio is a joke), so its main gun is mostly just decoration. If the screen-shot I saw is still accurate there\'s turrets down the left and right of the ship and probably nothing...
    13. Q

      Best power and shield setup for large ships.

      Hi, For shields, it doesn\'t matter where shield blocks are placed (only the total number of shield blocks); so they\'re a \"universal filler block\". For power, I create \"XYZ frames\" (3 lines of blocks, one in each direction) around the hull until I get to about 1 million e/sec. Once...
    14. Q

      "Shift + V" Suspected Race Condition

      Hi, For groups of (AMC, missile, salvager, pulsator, power drain, etc) blocks; "shift + V" links the entire group to the computer, or unlinks the entire group from the computer. For larger groups, if you do "shift + V" multiple times too quickly you end up with a mess where some blocks are...
    15. Q

      The Council, take two (The New Council)

      Hi, Whether or not I like the idea has little to do with it - I only really wanted to point out the existance of loopholes to help you. It didn\'t take me long (it\'s easy enough to imagine worst-case implications). As for liking or not liking; to be perfectly honest I don\'t see any need for...
    16. Q

      The Council, take two (The New Council)

      Hi, Some minor rephrasing! 1) If war is started, waste time messing about writing explanations and forum posts so that you\'re dead before you get your faction\'s defenses organised. 2) Spies and infiltration is allowed 3) Spies and infiltration must be pointless (even though it\'s...
    17. Q

      The Council, take two (The New Council)

      Hi, I\'m a solo player (a faction of one). I build different ships for different purposes. Currently I\'m building a little war ship. It\'s designed to fight (not to just sit there and look pretty). The pirates in the game stopped being a challenge for me a long time ago - they\'re certainly no...
    18. Q

      my ship goes out of the limit of credits by like 234387758578

      Hi, If your ship costs more than 2,147,483,648 credits; then you have 2 options: a) Find a server that has the \"buy ships using blocks\" option enabled b) Remove things from your ship to make it cheaper. Note: For most ships, costs average out to around 420 credits per block. This means...
    19. Q

      Shipyard

      Hi, I also like the idea and want it to happen. For the blueprints, I\'d give each player a small portable computer - let\'s call it the player\'s PDA (Portable Digital Assistant) to save me some typing. When a player activates their PDA and selects \"ship design\", they get taken to a special...
    20. Q

      New AI target and engage range is making small mass ships nearly unusable.

      Hi, @Majorfatboy: I think what you\'re trying to say is that you want very agile ships that don\'t suck, and (if you could) you\'d create a decent sized ship and sacrifice some weapons/shields/power to make room for lots of manoeuvering thrusters. If this is the case then I agree 100% - the...