Search results

    1. Q

      Where to buy coloured recipes from

      Hi, Go to the part of the shop that sells the colour hull you want, and on the right hand side (near where you see the big green \"Buy\" button) you\'ll see a smaller grey \"buy recipe\" button. Note: There isn\'t any recipe that converts hulls to different colours (e.g. using paint or something).
    2. Q

      Shield Idea

      Hi, Um; the weakest ships should be large hollow ships that have very little room for shields (carriers). Large ships full of shields (with no empty space for docking areas) are a completely different story.
    3. Q

      Ship Catalog Royalties!!!!

      Hi, @Faran: The retarded, broken, unbalanced and unwise \"NASS hack\" has nothing to do with standard StarMade, and therefore isn\'t a valid objection. A sane ship (one that hasn\'t been crippled to work on NASS and nowhere else) with hardened hull typically ends up being over 6 million blocks...
    4. Q

      Suggestion: Hyper Jump

      Hi, Also note that the hard part is the collision detection. At the moment there\'s a \"/change_sector\' admin command, that allows you to accidentally teleport a ship into the middle of another ship and crash the server. It\'d be like that, except everyone will be allowed to crash the server...
    5. Q

      Ramming Ships

      Hi, I\'ve always thought that shields should repel things (including other ships). If 2 ships (both with shields) are on a collision course, then they should bounce off each other before they collide. To have an actual collision you\'d need to be moving fast or have no shields. Of course I...
    6. Q

      AMC reload speed formula?

      Hi, Recently (for \"weapon balancing\" reasons) a few changes were made. The power consumed was changed (more groups means more power consumed by each group) to help prevent the \"shutgun\" weapons; and the reload speed was changed (so that the larger a group of AMC blocks is the worse reload...
    7. Q

      Inconsistent Damage vs. Turrets/Docked [.09473] [!!Science!!]

      Hi, Suggestion: Anything should damage anything (including a ship\'s own turret destroying that ship; and a ship shooting itself), simply because AMC and missiles that don\'t cause damage when they hit is stupid/illogical. The only exception should be a faction home and anything docked (or...
    8. Q

      Ship Catalog Royalties!!!!

      Hi, I like this idea a lot. Florrible is right - the game would need to refuse to allow you to save someone else\'s ship design in your catalogue; but it should be trivial to add a \"design owner\" to ship\'s data (and do an \"if(player == designer)\" check when the player attempts to save in...
    9. Q

      higher tier ores wtf

      Hi, To convert lower tier ores into higher tier ores; buy a \"refine \" recipe from any ship to suit the type of ore, put the recipe in the top row of a factory input\'s inventory (it won\'t work in any other row). Next you need to put the low tier or in the same factory input, or link that...
    10. Q

      "You are running low on memory" o_o - 32Gb allocated

      Hi, 1 GB is probably 1024 MB; so 8 GB would probably be 8192 MB. Technical note: Strictly speaking; 1 GB is 1000 MB, and 1 GiB is 1024 MiB, and \'B\' is bytes and \'b\' is bits. Most correctly; 8 Gb is 1 GB (as there are 8 bits in a byte), which is 1000 MB or 953.67 MiB. Sadly, even...
    11. Q

      How useful is range on AMCs?

      Hi, There\'s a few different ranges to consider. The first (shortest) is the render distance. This depends on how you\'ve configured your client (which probably depends on how well your video card can handle StarMade). Anything beyond this isn\'t drawn. The second is the radar range. For...
    12. Q

      DFN World Records! Shipbuilding, combat, and forum records! Make your name known today!

      Hi, First; single-player can not handle large ships. As soon as you start messing with AMC/missile/salvager/drain groups that add up to 50K blocks or more the StarMade code starts squirting out all over the place and ends up as a big brown smelly sludge running down your leg and filling your...
    13. Q

      multiple amc problems

      Hi, My guess is that it\'s 100% related to this bug report: http://star-made.org/content/shift-v-suspected-race-condition Note: Basically what I\'m saying is that it\'s extremely likely that these bugs are caused by different threads fighting to update the same thing/s at the same time...
    14. Q

      Qweesdy's Planet Eater

      Hi, Thanks Macrixen - you\'re right. For some unknown reason the NASS people have \"published\" this ship\'s design against my wishes. I\'ve asked admin to remove it from the FTP site, and (so far) they haven\'t. Fortunately this is utility ship (not something intended for fighting/PvP) so it...
    15. Q

      A New Way to do Sectors and Planet Transitions

      Hi, If I were writing this game I would\'ve wanted planets visible from space with no cut-scenes. I would\'ve tried to implement it, then realised I was wrong. Hindsight can be annoying. The problem with planets is that they\'re too big. They cause too much lag (e.g. accidentally flying too...
    16. Q

      Starmade won't connect

      Hi, Are you sure it says \"\"Connecting to localhost:2424\" and not \"Connecting to localhost:4242\"? Maybe it actually is trying to connect to the wrong port..
    17. Q

      thrusters like power?

      Hi, @toric55: It\'s not that simple. Imagine you\'ve got a 20*20*200 space. By putting in a 20*20 checkerboard of 200 block long lines of thrusters, you\'d get 200 lines that produce (1+1+200)-3+200^1.125 = 586.845 thrust each, and end up with a total of 117369 thrust. With the same number of...
    18. Q

      Not being able to move turrets and other issues

      Hi, I\'ve had the memory issue too. I\'m not too sure what causes it, but I run my own little server on a different computer and restarting the client makes the \"low memory\" thing go away; so I suspect some sort of memory leak in the client (and not the server). @Jarmenk3ll: I\'ve seen...
    19. Q

      blueprints updating undesirably?

      Hi, Just had the same/similar problem. I created a \"smartbomb\" (a ship with a bunch of disintegrator blocks, controlled by bobbAI using the \"single pulsator\" work-around to make bobby do the right thing). As soon as I was happy with it I saved it in catalogue and docked it on my ship\'s...
    20. Q

      How to calculate DPS of your weapons?

      Hi, You\'re right. The other thing that isn\'t quite exact is the \"self kill time\" part, because it ignores the fact that a target\'s shields regenerate while you\'re doing damage (and any hull/blocks you need to destroy before you hit core). Despite all this; the main point remains -...