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    1. Q

      Space battles should be more epic

      HI, I agree it\'s unfair and that is the nature of carriers - to fight unfair fights. What I mean is that your argument is flawed and therefore irrelevant. A carrier with fighters that add up to twice the cost of a single larger ship might win (especially if most of the cost is the carrier...
    2. Q

      Space battles should be more epic

      Hi, Because any hit no matter how small stops shield regen, and more weapon platforms flying around means more things to shoot at and makes the area less safe in general. I agree - turrets are really good for slowing down shield regen (note: shield regen doesn\'t stop anymore, as this was...
    3. Q

      Space battles should be more epic

      Hi, Of course carriers aren\'t going to have galactic super weapons. But fighters aren\'t useless, at all. You come off as someone who has never seen a good group of 4 to 7 fighter pilots go to work. I will promise you, they are effective. At the very least, the enemy now has a bunch of other...
    4. Q

      Space battles should be more epic

      Hi, I think the key words there are \"if it works\". The way shields work (diminishing returns) and the time it takes to replace blocks (minutes rather than seconds, especially with \"battle induced lag\") makes me think the supercarrier will be dead before repairs are complete. If the...
    5. Q

      Space battles should be more epic

      Hi, I\'ve tried repair ships - they\'re painful and it takes a lot of time to actually repair any damage (best bet is a wide array where you \"sweep\" each surface while moving very very slowly because the game misses blocks). Worse, bobbyAI can\'t control them (so having many bobby AI \"repair...
    6. Q

      Space battles should be more epic

      Hi, That\'s not quite what I said. What I said was that I couldn\'t think of a sane reason for carriers *in warfare*; either in StarMade or in a (future) real/practical space battle. Carriers that aren\'t used for warfare (e.g. shifting a faction\'s home base) make perfect sense. So far the...
    7. Q

      Space battles should be more epic

      Hi, I agree - placing the diamond at the ship\'s geometric center makes a lot more sense (and should be a simple change to StarMade\'s code given it already knows length/width/height). I\'d also use the ship\'s geometric center for ship docking (but not turret docking), and as the pivot point...
    8. Q

      Space battles should be more epic

      Hi I believe Saria does have the right idea here, whereas Qweesdy might just happen to be a retard... Though, there\'s no reason to continue pushing it with every sentence or point. It\'s not particulary hard to see how people would come to a possibly skewed understanding. This is what happens...
    9. Q

      Quick questions from a new player.

      Hi, Yes - use salvagers for salvaging. For this you\'d need a salvaging computer and salvaging beam blocks, and you\'d set them up in a similar way to the weapon computer and AMC blocks (link each group of salvaging beam to the salvaging computer).
    10. Q

      Space battles should be more epic

      Hi, Every time an object doubles in size, it\'s mass increases 8 times while cross-sectional area (which determines the strength of many things, including the thrust of engines) only increases 4 times. So as a ship gets bigger and bigger, its engines get exponentially more inefficient. Not...
    11. Q

      Space battles should be more epic

      Hi, Sadly, a lot of people are stupid and think a massive ship with a massive amount of thrust should be slower than a small ship with a small amount of thrust. Physics/reality doesn\'t work like that at all (and neither does StarMade), especially when there\'s no drag (e.g. in space).
    12. Q

      Space battles should be more epic

      Hi, I\'m not sure that you\'ve actually played StarMade before, so I\'ll explain it to. If you want to salvage blocks; then you core-drill. If you\'re only trying to destroy someone\'s stuff then you don\'t bother with core-drilling - this is what missiles are for. For an example, my ship has...
    13. Q

      Space battles should be more epic

      Hi, Yeah... that\'s sort of the problem that we\'re trying to solve. I think we\'re mostly trying for completely opposite things here. I want the economy fixed, so that players need to kill ships (without destroying too many blocks) and salvage to get good profit (to build bigger ships)...
    14. Q

      Using Build Mode to break planets, asteroids, stations in Multiplayer just instantly ruins the econo

      Hi, There\'s a powerful technique called \"root cause analysis\". The idea is to find the actual cause of a problem, rather than just a finding a symptom of a problem and fixing that. For example; let\'s start with the \"people are using build blocks to gobble planets\" problem. What causes...
    15. Q

      Space battles should be more epic

      Hi, More shields, stronger hulls and more missile damage; or weaker AMC - either way it\'s the same end result and is needed. Multiple cores isn\'t going to happen - it\'d cause too many changes to far too much of the game\'s code, because core location is used for everything (ship rotation...
    16. Q

      FUEL - Glorious fuel

      Hi. I don\'t just think the game should have fuel; I think the game *requires* fuel and that without fuel (or something like it) it will be impossible to have sane game balance. Fuel is the disadvantage that big ships need. It will make smaller ships (with less fuel consumption and lower...
    17. Q

      The suggestion that must never be real. Ever.

      Hi, I\'d like to see pulsators used for ship-to-ship transport; where astronauts are loaded into a tube and...
    18. Q

      block bonus calculator

      Hi, You don\'t need to know Java to find the formulas. Mostly it\'s about getting \"sample data\" from the game (e.g. see what reload time you get with 1 AMC block, 2 AMC blocks, ..., 2000 AMC blocks, 5000 AMC blocks) and then trying to find a formula (using \"trial and error\") that gives...
    19. Q

      block bonus calculator

      Hi, The only formulas on any of the different wikis that are actually correct is the power generation and shield capacity formulas. All other formulas are either obsolete (wrong) or missing entirely.
    20. Q

      block bonus calculator

      Hi, I wouldn\'t mind something like this myself; so I\'ll do you a deal. If you do all of the hard work finding all the formulas and designing what the \"user input\" dialog box/es should look like (for all types of blocks - not just AMC, but missiles, power, shields, thrust, etc); then I\'ll...