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    1. Q

      Weapon discussion thread

      I've had invulnerable pirates just with normal "beam:AMC:punchthrough", and pirates that warp randomly everywhere. I've also seen a tiny little 15-block "missile:pulse:punchthrough" completely remove half an asteroid. More recently, I've seen dodgy forum code destroy a post with emoticons...
    2. Q

      Working on My First Capital Ship, Any Advice?

      Yes, I set the "current output block". I think you're right. I've just tried a plain power drain beam (without a docked ship in front of it) and that seems to work fine. What I'm thinking is that this specific exploit (e.g. getting around the power regen soft cap with docked generator ships...
    3. Q

      Working on My First Capital Ship, Any Advice?

      I had a power drain beam on my mother-ship pointing directly at the docked ship, where the power drain beam was fired manually (added to quick-bar). The docked ship was fully charged power tanks (I removed the power generators for testing). For the test itself I consumed most of the...
    4. Q

      State of the game.

      I'd describe the current state of the game as "Schema still doesn't know what the finished product is supposed to be". What I mean by this is that there doesn't seem to be a clear vision that Schema is working towards - it's not going in a direct line to a known target, but staggering around in...
    5. Q

      Working on My First Capital Ship, Any Advice?

      Does this trick still work (for version 0.157)? I tested it recently, and couldn't get it to work - it was as if the power drain beam doesn't even fire (no visible beam, no power gained in mother-ship, no power lost in docked ship).
    6. Q

      Ship movement/ship design and how the movement of large ships has effectively ruined Starmade

      Hi, Note that once the thrusters have been fixed, it\'s just going to cause a new problem - massive ships with massive thrusters being able to move better than small ships with worse \"mass vs. thrust\" ratio. This is how it *should* be (realistic physics). Then there\'s the other problem that...
    7. Q

      More interesting and balanced Thrusters

      Hi, Acceleration is all about mass and thrust. More mass, more thrust, same acceleration. Max. speed (in space, where there\'s no drag/air resistance) is all about \"E = m * c * c\". Loosely translated, this implies the closer your ship\'s speed gets to the speed of light the more mass it has...
    8. Q

      Cloak/jamming e/sec power reduction

      Hi, I think cloaking and jamming could benefit from being a little more realistic. \"Jamming\" mostly means absorbing radio waves and not allowing them to be reflected back; and \"cloaking\" mostly means absorbing or bending light. These things should depend on the surface area of the ship...
    9. Q

      Starmade Performance

      Hi, Not only can you offload a lot of graphics load to the video card using OpenGL, in theory you can offload other work (unrelated to graphics) to the GPU using OpenCL. For both cases, the work is not done by Java - it\'s done by native code (e.g. 80x86 code running as a Windows library) that...
    10. Q

      Do you enjoy using enhancers?

      Hi, Turrets \"spin\" 360 degrees. This means it doesn\'t matter if the turret is asymettrical or not. It also means that it\'s silly to have a 3 dimensions of enhancers because one dimension should always be the same as another. 2 dimensions of enhancers (e.g. in an \'L\' or \'+\' shape) is...
    11. Q

      Your favourite server/block settings and rules (not just post your fav servers!)

      Hi, My rules: 1) No \"mods\". This game is alpha (too early to start modding it). It\'s hard enough for Schema to find/fix bugs without creating \"buggy mods\". They are a form of \"vendor lockin\" (e.g. prevent players from switching to a different server if they get sucked in an rely on the...
    12. Q

      AI Diffaculty or Stupidity Level. Depending on how you look at it.

      Hi, I\'ve seen this too. Within 2 minutes of starting a fresh server and client; me (with no ship) and NPC sitting in a shop, surrounded by 8 pirates constantly firing at me and the NPC (and hitting glass instead). As soon as I moved out from behind the glass I died, respawned, died, respawned...
    13. Q

      Reactor Breeder - A Genetic Algorithm for Reactor Design

      Hi, Each block is either a power generator (1) or not (0), the same as 1 bit. A single 10*10*10 reactor pattern should only cost 1000 bits or 125 bytes of memory (unless you do something completely silly, like use recursion). For a brute force search it ends up being \"increment pattern of...
    14. Q

      Amc classes

      Hi, How about, one letter to determine the primary weapon type, one letter to determine the secondary weapon type, and then a number for DPS. For example, an \"AMC+missile\" weapon that does 1234 DPS could be a \"AM1234\". For weapons that do a large amount of damage we could add a magnitude...
    15. Q

      Main update is taking way too long...

      Hi, I agree with the OP (2 months is too long), and when there isn\'t much communication from the only developer for a significant part of that time (e.g. the \"pre-Calbiri\" part) it\'s even worse - you can expect most of the community to disappear. However; it\'s not necessarily as bad as it...
    16. Q

      New Years News

      Hi, Um, what happens when you combine 3 or more different types of weapons? Can we have a beam (master) with 3 secondaries (cannon, missile and beam), to end up with an instant weapon with a fast rate of fire that does a cone of damage at long range?
    17. Q

      Space battles should be more epic

      Hi, Let\'s set the IFF beacon the center front of the ship. That would mean a lot less \"death cubes\" - people would build \"death donuts\" (with nothing in the center of the ship to make IFF useless) instead.. ;-) Hmmm, donuts!
    18. Q

      What is the Formula for power to weapons thrusters and shields?

      Hi, The formula for power generation is known (see this topic: http://star-made.org/content/power-generation-cracking-code ). Shield power consumption is also known - they take 0 e/sec to maintain, and shield regen costs 1 power per shield point. I don\'t think the formula for max. shield...
    19. Q

      Space battles should be more epic

      Hi, Can you describe the heavy cruiser? Were there \"blind spots\" where a small ship could sit without being hit by any turret? Was there too little thrust, too much DPS and not enough shields? Was a pilot in the cruiser at the time? ;-) The ship I\'m currently building is designed for 14...
    20. Q

      Space battles should be more epic

      Hi, I was only refuting the idea that fighters can do absolutely nothing to large ships. I proved a way that they can. For real life \"air vs. sea\"; the aircraft can do damage against the ship because the ship has no shields at all. It doesn\'t have anything at all to do with StarMade...