Search results

    1. Q

      On Laser Effects [poll]

      Only damage beams and salvage beams; or all beams (including shield drain/supply, power drain/supply, astro-techno and docking beam)?
    2. Q

      Starmade Versus Intel: The Months-Old Beam Bug

      I'd assume there's bugs in the Intel driver on OS X. If that is the case, you can't really expect Schema to fix problems in software that he had nothing to do with, and you might consider asking Apple and/or Intel to fix the problem.
    3. Q

      Starmade Logic Tutorials

      Can this topic be made sticky (until the wiki is up)? Thanks! :)
    4. Q

      A Wiki editor is asking you! Now 100% more dormant!

      I'm not sure if you know what a wiki is and how it differs from normal web pages; but the central idea behind them is to allow everyone (including the general public) to add to the content and modify/improve the content. The point in opening a feature-incomplete wiki up to the public is so that...
    5. Q

      A Wiki editor is asking you! Now 100% more dormant!

      Um... Some suggestions: 1) Put a link to the official wiki on the official web site! Very few people (including me) realised that it actually exists. 2) This says a lot: http://wiki.star-made.org/index.php?title=Special:RecentChanges&days=500&from=&limit=50. Note that I had to mess with the...
    6. Q

      What do you guys think about the blueprint system?

      That could work too... The thing is, I want physical shipyards. I want people to build special areas for shipyards into their stations and/or have special stations designed as shipyards. I want factions to create things like "fighter manufacturing facilities" capable of producing many small...
    7. Q

      What do you guys think about the blueprint system?

      Grrr. Why don't nested quotes work on this forum? :( That doesn't solve the problem - a malicious person or faction that's deliberately trying to permanently prevent other players from using a public shipyard would just start building multiple ships, so that the shipyard becomes permanently...
    8. Q

      What do you guys think about the blueprint system?

      This is the result of several things... If players could steal ships while they're being built it would cause large amounts of frustration on multi-player; therefore you shouldn't be able to undock a ship from a shipyard while it's being built. If players could ask the shipyard to start...
    9. Q

      We need a stalker drone too! SE has it alread :)

      I like the idea of remote controlled chairs too! :)
    10. Q

      What do you guys think about the blueprint system?

      I want "3D printer" style shipyards; where you provide the raw materials (e.g. ores and not blocks, because there's too many different types of blocks to fit them all in an inventory at the same time). If attached to a station with a shop; any materials you didn't provide would be auto-purchased...
    11. Q

      What is hyperdrive?

      As far as I can tell.. Imagine if there was a 3D map of the universe; where stars (and planets?) are small dots/spheres. When you activate your hyperdrive, your ship is moved into this 3D map. You get 2 seconds to point in the direction you want; and then your ship races forwards. Where it ends...
    12. Q

      Suggestion Donate Button!

      D'oh! I've never noticed any donate button. There is a link to the "donate page" on the main page (and nowhere else?) and that link's picture doesn't stand out. I ignore the main page and go directly to "news" (and then the forums), and there are no links to donate on any of the pages I look...
    13. Q

      Suggestion Donate Button!

      I've noticed that the price of pre-purchasing the game has dropped from $10 down to $6. This is really nice/generous - thanks! However, I don't really like diddling about with lunch money, and I've been waiting for the price to go up before buying it. In fact, I'd be happy paying $50. So, how...
    14. Q

      Ship idea

      You mean these pipes between 2 linked logic or between factory blocks; which have a nasty habit of completely disappearing when you've got "more than several" of them?
    15. Q

      How can I increase the size of the area one can copy?

      To increase the area (for the advanced build tool) there's a setting in the server's configuration file. Mine looks like this: PLAYER_MAX_BUILD_AREA = 32 //max area a player may add/remove in adv. build mode
    16. Q

      1 byte for 8 sub-blocks (shape) and byte-logic

      Um, what? You're saying that to find the block at (x, y, z), which is something that would happen extremely frequently (every time any block is added or removed/destroyed or damaged or ...), the game has to search for a block with matching location data and can't do anything fast (like "block =...
    17. Q

      Big ships, small ships

      We're essentially saying the similar things here (except your description is far more accurate/descriptive). Basically; different vehicles are designed for different mediums (under water, water surface, air, on land, in space) which lead to different design constraints and different...
    18. Q

      Big ships, small ships

      My opinions are: 1) Like most games, players should be rewarded for their effort. If someone spends months earning resources (credits, blocks, etc) then they should be rewarded by being able to afford to build/purchase and run a large ship. 1a) Currently the economy is mostly...
    19. Q

      Is this game dead?

      Getting the game on Steam is a good idea in general. The problem is "when". If you put it on Steam now then a lot of people will look at it, get all excited, play it for 2 weeks, give up, and then never touch the game again. It's an excellent way of destroying StarMade's future. More sensible...
    20. Q

      What Creatures/Aliens and other life forms would you like to see?

      For creature generation, it all depends on how difficult the code is. The simplest would be a having a fixed set of creatures with no variety. Adjusting the scale is relatively easy (small to large creatures). Having multiple textures (and randomly selected textures) is a little trickier as it...