I just had a thought that having navigation officers as crew (crews are already planned) could increase the detection range of the ship making it somewhat easier to spot fighters.
I like the idea of crew, but I don't think they should add up on stats like shielding, firepower and so on, because that would make zero sense. I think they should man turrets or do in-flight repairs. Or even increase radar range.
Exactly my point. Firepower-wise, small ships are already effective enough.
That's also one way of doing it, but then a small ship/ship core carried by a huge ship would have a huge detection range and could effectively spot even fighters.
It's kind of already in the game as dimensional power reactor bonus already decreases depending on the ships size. I'm not trying to make large ships useless by any means, I just want to see small ships have some more uses.
I've seen many threads regarding how useless tiny ships are and most of them are about dramaticly nerfing large ships by reducing their firepower, power generation and, most oftenly, shielding. But there was one aspect that wasn't really explored/discussed as far as I've noticed. And that is...
This is like third or fourth time I hear about admins treating people badly on the server... Something is definitely going on. And yeah, that's a really cool ship you got there.
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