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    1. Mariux

      Read by Council Flamethower-like weapon idea. Unleash your inner pyromaniac (aka Plasma Burst Generator in X3)

      That's quite few replies for a thread I spent a lot of time writing :/
    2. Mariux

      Event Horizon [Don't Call Us, We'll Call You]

      About damn time! Welcome back.
    3. Mariux

      To Whom it may Concern (revised)

      Welcome to the happy and non-evil faction club!
    4. Mariux

      Gigantism

      Me too lol
    5. Mariux

      Crafting Specific Amounts

      Agreed. This problem has been bothering me for a long time
    6. Mariux

      Cannon/beam rebalance vs Missiles (+realism, coooool!)

      Nice. Very nice.
    7. Mariux

      Boy, another fuel and propulsion thread.

      Well, here's the problem. I wouldn't like to be distracted by potentially boring fuel crafting, refining, making, transporting, whatever. I just don't see a way how this could be made fun and non-grindy. Especially in a game centered about building whatever the hell ship you want. The design of...
    8. Mariux

      A few approaches to Ship Weaknesses/Integrity, Cargo Framework and Resources

      Put ships' systems on a curve again? How about no. It's been tried before (there used to be a softcap on how much an individual shield capacitor would add to shielding) but it didn't contribute much. In fact, people built even bigger to compensate for the losses. For big and small ship balance...
    9. Mariux

      Boy, another fuel and propulsion thread.

      Nah. Micromanagement is simply not fun. Could be a good idea for a mod though.
    10. Mariux

      Easy to implement logic fix

      I love the idea. I think this should be applied to all doors (including forcefields) except the regular and probably glass ones if a blast door counterpart (transparent, only logic-triggered in this case, doors) is implemented.
    11. Mariux

      Planned Better Solar Systems (More Cool Stuff!)

      Most of these has been suggested already, but it's the first time someone suggests dynamic star life cycles... Maybe if the base is far enough from the star (but still within its system) it's safe from it going supernova?
    12. Mariux

      Do people even read these status things?

      Do people even read these status things?
    13. Mariux

      Read by Council Flamethower-like weapon idea. Unleash your inner pyromaniac (aka Plasma Burst Generator in X3)

      Not exactly a melee wepon. It's more like mid-to-low range, high-spread anti-large ship/group of smaller ships weapon. I think it's a bit too different from pulse to be merged into one system.
    14. Mariux

      space collision questions

      Be happy that's not a thing. Imagine how laggy that would be.
    15. Mariux

      Read by Council Grid based logic computer system

      Reminds me of Lego Mindstorms programming. Though I do not approve of this suggestion because: 1) It removes the ability to have a dedicated logic/computer room (debatable, since computers you suggested would still require space) 2) Since everything is condensed into one block, you can't...
    16. Mariux

      New helmet / extend helmet functions.

      While I love the idea, I think that all these fancy functions shouldn't be available to the player straight away. I can see them as very potential quest rewards.
    17. Mariux

      Starmade Shipyards

      Might be quite a bit of a necro, but is this still going to be a thing?
    18. Mariux

      Read by Council Flamethower-like weapon idea. Unleash your inner pyromaniac (aka Plasma Burst Generator in X3)

      I did a quick forum search and came up with nothing, so here it goes: I know it's extremely unlikely that a new weapon system would be introduced, but I'll give it a shot anyway. A flamethrower. Yes, you heard it right. A goddamn flamethrower. Or, rather a weapon that fires in a similar pattern...
    19. Mariux

      3D Printing

      I want to have a small model of Endeavor on my table so bad now...
    20. Mariux

      Invulnerability and Base Raiding

      I like the second idea a lot. However, it's not very difficult for large factions to have enough players that could come every 48 hours to reset the faction module. I have two ideas on how to make this a bit more interesting: 1) The more members the faction has, the shorter the faction...