Profits:
I wouldn't worry too much about the profits. Schine has been hiring new talent periodically for a while now, so they cant be doing that bad.
Roadmap:
While I think an argument can made with this point, I dont think it's as bad as you say it is. Perhaps what they concentrate on could be...
oops, my kid hit the post button before i typed a response. give me a min
I also agree with your statements. Which is why both have been discussed here already, with it being admin's choice.
I like the idea of interserver chat, that would be neat. As far as bringing things from sp, im...
You make a very good point. I didn't even consider ore rarity. You are also right about it being far easier to balance by only allowing a small amount of mass through, but how do we have server wars if only small ships can get through? Are you thinking, allow people to come and go in small ships...
No, you don't pay anything on your server. The cost is incurred on the destination server, to prevent cheating the resources in on your home server then running roughshod over everyone on the destination server while flying free titans.
Mass doesnt matter, block and item count is everything...
What I'm after is an optional way to connect any server to any other server or single player game without screwing up the economies of those servers, while maintaining immersion and being unique and fun. You can absolutely just log out of your server then log onto another server, but that isn't...
There is at least one thing i wish to accomplish with this suggestion. That is the ability to have multiple gateways at my base on my single player world, leading to various dimensions. Gates to my brother's and friend's single player worlds and to any servers I wish to frequent. Likely none of...
I feel like balance would land squarely on the shoulders of the server admins and be dependent on what the economy is like on that server only. It doesn't matter what the other server is like because their economy wont effect the target server, even if it is from a creative world to an rp server...
The way I like to imagine starmade is that every game is a different dimension. Whether it's your creative single player world or the pvp server you and your faction live on. They would all be unique within the multiverse, each with different characteristics based on server config values. Which...
The short of it is buffs applied to a fleet depending on the formation they are flying in.
Simple examples:
Attack pattern alpha gives bonus to missile accuracy but increases lock-on time.
Defensive pattern theta increases shield cap but reduces regen speed.
I recall reading somewhere that...
A change to the cloaking mechanic is needed, especially when fleets hit. I have thrown my 2 cents out there before (check sig) but I think that idea was overly complicated. So I've come up with another take on it, that while based on my previous suggestion, is simplified and different enough to...
Imo I don't think we should allow astrotech to replace blocks. Also imo I don't think it would be op to have docked astrotech repair the ship they are docked to. I posted a suggestion awhile back about turning astrotech modules into an effect system, with their defensive use being a passive...
I guess we will have to agree to dissagree :D
What would stop you from binding your weapons to the blocks im proposing? Use the same keybind per weapon group to keep things simple and organized, which was what I was going for by allowing one key to be bound to multiple blocks.
I edited the...
Seems like you are trying to awkwardly cram functionality into chairs in order to make your argument. It would be far more intuitive to have a new block that acts like a computer from any other system. It would reduce bloat in the logic circuit by removing the need for every input to have an...
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