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    1. Magrim

      X-sb Umbra - X-sb Umbra

      Did another once over with this ship and changed most of the areas that were bugging me. I've also given her a name finally lol. Energy is stable while flying and charging the jumpdrive with cloak and jam running. Tweaked the missile system a bit as well. enjoy...
    2. Magrim

      RegEx compilation thread

      Bookmarked!
    3. Magrim

      11x11x11 Power Reactor Producing 104659.6

      I didn't mean to imply it would be practical to want to get 100% of the bonus power (it takes over 1800 reactors to go from 99.9% to 100%) I was only illustrating a point. I should have added that beyond 895 reactors in one grouping, (if it is your only group) you actually loose efficiency per...
    4. Magrim

      11x11x11 Power Reactor Producing 104659.6

      It doesn't help that the guides on Steam covering power are misleading to the point that a new player would be confused and might think block reactors are the way to go. I PM'ed you my reactor design so you can take a look at it but please bear in mind that these block reactors are very...
    5. Magrim

      Advanced Paste

      I say we make Durendal's idea the default, with the current way of doing it "advanced". More often than not, when I copy, paste, I only need to fudge something and this would be crazy useful. As a matter of fact, I don't even care which way is default. If I got to tick a box to get to this...
    6. Magrim

      Remove Weapon Firing Arcs

      I can agree with this logic Also if people are worried about not being able to track and lead a fighter in their battlecruiser, I would like to remind them, there is a whole thrust management system that can increase turn rates. Or they could try to get directional thrusters added again. You...
    7. Magrim

      Designated Power

      Ah, I see. I didn't think of that even though that very scenario has happened to me. However, it feels like a workaround to having the defensive bonus of emp installed on your ship. Also, if your enemies use emp weaponry and you get your ass handed to you as a result, you will take that into...
    8. Magrim

      Designated Power

      I made a suggestion somewhat similar to this a while back advocating for linking capacitors to a system to give it a temporary boost. It got a couple of likes but no one saw fit to comment :(. Although now that we have power auxiliaries, they might be a better choice for linking to systems...
    9. Magrim

      Ship signature strength and all that affect it.

      You're right, they are getting a makeover. It's probably going to be along the lines of how shields work since the devs responded favorably to a suggestion along those lines. This post is more about signal strength and how it could be used to complement those systems.
    10. Magrim

      Ship signature strength and all that affect it.

      Cloak and jam are likely getting modules added to them when they get their rework and i had a couple of ideas that utilize that mechanic. If not then consider this another thread advocating for modules. First off, Is there any reason to run a cloak without also running a radar jam? No? Then the...
    11. Magrim

      Framebuffer

      With framebuffer on ~ 30 fps, with it off 100+ but there are graphical glitches. You know, the usual stuff people get with blocks blinking in and out as you move around. My question is this: Is there a way to get the best of both worlds, 100 fps and no graphical anomalies. Drivers are up to...
    12. Magrim

      Read by Schine Turret banks

      Thanks for the links Sven. Yeah this is an older suggestion from a time before it was a planned feature. I think its kind of funny it didn't get a single reply back then :confused:
    13. Magrim

      Read by Council Admin Load Turrets on Turret Docker units in creative

      Would be nice to have a hologram of the turret appear on the dock as well.
    14. Magrim

      Read by Council Land of the Giants (build scale)

      You can build detail chairs now. They would be enormous relative to the player size but thats the point Jaaskinal was trying to make. It doesn't matter what unit of measurement Schine puts on their blocks, it's all relative.
    15. Magrim

      Suggested Amping up player character movement speed

      It's been asked for so many times I think it's safe to say we will get a jetpack....eventually.
    16. Magrim

      Read by Council Land of the Giants (build scale)

      I get what you're saying. It would be interesting and different sized races would be cool for sure. I remember that post. I also know about the plans for modular weapons. The point I was trying to make was, there could be a purpose for smaller versions of the blocks we currently have.
    17. Magrim

      Read by Council Land of the Giants (build scale)

      I think the current block size is fine but I wouldn't dismiss this idea outright. There could be a place in starmade for micro blocks in certain situations. Think about this, we build custom ships from the ground up. So what else could be as customizable? I personally want build my own...
    18. Magrim

      Read by Council Slave reactors to system computers for a temporary boost

      I personally want a way to boost the performance of a system by routing more power into it. Plain and simple. Let's be clear from the start. I'm not touching weapons at all. That includes salvage. We already have a mechanic that changes the attributes of weapons through system linking and any...
    19. Magrim

      In Developement Launcher Option to Deactivate Pirates

      I like the shit out of this suggestion and yes to the more common cfg options getting the same treatment. edit: forgot to add this, Starmade config editor. A good temporary solution made by Megacrafter for those interested.
    20. Magrim

      Recognized by Council Astronaut moving along the rail when aligned to it

      Interesting idea. There would be quite a few uses I could squeeze out of this. I like it. While i'm all for saving block IDs this one might warrant it's own. That way you would have a block that people recognize as an astronaut conveyor and wouldnt have people randomly riding rails where it...