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    1. Magrim

      Remove Thrust:Mass ratio cap...

      Apologies Or use Coyote27's idea. I didn't think it through fully but if the cap is removed, turn speed and rotation could be affected to a greater degree, which is ultimately what I want anyway.
    2. Magrim

      Remove Thrust:Mass ratio cap...

      I agree with both of you. There might be some misunderstanding going on here. What I want is: The 2.5 t:m ratio cap to be removed. Thrusters to of course determine the t:m ratio and in turn control acceleration only. Turn speed to be only affected by the t:m ratio not by dimentions. (Possibly...
    3. Magrim

      Remove Thrust:Mass ratio cap...

      I wouldn't mind being able to set rotation on the cockpit of an asymetric ship. Might make it easier flying from the pilot seat. Ah, gotcha. Good idea. Hell yeah! I've heard of negative mass but never experienced it for myself. How does it work? Would make cloaking a non issue.
    4. Magrim

      Remove Thrust:Mass ratio cap...

      I wouldn't mind having something like that although it probably won't make a noticeable difference on the majority of ships and I think center of mass is close enough to realism. It would be especially cool though if it was done on the fly, during battle, with chunks of mass being blown off here...
    5. Magrim

      Remove Thrust:Mass ratio cap...

      ...and decouple it from top speed. Mainly for ideological reasons but I do feel it could improve gameplay. If the T:M ratio cap is removed then the cap will naturally default to the maximum amount of thruster modules a ship can power efficiently. This will allow ships ranging from slugboats to...
    6. Magrim

      Devblog 2017 - 09 - 21

      Achieving maximum power within the smallest package will require reactors at one end and stabilizers at the other end of whatever dimension your ship is greatest. If you build this way, you will be putting on display where your energy generation systems are. If I were a tactical player I would...
    7. Magrim

      Stealth meta post power update

      Very true. Making a ton of power isn't the challenge I'm speaking of, it's building a purpose built craft that can cloak. You could argue that you can build a solely cloak capable ship with the new system by only having the stealth drive on board but really there would be nothing about it that...
    8. Magrim

      Stealth meta post power update

      I agree wholeheartedly. The dimensional requirements are awkward at best. It also affects the look of the ship too much imo and I'll be glad to see it go, but along with it goes the challenge of "engineering" a highly specialized ship and this is what im afraid will be lacking in the new system...
    9. Magrim

      Stealth meta post power update

      Not really sure what the consensus is about the current meta of stealth in the game. I'm posting this to get my thoughts out there and to discuss the direction it seems to be headed. To my knowledge, there is going to be a "stealth drive" that requires chamber capacity to cloak your ship. More...
    10. Magrim

      Thank you for including us

      Personally I'm just going to keep building. There are a few challenges within the current system I want to overcome and if I don't, I'll feel like I'm not finishing what I started. Besides, this was just a preliminary proposal anyway. No one, not even Schine, knows what the end result will be...
    11. Magrim

      Some Final Words on the Power Thread

      If we were to compare ships of a given volume, the chandelier would definitely be more effective. The question now is; Why would the baseline of ship comparison, that is most commonly used, change from mass to volume with the proposed energy system?
    12. Magrim

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      I apologize. I read the op then skimmed the thread. I missed that point, my bad:oops:
    13. Magrim

      Build System Revamp, Including Quality Tiers

      If heat is going to be used, I don't want it influencing the shape of a ship, which is what would happen. I understand the current power mechanic does this already, especially with cloakers, and that is a problem I personally want dealt with. So, with that in mind, I like the premise behind...
    14. Magrim

      Volumetric Reactors: A Comprehensive Alternative Proposal Power System™ [Updooted!]

      I would abuse this by artificially expanding the dimensions of my ship by using deactivated plexdoors, and if that was taken away, I would place a block way out in space far away from my ship to get the same result. Perhaps instead of ship dimension, something else would work, mass or block...
    15. Magrim

      Power System Overhaul Proposal

      Making it easier to build a cloaker would not fix the problems with cloakers. Like you said at the end of this statement, it needs a new mechanic. But every suggestion on that topic has a common underpinning, and that's power. Schema said in the op they want to tackle power to make way for other...
    16. Magrim

      Power System Overhaul Proposal

      This is one of my main gripes with the current power mechanic. Building a normal ship I don't have this problem as much, but if I want to build an effective stealth ship it's forced to look a certain way. A change is needed for energy and judging what they said in the op, it has to change first...
    17. Magrim

      Power System Overhaul Proposal

      There isn't much you can do about the exposed systems when using the current game mechanics, which is unfortunate and something I want changed about cloaking. She has hardly any motherboard on her tbh, something I don't like to see on most cloakers so I used it very sparingly. She was a bitch to...
    18. Magrim

      Power System Overhaul Proposal

      I think my little cloaker looks good ;)7970a110049645d2b1b3b1210e89bd6a
    19. Magrim

      Turret fire groups

      I'm pretty sure we are getting this at some point. The devs commented on a similar thread a while back and marked it as a planned feature. It's a good idea though, I've been waiting for this for a LONG time now. here it is: Planned - Turret System Control
    20. Magrim

      Power System Overhaul Proposal

      Another advantage would be the systems are hidden. We must be missing something obvious because to me it looks like it would be detrimental to have a chandelier in some situations.