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    1. Magrim

      Prerelease v0.200.250

      Criss, the problem with stabs IS the distance mechanic. It will make absolutely no difference if you reduce the distance requirement or not. The mechanic itself needs to be changed because it is inherently unbalanced, and I can prove it if you'll listen.
    2. Magrim

      Prerelease v0.200.250

      Crew can not fix this because it has nothing to do with interior space and everything to do with using the dimensions of a ship to calculate the power output of said ship. Stabs aren't the problem here, it's the distance requirement that needs to go. If you guys want to limit output relative to...
    3. Magrim

      Prerelease v0.200.250

      Dude, you are so out of touch with what's going on here that it's hilarious. We are trying to tell the devs that their stab distance mechanic can never be balanced without heavy restrictions to creative freedom, taking the fun out of the game in the process. If you want a more detailed...
    4. Magrim

      Prerelease v0.200.250

      I hold little hope that it's actually going to change. We have been beating the forums to death for a while now with our grievances and all we've ever gotten is: "Everything is fine. Move along." To be fair, I'm glad Criss is at least communicating with us but it sounds like he's the middle man...
    5. Magrim

      Prerelease v0.200.250

      If you guys would just build a solid power system, adding crew (or any other mechanic for that matter) should not necessitate any major revisions. Only minor number adjustments. I honestly do not believe that power 2.0 was intended to force interiors on anyone. It is however definitely a...
    6. Magrim

      Remove Stabilizers

      The power a ship makes is arguably the most important stat of that ship. It is the main determining factor in a ship's capabilities and having the "length"of the ship be the basis for balancing all ships against one another is a bad move. I don't care how you adjust the numbers in power 2.0, to...
    7. Magrim

      Prerelease v0.200.250

      A lot of great new features you got there. I still hate the stab mechanic though and will just have to run a custom block config untill they hopefully come to their senses.
    8. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Perhaps there is some misunderstanding going on here about my position on all of this. I mentioned this previously in the thread but didn't go into detail. I would absolutely hate having a power system that was purely mass or block count based. Something like that would be completely devoid of...
    9. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Yeah, I know. It was unbalanced then too because of dimensional rules.
    10. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Look dude, I understand what you're saying, but I'm not going to go around in circles with you on this anymore. I disagree that it's balanced. I don't know how you build your PVP ships, but I build mine with efficiency in mind. So, if I want in efficient PVP ship then I am forced to build a...
    11. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Sure, you can place down 1 reactor block and then a stabilizer 10k meters away or, 5k reactors and 5k stabilizers 1 meter away. If that's what you mean by not being fully dependant, then yes, technically you are correct but that also means it's hilariously unbalanced and still promotes a...
    12. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Good suggestion. Better than what we have. Very similar to the old power mechanic. You should post it in the suggestions sub. I will say though that it has a favored shape and I am adamantly against giving a specific shape an advantage over another. Size and power are on the same point of the...
    13. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Sorry for the late reply Jojo. Irl getting in the way. Yes, that is what I meant. I would argue that if dimensions were used at all, it would still inherently allow for exploitation. Unless restrictions to build style and/or limits placed on the mechanic itself (such as: a min/max distance...
    14. Magrim

      Fixing Starmade's Continued Play Value.

      I believe someone has mentioned this a while back but, giving players the tools to create their own missions and upload them to the dock for others to dl would be fun. Allow unique ships, stations, npcs, planets to be included in the mission file by the creator specifically for the the mission...
    15. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Hmm. That could probably even work well enough for balancing resource costs. After some thought, I was probably trying to be to exact in trying to determine the cost factor by using the entire ship. Which brings us back to the point of the op. From a perspective of balancing power, what...
    16. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Oh, I see. How would you limit reactor output relative to ship size then without using ship size to calculate it?
    17. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      Try not to focus too much on the qualifiers I used. Cheap or expensive is largely irrelevant. I used them, poorly I suppose, to make a point. It comes down to the fact that no matter how well built the larger ship is compared to the smaller ship, it will never make the same kind of power...
    18. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      The 5k mass ship's length is what gives it the ability to devote more mass to the reactor/stabilizer. The 10k mass ship can not devote any more because it's hamstrung by it's length.
    19. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      This is the problem I'm attempting to illustrate. There is no correlation between reactor size/output and ship size. This goes against the fact that the devs have indicated they want output limited relative to ship size. This is a good thing imo, but to be clear, I don't want it hard capped...
    20. Magrim

      Dimensional Power Gen: The Bane of Starmade Ship Design

      I can not fathom how you don't understand that statement. Can a 100m long ship be built using 50k blocks? Yes. Can a 200m long ship be built using 25k blocks? Yes. Who cares what hull/system blocks are used, It doesn't matter. The fact that the longer but cheaper ship produces more power is...