Screen shot of the hangar bay in my new command ship. The ship is "functionally" complete but I need to finish the armor and hull.
I have entirely too many drop-ships and fighters in here. ...or perhaps not enough. ;)
Experimental ship mounted missile launcher:
Fires a salvo of 4 guided missiles in a forward arc with some vertical aim capability. Deals over 800,000 damage per round with a quick rate of fire; good for sustained bombardment. Effective against armor and devastating against exposed systems...
Not quite. Some may be close but I didn't look up the dimensional specs. I was trying to keep them within a certain size limit so I can put them in my standardized hanger bays. I know the A-Wing is actually way oversized; as the real one isn't much bigger than a sports car.
Fighter building intensifies!!!
Rebel StarFighters: A-Wing, X-Wing and Y-Wing
Imperial TIE fighter and interceptor
The GunStar from The Last Starfighter. Death Blossom sold separately. ;)
Now that we can spawn in a docked entity from a blueprint, directly on to a rail, do you think auto-stocking hanger bays are still needed?
I've been testing out a new transport/cruiser with enough space for 9 active fighters and up to 5 more in reserve. In just a few minutes, I can spawn in...
My complete power 2.0 fighter lineup so far. All ships adhere to a strict size limit of 15x15x9 meters so they can fit in my carriers and transports.
SF-37. You already know my basic fighter: Its weapons and equipment varies by mission but this little guy hits much harder than...
That's a sharp eye you have there.
I borrowed very heavily from these drop-ships and the Cheyenne drop-ship from Aliens. Now I need to make one that can fit my power armor and still fit in the main ship's docking bays.
While I actually like cargo pods, I must admit they don't serve as much of a purpose as they used to, due to load/unload rails.
So I've decided to try something a 'little' different.
This is a new drop-ship designed for use with a multi-purpose transport/cruiser I'm building. The idea is to...
Das Omen!
Looks nice. In your experience, is 2-4 blocks of adv. armor is enough to stop most incoming fire?
I find armor to be an appealing choice but I'm not a fan of the loss of mobility that comes with it. I also find that most decent missiles will strip through between 2-5 layers of...
My experiences with Beam/Beam:
- I like the armor/block penetration. Given enough size, this thing cuts through armor like paper.
- It sacrifices AOE/acid damage effect for penetration; somewhat limiting its effectiveness against systems.
- It got substantially worse anti-shield performance...
Hi Everyone,
I've been experimenting with a few offensive turrets and I've noticed that the turrets seem to 'lose interest' in their target and stop firing. Here is the sequence of events I've been observing.
1) I build turret and set AI to "Turret" and "selected target". Remote control is...
You apparently took it the wrong way.
Any "restrictions" you perceive with regard to turrets are not intentional. They are a limitation of the game's programing at its current state; nothing more.
Bottom line: This game - in its current state - is not able to properly handle large...
Some people love their capitals. Anything that implies that bigger is not better (with regard to game play/performance) tends to upset/disappoint capital fans.
Tell that to this guy...
20 turrets, 100 torpedoes. 143 entities total. 100 meters long.
This thing is 100% Absolutely guaranteed to lag everyone on your server into quadruple digit ping or higher.
Optimized or not, SM doesn't like a lot of overlapping bounding boxes.
This is a nice Christmas present. I can't wait to see what you come up with in 2019.
:erf: ------:ufo: :moon2: :mars: :jupiter: :itsaplanetdamnnit: :stars::crux: :orion::canismajor: :sun: :orion::crux::stars::orion::bigdipper::crux:
.....Annnd you fixed the missiles Whoopie...
Your concern is well justified. StarMade HATES large numbers of overlapping collision check boxes and I have the blueprint catalogue to prove it. For example, the ship in my avatar used to be my primary AI fleet defense ship; mounting between 8 and 20 turrets depending on "model refinement"...
If SmilingDemon is correct, a can or two of compressed air could help get rid of dust if you can't disassemble the unit. Spray the vents on bottom and the sides of the laptop. Be sure to keep the can upright so you don't get any of that mist into the computer.
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