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    1. Dr. Whammy

      Petition for Auto-Chargin Systems as DEFAULT

      Yeah. I wasn't expecting that. I could see this function putting a player at a big tactical disadvantage. Get shot with a powerful weapon, lose your shields and take damage to the reactor or a chamber, Suddenly you have a massive power failure and can't recharge shields or return fire...
    2. Dr. Whammy

      Ship Dealers

      Do you see this kids? THIS is why the United Star Axis doesn't outsource ship building.
    3. Dr. Whammy

      Ship Dealers

      True but even the builder can't upload/save his own designs with current BP restriction server configs. We need something to limit who can directly copy a BP. Time and determination would still allow a copy cat to dupe your work but not before you sell enough of it for the copy cats to no...
    4. Dr. Whammy

      Ship Dealers

      Well... we're gonna need to manufacture some parts. Let me power up my factory... Edit: Do you guys prefer the shipyard idea or spawnable blueprints?
    5. Dr. Whammy

      Bug No power getting to the turrets from the main ship

      Is ANY part of your ship or turret part of a fleet? If so, remove it from the fleet. Fleet units automatically charge their jump drives resulting in a massive power loss.
    6. Dr. Whammy

      Bug No power getting to the turrets from the main ship

      Can you describe what you mean by "spazzing out"?
    7. Dr. Whammy

      Ship Dealers

      The shipyard would be better suited for the simulation tour if you wanted to have it visible to everyone during a tour. On the other hand, it's probably not even necessary since a virtual tour does not have a size limitation. For planet bases, I'd suggest integrating copy/paste templates...
    8. Dr. Whammy

      Bug No power getting to the turrets from the main ship

      When you had a weapon set up, were you able to fire the turret?
    9. Dr. Whammy

      Ship Dealers

      Sounds good but buyers will want to tour a sample of the facility before buying. Do you think the shipyard can be adapted for this purpose?
    10. Dr. Whammy

      Ship Dealers

      We could use a shipyard (a big one) to save blueprints/designs and give virtual tours. If the buyer likes the structure, he can buy a copy of it and place it (spawn-station-style) at his build site to start construction. EDIT: That way, you can show any station that will fit in your shipyard...
    11. Dr. Whammy

      Bug No power getting to the turrets from the main ship

      That's a LOT of turret. Even still, Power 2.0 does not require (or allow) active reactors on docked entities like turrets. Your main ship should be able to power the gun unless the weapon exceeds the ship's power capacity. I can't tell from the pictures but have you placed enough Rail...
    12. Dr. Whammy

      Ship Dealers

      IMMERSION INTENSIFIES How do you guys feel about making the build site vulnerable to attack while under construction? You know; attack the Death Star before it's operational... ;) Edit: via server setting so that new players don't get hammered.
    13. Dr. Whammy

      Ship Dealers

      Being (primarily) a planetary base and "space station" designer, I definitely support this. Schine never specified how stations/planetary bases would be handled when blueprints go bye-bye so we need an alternative. Here's what popped into my head. Option 1 (what I currently do): Show up at...
    14. Dr. Whammy

      Ship Dealers

      I don't think it's quite that complex an issue. If you block a buyer from being able to make a copy of the blueprint, they will have to either manually copy/paste it or wait until you release it on CC or give them the full blueprint. No one here has suggested preventing repairs or...
    15. Dr. Whammy

      Ship Dealers

      +1. The bottom line is vendors need a way to sell the same ship more than once. Otherwise; there is no incentive to be a ship vendor. An optional "no copy" flagging system governed by server settings is all it takes to create a working vendor system. DRM is an unnecessarily heavy handed...
    16. Dr. Whammy

      Ship Dealers

      Show of hands. How many of you would be willing to give another player a design when asked or post it on community content AFTER you've made your in-game profit and newer ships made by others have come out? 1st vote: I would and I have.
    17. Dr. Whammy

      Ship Dealers

      happahappa. DRM is not required in this idea. For this proposal, the game itself would flag a sold ship to disable design/blueprint creation. Also, what company do you know that stays in business by selling ideas (rather than actual products) to other companies? How feasible is that in an...
    18. Dr. Whammy

      Ship Dealers

      Why the hell is this NOT a thing!? I've been asking for this to be implemented for nearly 3 years. Glad to see that others still feel the same way. Over all, the minimum requirements for this system should be... - Seller can select a docked entity set it to "for sale" and set a price for it...
    19. Dr. Whammy

      ACCESS DENIED! Gates, Hatch, Doors Porn

      Finally got around to some animation of my own. Logic animated hangar door: Minimal rail usage to reduce lag. GIF animation speed increased to 200% to reduce file size.
    20. Dr. Whammy

      Turrett AI

      I read you loud and clear. Just being Captain Obvious. ...for obvious reasons. Schema says AI is part of "phase 2" and that he expects Phase 2 to be nearly done in the middle of the year. Hopefully they don't put that on the back burner.