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    1. Dr. Whammy

      More in-game block information

      Nope. The one in your possession isn't a size 748. You apparently snagged some poor noob's suit by accident. :LOL:
    2. Dr. Whammy

      More in-game block information

      Sorry but you and I don't wear the same size. ;)
    3. Dr. Whammy

      More in-game block information

      I see what ya did there. Well played...
    4. Dr. Whammy

      More in-game block information

      Yeah. That too... :mad: Hundreds of explosions per second = server having a bad time...
    5. Dr. Whammy

      More in-game block information

      More information is needed; both in-game and on the wiki. Also, Schine needs to clarify certain subjects so they don't end up being a point of frustration for newer players. Example: They recently said integrity is going away. What they didn't mention is that Shield integrity is still...
    6. Dr. Whammy

      Help with effects 2.0

      This "here's a new feature; go figure it out..." approach that Schine has is really getting old. This is part of the reason why so much of their player base has jumped ship. With regard to effects, they really need to do a better job explaining this and create some sort of in-game reference...
    7. Dr. Whammy

      Ship Dealers

    8. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      Umm.... wow. Yeah my launcher looks nothing like that. I have Launcher 16 but I still have the older layout.
    9. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      When you say "bundled" are you referring to the Java that is included with StarMade; "StarMade.jar"? If so, following options>installation settings>path in the launcher, it shows "./starmade/" as an install path.
    10. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      My Java is a bit old. I'm running Version 8 update 111. I remember downloading it directly from the website. I'm not sure how to tell if it's bundled or not.
    11. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      Thanks for the quick reply I haven't updated Java recently. I suppose I've been following the old saying; "If it aint broke, don't break it... since the game has been running near-flawlessly for me since I jumped back into it. I'll give it a try and report back.
    12. Dr. Whammy

      Chunks only load at close range. Full fly-through required to load

      When I spawn some larger ships/structures, they do not completely load. Instead the nav icon appears with some or all of the structure remaining invisible; showing only logic pipes. - If I approach the structure, chunks will quickly appear when I come withing about 100 meters. - A build...
    13. Dr. Whammy

      The ability to dock your ship with an extendable/retractable arm

      Cool concept but possibly a programming nightmare in practice. For now, I just take Judicator Aldaris' advice and construct additional pylons! Essentially, I use docking arms that extend from the station rather than the ship. It gives it that space port 'pier' and 'harbor' effect. My...
    14. Dr. Whammy

      Ship Dealers

      JinM is correct: Once you post a screen shot, your aesthetic touch is up for grabs for others to emulate. Once you post to CC, the design in its entirety is up for grabs. Meanwhile, CC does list you as the original author and your screenshots are a basic proof of authorship. I can't speak...
    15. Dr. Whammy

      BP Spawn to Docking

      Yeah. It's great in creative mode but kind of limits what you can do in survival mode; which is unfortunate since you can spend a lot of time replacing damaged/destroyed fighters and turrets after a fight. Hopefully, they'll improve on that feature. Glad I could point you in the right...
    16. Dr. Whammy

      BP Spawn to Docking

      In Build mode, point the cursor at the rail/turret axis you want to spawn to. Go to the blueprint screen and select the unit you want to load. Check the box to set as your part of your own faction. Check the box that says spawn docked. If you were aiming at the rail, your entity will appear...
    17. Dr. Whammy

      Ship Dealers

      This is good info to have and may lead toward a solution everyone can agree on. I took a brief look at the rule sets but found them counter-intuitive. Maybe a few (dozen) cups of coffee will help...
    18. Dr. Whammy

      Turrets hitting the ship they're mounted on

      Confirmed. - This change was made after both power 2.0 and the weapons update. - Turrets can be blocked by your own ship. - Turret weapons will not damage your ship or other docked entities. - Explosive weapons (missiles for example) are NOT rendered inert on impact and can still kill you...
    19. Dr. Whammy

      Petition for Auto-Chargin Systems as DEFAULT

      As far as I've observed, fleets never actually jumped but rather moved in an unloaded state with a predetermined ETA. It was a broken mechanic, which I tested by making a ship with no thrusters or jump drive then giving a "move to" command. The ship appeared at the edge of the sector and...
    20. Dr. Whammy

      Bug No power getting to the turrets from the main ship

      I had a feeling that was the issue. Mass enhancers are a must for any docked entity over 50 mass. Glad you figured it out.