Search results

    1. Dr. Whammy

      "Logic loop protection: Signal stopped from traveling to another entity!"

      Strange... I haven't had any issues with turret logic going out of sync once connected. Then again, it's been a couple of months since I last played. In the error you described, toggling the remote off and back on again should re-sync the two wireless blocks; as both remotes and wireless...
    2. Dr. Whammy

      Immersion.

      Agreed. Lighting in this game does look a bit "off". Not to mention the fact that the shadow effects make absolutely no sense; regardless of how you configure them.
    3. Dr. Whammy

      Are there any Populated servers?

      Drama aside; many would say that interest in StarMade started to take a nose dive when Schine stopped responding to the forums and essentially ignoring all input; constructive or not. Yes; I know they switched to discord for updates/feedback but I think it's very telling that the creators of...
    4. Dr. Whammy

      Planets

      Hey! Don't come in here that police brutality stuff. Haven't you heard? BLOCK LIVES MATTER!!! Sorry man, you left yourself wide open for that.
    5. Dr. Whammy

      Planets

      Being essentially a large voxel cluster, my design isn't a perfect sphere. As such, it would be a mistake to attempt to program for true spherical gravity. With regard to usable surfaces, my structure works best as a 26-sided octagonal polyhedron but with my idea from post 14, you can make...
    6. Dr. Whammy

      Planets

      kiwispike and jayman38 You both have good points but there's no need to flaunt your programming skills and spacial acuity here. The point is; we don't need a perfect spherical gravity. We just need a means of emulating spherical gravity without the headache that comes with multi-plate...
    7. Dr. Whammy

      Introducing The United Star Axis

      I was originally reluctant to post it here but if I discovered it, someone else likely did as well. The flaw is; when Schine enabled AI fleet units to auto-charge their cloaks and jammers, they goofed big time. First; the enable/disable jam/cloak fleet commands do not work. That's a bit of a...
    8. Dr. Whammy

      Introducing The United Star Axis

      Not quite. These are hybrid units. Half RP and half AI defense fleet. They have a nice amount of space inside for RP interior consisting of multiple decks. I'm planning a smaller more optimized hull design for their size of reactor. Their firepower is "ok" for their intended purpose but...
    9. Dr. Whammy

      Reactor Chamber effects

      I think the restoration of block HP and the repair of block physical damage should be the default effect for this kind of system. However, I think full block regeneration (if implemented) should be a slow process with very high energy consumption (think cloak and jam energy cost). This...
    10. Dr. Whammy

      Planets

      Interesting read. In all actuality, 6 gravitational planes would work for my structure as well. In fact, I was experimenting with individual gravitational planes long before Schine announced "radial" gravity. I can accept, from a programming standpoint, that true radial gravity is hard to...
    11. Dr. Whammy

      Planets

      No offense, but you don't seem to understand how my planet is constructed. None of what you mentioned is applicable to my structure. 1) There are no "Plates" on this structure. With the exception of the experimental "orbit" system (which has no gravity), everything you see here is one...
    12. Dr. Whammy

      Turrets acting weird

      It's a known long-standing bug. Schine has given no indication that they are going to work on it any time soon. One would hope that this gets fixed when they release the universe update. ...or hopefully, before I retire. Also, this bug seems to affect larger turrets more so than smaller...
    13. Dr. Whammy

      Warning: Major Crash Bug

      Yeah; that would do it. With my PCs I was never so lucky. An old AMD3200 of mine running XP had thermal grease degradation and a worn fan. On the next one (a Pentium 4) the cheap fan that came with the CPU started to work itself free from the board. On my first I7 machine, the...
    14. Dr. Whammy

      Warning: Major Crash Bug

      True. And because of this, he's not doing himself any favors by leaving the case open; as doing so reduces internal airflow/cooling efficiency. His best option is to check the temperature of his system and swap that CPU fan/heat-sink assembly if the temperature is high.
    15. Dr. Whammy

      Warning: Major Crash Bug

      No... Short of malware specifically designed to override your system's thermal output (often at the BIOS level), no software will cause an overheat shutdown unless you're running a budget rate CPU fan or a damaged CPU/motherboard. Barring existing system damage, your system will either handle...
    16. Dr. Whammy

      Warning: Major Crash Bug

      Provided you're running a PC with Windows, you might want to take a look at your event viewer. One possible cause of a random shutdown is an overheating CPU/motherboard. The PC will halt by freezing, shutting itself off, or resetting in an attempt to prevent/minimize system damage. You...
    17. Dr. Whammy

      Planets

      At this stage, I'd settle for them fixing the radial gravity chamber or allowing for an always-on version of the traditional gravity block. At least then, we could make our own planets. This artificial planet loads as quickly as a large ship and produces very little lag when compared to the...
    18. Dr. Whammy

      Controlling blinky-light circuits

      One of the things I like to do is create an air lock system that flashes yellow lights when the inner door is open, flashes red lights when the outer door is open, then automatically closes its doors after a few seconds. It can get pretty logic heavy when you add the flashy lights but it's...
    19. Dr. Whammy

      Time to Talk..

      While I got fairly good at building in power 1.0, this 2.0 system is actually pretty simple to use. However... - Some players are basing the overall effectiveness of their designs on the old 2 million e/sec soft cap. - Some are not placing their stabilizers properly or setting proper...
    20. Dr. Whammy

      Time to Talk..

      Before we begin, a few questions: - How big are the ships you are talking about? - What kind of power output are you expecting to achieve compared to each ship's size class? - How do you arrange your stabilizers? I've made several craft with some decent power output for size and none of them...