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    1. Dr. Whammy

      Balancing blocks gut-check

      No. Yes. No. When the weapon hits, all four would take the full 1000 damage EACH. Blocks would not mitigate any of the damage since they all simultaneously take the same amount of damage. In your example, all four blocks would be destroyed. The point of this is to eliminate the armor...
    2. Dr. Whammy

      How do you balance a cheater? With a ban hammer.

      True. Any server admin who allows borderline-weaponized lag really isn't doing his/her job.
    3. Dr. Whammy

      Balancing blocks gut-check

      Not "extra" damage. The same damage. Example: If I fire a 1000 damage cannon round at 4 overlapping slabs, they'd all receive 1000 points of damage. Any overlapping block that cannot take 1000 damage is destroyed; regardless of how many other blocks (stronger or weaker) are in the same...
    4. Dr. Whammy

      Balancing blocks gut-check

      Actually it would work. Here's why. Let's say you have 2 slabs/wedges in place and they get shot. In my idea, they'd both take the full damage independently of each other. That way, all overlapping blocks lose effective HP at the same rate so the weakest ones are destroyed first...
    5. Dr. Whammy

      How do you balance a cheater? With a ban hammer.

      What's the point? Ok. Go play on a server where someone constantly pings ALL players into quadruple to quintuple digits and causes multiple server crashes for an hour, then maybe you'll see the point. Regarding "Size": While large structures do impact lag, a bigger contributor - the one we...
    6. Dr. Whammy

      Balancing blocks gut-check

      Perhaps I should clarify my point. Whether you have 2 wedges, 4 1/4-slabs or you are clipping via docking, plex-doors, etc., you are essentially making multiple blocks occupy the same cubic meter space. The complaint is that this increases armor per cubic meter based on how much...
    7. Dr. Whammy

      How do you balance a cheater? With a ban hammer.

      Intentional or not; anyone who's been playing this game for more than a few months should have a good idea of what causes sever lag. If you join a server and choose to build like this anyway, you're being inconsiderate to the rest of your server's players. This is why I no longer build/use my...
    8. Dr. Whammy

      How do you balance a cheater? With a ban hammer.

      While it may be pretty smart to multiply your armor via clipping, it is also extremely unsportsmanlike and inconsiderate to the other players that have to put up with the lag bomb you release on the server. I get that some of our builds may turn out to be naturally laggy (cough, cough 100x...
    9. Dr. Whammy

      Balancing blocks gut-check

      If the blocks are decorative and have little to no impact on server/client performance, then I have no problem with it. If they're using the "docked armor" trick to stack wedged armor blocks within the same physical space to create "double armor cubes", then that is an exploit. It's also...
    10. Dr. Whammy

      Void Enemies concept

      There actually used to be a creature spawner in the game, although it wasn't a conventionally place-able block. IIRC, you had to use admin commands to place it and it would repeatedly spawn a single spider that would come and get you when you entered the structure on foot. When they finally...
    11. Dr. Whammy

      Void Enemies concept

      More like the Zerg from StarCraft or the Infested from WarFrame. - Simple enough to kill the individual units but they become a major threat in large numbers. - Somewhat difficult to find and eliminate the source. - Can really ruin your day if your ship/station/planet gets infected. Heat...
    12. Dr. Whammy

      Void Enemies concept

      I had a similar idea a while back; based on the Venomoid (Radam) from the Teknoman/Tekkaman series. With that having been said, I like the idea but it needs some fleshing out... yeeeesssss.... delicsssiousssss flllesssssh... 1) They should be detectable on sensors like an astronaut...
    13. Dr. Whammy

      Void Enemies concept

      That was rather rude, Ribbons0121R121 Did you forget that this is an international community? Some of the best builders and players this game has ever seen have come from outside of the U.S. / U.K.
    14. Dr. Whammy

      What kind of problems?

      What kind of problems?
    15. Dr. Whammy

      Help with effects 2.0

      Hi Guys, I was going to work on a basic chart but I was unable to find an accurate way to know exactly how your weapons will be affected by an opponent's armor without analyzing that ship's design first. There seems to be some kind of "all or next to nothing" threshold in which the round...
    16. Dr. Whammy

      What actually failed in Starmade - if you care to listen.

      I really miss this game and what it used to be. I can't speak for everyone here but, my reason for taking a break from StarMade is that I find that the game can no longer "contain" what I am trying to build. Graphically: Whenever I build above a certain size limit, the game fails to display...
    17. Dr. Whammy

      What actually failed in Starmade - if you care to listen.

      Just trying to keep my expectations realistic. ;) Hopefully they'll get the lead out and release it sooner but I'm not holding my breath for it.
    18. Dr. Whammy

      What actually failed in Starmade - if you care to listen.

      A) Agreed: Weapons take up far too much space for the little bit of damage they do. If I were to make a mod, I would multiply the per block damage and power consumption by 4-5. That way, you'd have more realistic weapon sizes without suddenly jumping from pea shooters to OP death guns. B)...
    19. Dr. Whammy

      Trader Ship Issues

      I'm not sure how big a ship you're building but it would be a good idea to to place a small reactor (10-20 blocks) and a "thruster-cluster" ;) when you first start building to allow you to maneuver. You can even place these things outside of your ship and out of the way. That way, you can...
    20. Dr. Whammy

      "Logic loop protection: Signal stopped from traveling to another entity!"

      I'm curious how this works. Can you expand on this method a bit?