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    1. Dr. Whammy

      Introducing The United Star Axis

      Thanks man, I appreciate that. Right now I don't have any downloadable content as I am trying to get my ships to be "Quickfire compliant". As it stands now, I just got the game working again and all my power configs and ship systems have been broken by the dev build. I'll be updating a...
    2. Dr. Whammy

      The ultimate drone R&D thread

      The new(er) build has me back in the game. After a brief test with a modified version of my X-37, I now see what you guys meant about the QF missiles. That's VERY interesting... So let me see if I understand what's happening here... - less overall damage - faster reload - more effective...
    3. Dr. Whammy

      CS: Quickfire Initiative: Rebalancing StarMade

      Dev Build 202.11a did the trick. I'm back online. Thank you all for your help!
    4. Dr. Whammy

      Dyson Sphere Project

      I can't say for certain but I'm pretty sure that when using the gravity block (whether directly or via area triggers) your astronaut receives his own player-specific instance of gravity. I say this for the following reasons... 1) In the past, when I played multiplayer, I toured another...
    5. Dr. Whammy

      The ultimate drone R&D thread

      Bummer... I was really curious to see just how far I could upgrade my fighters. After all, dimensionally, they're not much smaller than yours. I guess I'll have to be patient. In any case, thanks for all your help; all of you. Special thanks to the team who is "firing quickly".
    6. Dr. Whammy

      CS: Quickfire Initiative: Rebalancing StarMade

      So far, I'm not having the best of luck with that. Following Scypio's advice, I did a fresh download and install from scratch. I tried the latest release and dev builds. The update (either build) causes the server.cfg to reset. Gameconfig.xml had no discernible effect and the data folder...
    7. Dr. Whammy

      The ultimate drone R&D thread

      The strange thing is my previous (pre-QF) install has a modified config that I set myself. Larger sectors, better AI accuracy, turned off NPC factions (god I hate those), etc. Everything was great until I updated the game. Did they just recently add this overwrite-to-default function?
    8. Dr. Whammy

      Dyson Sphere Project

      Nice. I'll confirm. It can definitely be done. ...and it will be awesome when you do. I have a similar project to yours, though mine is an artificial planet with the beginnings of a Dyson-like interior. A key obstacle you will face in this kind of build is gravity. Currently there...
    9. Dr. Whammy

      The ultimate drone R&D thread

      I tried that; thinking my existing install was the problem. On both my old and a new clean install, I add the QF server.cfg; which the game overwrites as soon as it launches. Adding GameConfig has no effect and adding the data folder causes the game to either hang or give an error. I've...
    10. Dr. Whammy

      CS: Quickfire Initiative: Rebalancing StarMade

      Thanks for the quick response, From what I've seen, it resets the config as follows. ENEMY_SPAWNING = true (my setting was false) SECTOR_SIZE = 2000 (QF setting was 16000) DEFAULT_BLUEPRINT_ENEMY_USE = true (my setting was false) DEFAULT_BLUEPRINT_FACTION_BUY = true (my setting was false)...
    11. Dr. Whammy

      CS: Quickfire Initiative: Rebalancing StarMade

      So I've been trying to test out the new system but the game keeps overwriting my server.cfg file. The game ignores setting the file to read only and if I alter the file security permissions in the properties menu in Windows, the game won't load. Is there any way to get the game to use the...
    12. Dr. Whammy

      The ultimate drone R&D thread

      Silly question: How do I get StarMade to stop altering my server config?
    13. Dr. Whammy

      The ultimate drone R&D thread

      Ckeeze, The reason I reject your "advice" is because absolutely nothing you have said applies to what I'm doing. Also, you're acting like a child and I'm too old to waste my time arguing with children and internet wannabe tough guys. Keptick, Will do. I'll probably just create a...
    14. Dr. Whammy

      The ultimate drone R&D thread

      As much as I like smaller builds, I must respectfully disagree with this idea. Just as we don't want other people to force their chosen play style on us, we should not try to impose ours on them. It should be noted that there were once several servers (minimade and micromade to name a...
    15. Dr. Whammy

      The ultimate drone R&D thread

      "Build bigger"? That's your solution? Typical. You basically ignored everything I said and jumped face first onto the PVP bandwagon in the same way as others mentioned. As such, your "advice"; condescending as it sounds, does not apply to my situation. To be clear, I'm trying to create...
    16. Dr. Whammy

      The ultimate drone R&D thread

      Regarding Acid Damage vs output spam: My tests with acid damage have shown that (like missiles) if you fire a single weapon and it pierces the armor, you break through and cause a "crater" on your target depending on how powerful the weapon is and how much of the radius encompasses nearby...
    17. Dr. Whammy

      The ultimate drone R&D thread

      While I would prefer not to delve back into the PVP vs PVE vs RP argument again, I will say that the current iteration of the game definitely caters to larger craft, due to heavy armor and shield tanking. As such, we are indeed, being forced to build above a certain size class. Why make them...
    18. Dr. Whammy

      The ultimate drone R&D thread

      The average mass of each of my fighters is about 100. With about 40 fighters that's about 4000 mass. My ship's base mass (without turrets) is 4451; which includes reactor chambers and a fair amount of RP gear (medical bays, stair cases, transporters, decorative elements, etc.) This isn't...
    19. Dr. Whammy

      The ultimate drone R&D thread

      I do use fighters with missiles. They tend to be some of the best anti-fighter units at that small a scale. However, they're only average against armor since they don't have enough reactor power to field missiles strong enough to damage armor. Also, their low fire rate and DPS means they...
    20. Dr. Whammy

      The Quickfire Initiative: Rebalancing StarMade.

      I can think of a few practical uses for swarms besides anti-drone defense. ...but you'd better have a good handle on how to effectively use logic if you try them. On smaller ships, acid damage is a bit of a problem; as your overall damage is divided by 6 on impact. Under a certain size...