Search results

    1. S

      Expanding Missile Gameplay

      It still doesn't matter. I suggest you stay away from semantics.
    2. S

      Expanding Missile Gameplay

      Does it matter?
    3. S

      [UEF] United Earth Federation

      This faction is dead and faction politics killed it. It's too late.
    4. S

      Expanding Missile Gameplay

      There are a lot of ways to do the things in the OP right now. For example: You could use externally docked shuttles with AI modules as decoys. It would disrupt the lock on for a few seconds. There are more things you could do, but I am too lazy to think of them.
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      Implemented Save player relative to ship upon logout

      Where does it say that? At any rate, could we get a dev tag on this?
    6. S

      Planned Starmade as an Astronaut

      I don't know how many shields it had, but it was a ship of about 1000 mass.
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      Planned Starmade as an Astronaut

      It was a core with a one warhead flown into the ship. It completely destroyed part of the ship.
    8. S

      Planned Starmade as an Astronaut

      One warhead broke the shields and incinerated the target I built on the E15 wanderer. They are pretty powerful. I am not sure if they just ignore shields, or do enough damage to make it seem like it. At any rate, I am sure you could have some sort of decent boarding tactics using Warheads and...
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      Implemented Save player relative to ship upon logout

      Surprise.... bumpsex!
    10. S

      Planned Starmade as an Astronaut

      You can already bypass shields with warheads.
    11. S

      Expanding Missile Gameplay

      Good ideas, man. +1
    12. S

      Hey, I'm back!

      It is still the most ridiculous thing I have heard. Just because you don't own a TV means you are better than me. I have relatives in Syria and Iraq, and I've read a book on Arab history and many articles. Saudi Arabia and the UAE are not the entirety of the Arab population you would be quite...
    13. S

      Recognized Super important yet simple radar jamming features

      I believe logic does work for effects. I agree with everything you said. Also, that lock-on bug is going to be fixed. I like the idea of built-in radar jammers. Whatever is easier for the developers to implement, I suppose. Having ships jam players does make for a sort of strategy, I guess.
    14. S

      Planned Starmade as an Astronaut

      Warheads generally go through shields. Also, Valiant, I believe you would like this thread: http://starmadedock.net/threads/super-important-yet-simple-radar-jamming-features.5986/
    15. S

      Recognized Super important yet simple radar jamming features

      1. Make them logic controlled. Not really necessary to the suggestion, but would be nice. 2. Whenever you grapple to a ship in astronaut mode that is radar jammed, your nav signal is hidden with it even if you enter the gravity of another ship or planet. That way, you can assault a planet or a...
    16. S

      Some suggestions to the community about posting suggestions

      I don't mean people commenting on suggestion threads. I mean, someone posting their own version of how they think the suggestion should work out. Then it becomes a multi-suggestion post. Debate is good and all, but sometimes it becomes thread hijacking and takes attention away from the OP.
    17. S

      Some suggestions to the community about posting suggestions

      Well, you know. That's your opinion. Personally, I think that if someone wishes to post their own idea they should not do it in someone else's thread.
    18. S

      Some suggestions to the community about posting suggestions

      I.... don't really understand your post. People should not post their ideas in someone else's thread, and should make sure to search up an idea before posting something about it.