I... still don't follow. Sorry.
Point to you. But with the default (I tested with that as well) beam missiles are still a bitch to drive even with 100% overdrive.
I mean it'd be the same thing as thrust. You'd have a pool to allocate to each facing, it isn't exactly rocket science. What you...
Don't you dare get me going, they are the LEAST viable tactic in terms of space combat. The only reason they were useful in the age of sail was because the ships were all traveling the same direction.
That video is actually mine and I'm only a little bit upset that he posted it without my...
Trigger warning: Animu and Mango
Before we start let's take the following assumptions as fact - if someone would like to debate/disprove them I'll change the list. I will note that all of these are observations of my own and the observations of those I have worked with/against in combat. I will...
To be brutally honest though, what kind of chance will a hunk of metal stand against a high-energy beam, or energy blast? The only thing it makes sense to be useful against is missile damage. But I will also take that into consideration.
timethatswasted made an excellent point about armor being useless due to the sheer strength of weapons. However I also think that the issue stems from shields bein ridikulus in the first place. But I have more to say about that later.
I mean other than F3 theres still a lot thats REALLY BROKEN about the game right now. Like explosive damage. And cloak/jam not having a cooldown. And mining bringing the server to a crawl. And countless other things
PS op come at me faggot. I'm on Hypercore with the 42nd AAR Space Regiment...
1 is retarded as I have already stated
I responded to 2 and 3 when I said that it should specify which plate the faction module is on. 4 is your own damn fault.
Arguing for "realism" is absolutely ridiculous in this kind of setting. I agree that scanners should be a bit more specific with /which/ planet plate has the faction module, but having it pinpoint the location is pretty cheese.
Also you presented two arguments (one of which argued for realism...
I don't think balancing PvP around singleplayer is a good idea.
Drones. Get some drones to deal with the pirates while you do the important work on the station.
Not a big fan of this for one big reason. Pinpointing the faction module just sucks. It's part of the defense strategy. Making the faction block hard to find is part of protecting it. If you're gonna nullify that protection it becomes infinitely more difficult to claim/hold territory.
I think...
Well for starters, those ships aren't worth their weight at all. Since shield supply beams trigger the "under fire" debuff for shields theyre pretty useless as a support ship.
The most useful "specialized" designs I've seen are pushpulse tacklers. And THOSE are useless because the enemy can...
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