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    1. Comr4de

      Comro's Combat Suggestarinos (not a manifesto)

      I... still don't follow. Sorry. Point to you. But with the default (I tested with that as well) beam missiles are still a bitch to drive even with 100% overdrive. I mean it'd be the same thing as thrust. You'd have a pool to allocate to each facing, it isn't exactly rocket science. What you...
    2. Comr4de

      Ship Combat in Starmade

      Don't you dare get me going, they are the LEAST viable tactic in terms of space combat. The only reason they were useful in the age of sail was because the ships were all traveling the same direction. That video is actually mine and I'm only a little bit upset that he posted it without my...
    3. Comr4de

      Comro's Combat Suggestarinos (not a manifesto)

      Trigger warning: Animu and Mango Before we start let's take the following assumptions as fact - if someone would like to debate/disprove them I'll change the list. I will note that all of these are observations of my own and the observations of those I have worked with/against in combat. I will...
    4. Comr4de

      Current Weapon Balance: Shields vs Hull

      To be brutally honest though, what kind of chance will a hunk of metal stand against a high-energy beam, or energy blast? The only thing it makes sense to be useful against is missile damage. But I will also take that into consideration.
    5. Comr4de

      Current Weapon Balance: Shields vs Hull

      timethatswasted made an excellent point about armor being useless due to the sheer strength of weapons. However I also think that the issue stems from shields bein ridikulus in the first place. But I have more to say about that later.
    6. Comr4de

      The Homeworld Thread

      I had a HW2 ion cannon frigate hull done along with a cruiser from complex mod but I lost em all with my hard drive crash.
    7. Comr4de

      The Homeworld Thread

      I used to raise some serious hell with these two ships on NASS
    8. Comr4de

      Mirror mirror on the wall, will schema fix his game at all?

      Who the fuck is voting "no" and why? to spite OP?
    9. Comr4de

      Mirror mirror on the wall, will schema fix his game at all?

      If you're gonna derail the thread go ahead and just stop posting here pls
    10. Comr4de

      Mirror mirror on the wall, will schema fix his game at all?

      its in alpha shut up! I've confirmed with personal experience and other players that it's affecting every server, not just HC/EE
    11. Comr4de

      This game is so fcking broken, how did it make it to steam with f3 still in?

      I mean other than F3 theres still a lot thats REALLY BROKEN about the game right now. Like explosive damage. And cloak/jam not having a cooldown. And mining bringing the server to a crawl. And countless other things PS op come at me faggot. I'm on Hypercore with the 42nd AAR Space Regiment...
    12. Comr4de

      Please stop penalizing 'roleplaying' builds

      I still wanna know what this RP ship of yours is. You made another thread about it and I'm just curious as to what ship it is for my own sake.
    13. Comr4de

      Faction Modules - Should be detectable

      1 is retarded as I have already stated I responded to 2 and 3 when I said that it should specify which plate the faction module is on. 4 is your own damn fault.
    14. Comr4de

      Faction Modules - Should be detectable

      Arguing for "realism" is absolutely ridiculous in this kind of setting. I agree that scanners should be a bit more specific with /which/ planet plate has the faction module, but having it pinpoint the location is pretty cheese. Also you presented two arguments (one of which argued for realism...
    15. Comr4de

      Faction Modules - Should be detectable

      The suggested mechanic would affect PvP in obvious ways, I didn't think I needed to spell that out.
    16. Comr4de

      Faction Modules - Should be detectable

      I don't think balancing PvP around singleplayer is a good idea. Drones. Get some drones to deal with the pirates while you do the important work on the station.
    17. Comr4de

      Faction Modules - Should be detectable

      Not a big fan of this for one big reason. Pinpointing the faction module just sucks. It's part of the defense strategy. Making the faction block hard to find is part of protecting it. If you're gonna nullify that protection it becomes infinitely more difficult to claim/hold territory. I think...
    18. Comr4de

      Player based Fleet Groups

      chill dude I was just stating what I use I'm also not sure where display settings came into this but that's just me Also why is this in site support
    19. Comr4de

      Player based Fleet Groups

      Well for starters, those ships aren't worth their weight at all. Since shield supply beams trigger the "under fire" debuff for shields theyre pretty useless as a support ship. The most useful "specialized" designs I've seen are pushpulse tacklers. And THOSE are useless because the enemy can...