That's... not quite true. It's true that NDA limits what we can tell you but we honestly haven't heard back from schine as well on your Q&A questions yet.
Something I've heard thrown around is that missiles no longer lock on to the core. Currently ingame we have a mechanic that detects if the crosshair is focused on a block. We're thinking of making it so that in order to lock, you need to keep your crosshair on the target. When you gain a lock...
friendly reminder that turret AI don't care whether or not the target is moving, it's still gonna get a lock. could be useful against player-fired missiles though
The "why" behind the current config is mathematical balance. The issue is that the config assumes a 100% hitrate. This is... no feasible for a variety of reasons. This is why missiles are so dominant. They're minimum-skill weapons that completely eclipse the others in effectiveness. You're right...
Have fun enforcing this. I played for a short time on a Space Engineers server that had a similar policy. I say short because it was unable to sustain itself.
This is incredibly subjective. What if someone says I killed him because I trolled him? What's the benchmark for trolling?
Those are...
I can tell you right now that the main hold-up is planning a weekly meeting. The council members spread out across the globe, an finding a common timeframe that isn't unbelievably inconvenient for everyone is difficult. Once that's figured out and we actually start having meetings I think its...
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