Search results

    1. Spartan-228

      Prerelease v0.200.250

      Again I am not saying they should master the game in 5 minutes. With the current system a player can get in build a ship and start flying rather quickly. However if you make somthing as important as power overly complicated. You will loose new players five minutes after they start the game. I am...
    2. Spartan-228

      Prerelease v0.200.250

      I am not saying they would learn in 5 minutes. I said could use it in 5 minutes. The current power system I can explain in 1 to 2 minutes to a new player. This new one would take a little longer, but it's not too bad. However some of the ideas that people have come up with, although very...
    3. Spartan-228

      Prerelease v0.200.250

      I feel that it should be pointed out that there is a group of players that is not being thought of in this discussion about reactors. Wile you all go around dreaming up exotic ways of making power and other systems work. There are the casual players who don't nesisarly get on the forms or even...
    4. Spartan-228

      The Fate of Stabilizers!

      I will add replace stabilizers.
    5. Spartan-228

      The Fate of Stabilizers!

      This is in no way official or anything like that. What I would like, is to get a good look at the percentages of people for stabilizers, agents stabilizers, and those than think they just need more work.
    6. Spartan-228

      Prerelease v0.200.250

      "Oh great and powerful cat God Shema, ruler and creator of our Starmade multiverse. Look kindly upon us your followers, and forgive us are many transgressions. We beseech you oh great Lord, spar your humble servants from the great tribulation known as the stabilizers."
    7. Spartan-228

      Instead of passing through the ship, taking friendly fire from a docked entity stops when it hits

      You know I have never seen a turret shoot through the hull of my ships or stations. I have seen them try and the round is stoped by my hull or shields, with no damage done. So other than its anoing to see interior turrets shoot at things they can't hit, I don't see the problem.
    8. Spartan-228

      Players can sell ships at shops

      I would suggest going one further. How about having a block sort of like a shipyard anker point. You would dock the ship to the anker point then go to the computer that is linked to that block, and enter in the price that you want to sell the ship for. Then another player can come along and if...
    9. Spartan-228

      Make Rail Rotators configurable in the same way as Rail Speed Controllers

      This build T-65 X-Wing would have been a lot easier with this idea.
    10. Spartan-228

      Remove Stabilizers

      As someone that dose role play on this game. I find the game will line up with what you want relatively well. How well depends on four factors. 01. How much work you are willing to put into your builds. 02. What the rules of the server you are playing on are. 03.How well are the server rules...
    11. Spartan-228

      Remove Stabilizers

      "Oh great and powerful cat God Shema, ruler and creator of our Starmade multiverse. Look kindly upon us your followers, and forgive us are many transgressions. We beseech you oh great Lord, spar your humble servants from the great tribulation known as the stabilizers."
    12. Spartan-228

      Possible fix for stabilizers

      This won't solve death cubes, but the best idea for nerfing them is NPC crew.
    13. Spartan-228

      Remove Stabilizers

      I realize that even without stabilizers reactor size will be limited by chambers, as chambers have to be half the size of the reactor to work. So I have changed my mined and am fully in the remove stabilizers camp.
    14. Spartan-228

      Remove Stabilizers

      I suppose, I didn't remember that they weighed so much.
    15. Spartan-228

      Remove Stabilizers

      I generally side with the devs to one degree or another, when the community is trashing rebalance or new feature. On this one though, both sides have a problem. If stabilizers are removed reactors will have nothing limiting them, you could fill every empty space with reactor blocks. If they stay...
    16. Spartan-228

      Remove Stabilizers

      Well this is all very interesting, but I think there is away to keep stabilizers and fix the problems every one is having. First lets look as the stabilizers. There very name states what they are for so I must ask, what the hell are they doing so far way from the very thing they are supposed to...
    17. Spartan-228

      An Update To Minefields

      Setting up a mine field should take time and resources. It would be too easy to abuse, if a player could fly to a sector push a button and then a hundred non fiscal mined spread over the sector, then wait a minute for it to recharge and do it again. As it stands mines are very easy and cheep...
    18. Spartan-228

      An Update To Minefields

      Not a problem really. In my tests I found they would go after things in the next sector over. So the biger problem is getting them to stay in the sector you want them. Although guard sector should fix that, I can't say for sure.
    19. Spartan-228

      An Update To Minefields

      I would like to point out you can already make mines and minelayers. And with the new power system it is a lot easier. All you need to do is make box or missile shaped entity. Place a reactor on it with enough stealth chambers to permanitly jam and cloak it. Add some thrusters and warheads...
    20. Spartan-228

      Larger Caliber Weapons

      That's not a bad idea.