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    1. Spartan-228

      Royal Guard TIE Interceptor - Royal Guard TIE Interceptor

      So I have gone in and updated this ship to the new power and the new weapons system. The way I did the weapon baring any major deviations from what they have in the pre-build, this should be good for when the weapons completed build comes out.
    2. Spartan-228

      StarMade Weapons Update Prebuild

      So I did some more tests I and found that one of the biggest problems with the cannon+beam turrets is that unlike cannon+cannon turrets they have to be fiscally pointing in the right direction. Problem is that 95% of the time the AI cant get the turret to point exactly were it needs to to hit...
    3. Spartan-228

      StarMade Weapons Update Prebuild

      Any one know if the AI can use the missile+missile combo? Also has any one found the best way to mount them to ensure the fewest premature detonations?
    4. Spartan-228

      StarMade Weapons Update Prebuild

      I don't think it is a good idea to open up old wounds right now, mistakes where made in the past that we should learn from enough said. The last thing we need is a fight about who, what, where, when, and why concerning power 2.0. What we need to do now is rationally and politely discus the new...
    5. Spartan-228

      StarMade Weapons Update Prebuild

      Not sure where this observation goes, it could be a bug or it simply could be the result of the new build being unfinished. In any case I have found a few problems with the weapons involving turrets. 01. Cannon+Missile turrets will track targets but will not fire. 02. Beam turrets are able to...
    6. Spartan-228

      StarMade Weapons Update Prebuild

      No you have to left and right click at the same time.
    7. Spartan-228

      StarMade Weapons Update Prebuild

      It would be nice to have the devs weigh in on some of the things we have been talking about like weapons ranges. I would like to know what they think of what we have been talking about here.
    8. Spartan-228

      StarMade Weapons Update Prebuild

      There seams to be a problem with the ability of cannon+beam turrets tracking and hitting targets. The reason I say this is because the ones I am testing are having trouble hitting a 101 by 101 meter target at 600 meters with a very slow drift. As I watch them it seams they ether shoot too far...
    9. Spartan-228

      StarMade Weapons Update Prebuild

      So I finally got around to testing cannon+missile and it seams a little op how much damage can be done with such a small gun EDIT: and now I tried it on the new built and its not op, is that what the new build changed?
    10. Spartan-228

      StarMade Weapons Update Prebuild

      Maybe I am over reacting, The thing that is getting to me is that people seam to be bashing one thing, but not taking into consideration how that thing ties into other things. So you want them to change X, but what about Y and Z since they will be effected as well. I also felt the overemphasis...
    11. Spartan-228

      StarMade Weapons Update Prebuild

      You may or may not be right about that. So far the game seams to be running fine for me, however I understand this could change as I push the game more and more. But to complain about these new features seams silly, this is a prebuild the developers said "With more exposure, it will be easier to...
    12. Spartan-228

      StarMade Weapons Update Prebuild

      You can adjust the recoil in the configs if you don't like it, but I think you are just not looking at it the right way. The cannon+beam is a very powerful weapon, however it has recoil which means you have to balance the size of your gun with the weight of your ship. Beam+beam is also very...
    13. Spartan-228

      StarMade Weapons Update Prebuild

      So I found out how to turn up the weapons range and turn back on the ability for beams to buff the range of other weapons. Apparently it is still in the configs, its just been reworked some, and the ability for beams to buff range was skipped. <Cannon> <BasicValues>...
    14. Spartan-228

      StarMade Weapons Update Prebuild

      I would think cannon+beam would still have a longer range then cannon+cannon. and if not then the AI will be a pain in the ass to use, unless the way they engage targets has been changed. I do not think a fighter should be orbiting at the same distance from its target as a capital sniper ship.
    15. Spartan-228

      StarMade Weapons Update Prebuild

      I have to ask, why don't beams increase the range of cannons like it used to?
    16. Spartan-228

      StarMade Weapons Update Prebuild

      I was all excited to try this, but the cannons can't hurt anything. Not sure about the other weapons as I have nit tested them yet, but this is a real damper on my enthusiasm. Also there seams to be a slight problem with the block remove function. I do like the new zoom in ability though...
    17. Spartan-228

      Saber class Fighter - Saber class Fighter

      I finally got around to updating this fighter to the new power system.
    18. Spartan-228

      Basilisk class Fighter - Basilisk Mk2

      I finally got around to updating this fighter to the new power system.
    19. Spartan-228

      AI Controlled Weapons (Alternative To Turrets)

      They might be able to, but the biger question would be how to balance this with fixed ship mounted weapons. Seams a little op if yours spinal mounted laser of doom decided to just appear frome the ships engine section. And zap that fighter that got into your blind spot.
    20. Spartan-228

      Starmade memes

      If only avatar animations were that good in game.