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    1. Spartan-228

      StarMade v0.201.126 - Weapon Update

      Odd I haven't had any of these problems on my server, the only problem I have is that removing large number of blocks is wonky some times it works some times it doesn't and some times it removes what you don't want it to.
    2. Spartan-228

      StarMade v0.201.126 - Weapon Update

      I feel those numbers are to high, I get that missiles need HP but I shouldn't need a turret the same size as my anti-ship turrets to take them out. It might not be as big a problem if we had longer than 4000 meters (default settings) to intercept them. As it stands now even a few low yield...
    3. Spartan-228

      StarMade v0.201.126 - Weapon Update

      Cannon+Cannon are very accurate, at least as long as your AI turrets are not trying to hit a very small very fast target. Beam+Cannon are good, but again have a little more trouble than c+c at hitting small fast targets. Cannon+Missile last I checked didn't work with AI, but that was in the...
    4. Spartan-228

      We need another fleet competition!

      AI using m+b works for me.
    5. Spartan-228

      StarMade v0.201.126 - Weapon Update

      Cannon+Beam is what you want to use at long range, unfortunately everything is set to 4k range by default.
    6. Spartan-228

      We need another fleet competition!

      Another competition could be fun.
    7. Spartan-228

      StarMade v0.201.126 - Weapon Update

      Ya they have some work to do. As for the lag, on the server I own, I have yet to have any noticeable lag.
    8. Spartan-228

      StarMade v0.201.126 - Weapon Update

      I did a small test and you may be right there was no real difference, guess they need to take a look at that new system again. EDIT: actual I just realized the damage being done is not a 3x3 like I meant it to be or the 1x1 that I tryed to do in the test afterword but 5x5 which is the size of...
    9. Spartan-228

      StarMade v0.201.126 - Weapon Update

      I don't know I had good results with mine Entrance point. Sorry this shot should have been better, but you can sort of see the internal damage. Exit point.
    10. Spartan-228

      Scavenger Fleet 2018-07-10

      I decided to update the Scavenger faction ships with the new power and weapons. I did my best to keep the ships to their original look, but given the heavy use of system blocks that are no longer in use as decoration it was not easy. You will also note that there are 12 ships instead of 13, that...
    11. Spartan-228

      StarMade v0.201.126 - Weapon Update

      I need to make a super MAC now :)
    12. Spartan-228

      StarMade v0.201.126 - Weapon Update

      Time for sleepless nights as I update all my ships, and probably some of my friends old ships as well. Oh and I guess I shouldn't forget about the stations as well.
    13. Spartan-228

      StarMade Weapons Update Prebuild

      <Aimable style="skip"/> <!-- 1 = aimable with cursor. 0 = weapon only fires straight --> So this dose fix the problem of Cannon+Beam turrets be as good a shots as storm troopers.
    14. Spartan-228

      StarMade Weapons Update Prebuild

      This is very interesting, I did look though the blockbehavior and I did see this, but I was not sure if that was for players or AI. EDIT: I find this rather interesting as well <Cannon> <!-- LMG --> <!-- PROS: Higher fire rate and faster...
    15. Spartan-228

      StarMade Weapons Update Prebuild

      If the universe update was going to be out even a month after weapons I would say don't do anything till the universe update, but I am not that optimistic. I have no problem with the AI not able to use certain weapons till the universe update, however I think it is at lest reasonable to look at...
    16. Spartan-228

      StarMade Weapons Update Prebuild

      I can understand waiting to make changes to the AI until the universe update, but I think they should at lest look at making them function a little better than they are now with the new weapons. If they don't AI will obviously suffer, but so will player stations which are heavily dependent on AI...
    17. Spartan-228

      StarMade Weapons Update Prebuild

      The weapons update is technicality not out yet it is still a pre-build. So I hope the AI will get fixed before the full release of the weapons update.
    18. Spartan-228

      StarMade Weapons Update Prebuild

      So I found another weapons combo the AI can't use beam+beam.
    19. Spartan-228

      Wyvern class Light Cruiser Mk1

      The Wyvern class is the back bone of the Urivican capital fleet and can be found throughout the kingdom protecting it citizens from pirates, possible enemy invasions, or just providing assistance to stranded ships. Remember guys, if you want quality, go Legion Adeptus.;)
    20. Spartan-228

      TIE Defender A2-A3

      Your old TIE fighter or TIE Interceptor just not cutting it against those Rebels? Well fear not for the TIE Defender is here. It has more guns, more armor, than the old TIE fighter and has shields. So don't die for the Empire, make those Rebels die for their Rebellion. There are two variants...