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    1. Spartan-228

      Beam / Beam penalty mechanic.

      When using armor remember to use internal bulkheads. If all you do is build an armored shell around your subsystem the first missile to breach your armor will rip a big holes in you. Internal armor also helps decrease the amount of area damage done by cannons and beams, although not as much as...
    2. Spartan-228

      Station rules for homebase vulnerability and buffing

      Was not aware of that, I will have to go do some more digging into the rule sets.
    3. Spartan-228

      Bring Back Ship/Structure HP

      I like this idea, but at the same time with what we have now (at least in my experience) a ship is generally a mission kill long before the reactor goes critical.
    4. Spartan-228

      NPC Spawn Block

      I dont see why not. I would bet that the spawner could be set up to spawn a number of NPCs all you would have to do is select what one befor you save the blueprint. Of cours if we are getting into something as complex as breeding pokemon, we might want something a little more in depth than a...
    5. Spartan-228

      NPC Spawn Block

      The reason I suggest that was to avoid abuse. Pluss I believe there is another NPC crew system already in the works for player ships and stations.
    6. Spartan-228

      NPC Spawn Block

      This is a relatively simple idea, at less it sounds simple enough. The idea is to add a block that can spawn an NPCs like that spider thing that used to runaround derelict stations. However this block will only work if an NPC faction spawns the station or it is randomly generated by the server...
    7. Spartan-228

      Station rules for homebase vulnerability and buffing

      This is intriguing, but I agree #2 should be a station specific chamber. The reason I say this is that (unless you are building a titan of a station) non homebase stations are sitting ducks.
    8. Spartan-228

      Venathi Destroyers Mk1

      The Venathi Empire is an old empire spanning many star systems and boasting a powerful fleet. The Venathi Destroyer or VDD-04 as it is known by the Human factions that have encountered it, is the work horse of the Venathi fleet. It has been noted that the type-Red have only been seen in the...
    9. Spartan-228

      StarMade v0.201.126 - Weapon Update

      I wasn't talking about mines I was talking about fiscal missiles. A lot of us have built ships with missile tubes, racks, and other systems for using Warhead armed drones, may of them are quite ingenuous. I would hate to see that ability lost.
    10. Spartan-228

      StarMade v0.201.126 - Weapon Update

      I hope not they are a lot of fun. Perhaps they will work again once the AI are updated.
    11. Spartan-228

      StarMade v0.201.126 - Weapon Update

      If you set it to "only update game when I launch it" then if there is an update Steam will ask if you want to update it when you launch it all you have to do is say NO. EDIT: Also if you set the game to an older build Steam will not ask you yo update until the next new build comes out. As to...
    12. Spartan-228

      StarMade v0.201.126 - Weapon Update

      You know that launcher is the same one you get on Steam, you can turn back the one on Steam the exact same way, and you can also tell Steam not to update the game. I don't know what your beef with Steam is and I don't really care, but don't bash Steam to simply bash Steam, make sure your facts...
    13. Spartan-228

      StarMade v0.201.126 - Weapon Update

      I use turrets A LOT and I have not had this happen. Every thing I have seen with turrets and recoil has been with the barrels bouncing up, and maybe the ship moves a little, but never seen the mount move. I might guess that it is because you used it on what looks like a very light ship, not that...
    14. Spartan-228

      StarMade v0.201.126 - Weapon Update

      Ya they need some work, I don't even use that manual control they added, it has potential, but is just not useful for anything other than maybe a chin mounted gun that can only go left and right on a fighter. But the big thing is the turrets and docked entitys shooting through the mother ship...
    15. Spartan-228

      StarMade v0.201.126 - Weapon Update

      Look you can like or dislike it that is up to you, but I would like to make a few point if I may. 01. It already works like this, in all my tests the projectile is not effected by the recoil just your ability to get back on target quickly. 02. Okay there are few things here that I would like...
    16. Spartan-228

      StarMade v0.201.126 - Weapon Update

      That is an easy one. The bigger your gun the heavier your ship needs to be to negate the recoil, it forces you to scale your weapon and ship together. For example you could build an ultra light ship with just enough power for the thrust and a relay big gun, but that gun would be very hard if...
    17. Spartan-228

      StarMade v0.201.126 - Weapon Update

      Dose the heat effect bypass armor? The reason I ask is I just made a small B+B+H that was 5+5+5 and it bypassed the target's armor and cut through the subsystems underneath like the armor was not even there.
    18. Spartan-228

      We need another fleet competition!

      YES STATION! Stations have been sadly neglected of late.
    19. Spartan-228

      StarMade v0.201.126 - Weapon Update

      They can't do everything at once you know. Right now I would like them to fix the bugs that are still present. Then we can worry about nicety's like decoration blocks.