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      WIP SHIP: Need Assitance with Turrets

      I tried the overdrive turrets and they where going to take 700K or so per shot, when i would have 12 of them. YAAAAAhh so i switch them to just explosive as i prefer this more. they only take 116k engery per shot now and still do respectable damage :) per shot. i might lower the ratio but am...
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      WIP SHIP: Need Assitance with Turrets

      ah right.....overdrive is good with things that are small!!! to get higher damage then the objects mass would let on! illl havee to tests these! am, trying to get my turrets to look good
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      WIP SHIP: Need Assitance with Turrets

      better pictures Lava for center? Ice around it? and then cover that all up with reg ice? hmm interesting. Yeah The battlestar in the show mainly just has cannons that are REALLY good at Point defense. The idea is my ship can be used for normal defense and be the flag ship for general system...
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      WIP SHIP: Need Assitance with Turrets

      Hahaha, everyone seen better engines :D besides am humble in my design, Am not that great in decorating at all, though they do look better in game. My issues is, Am honestly not sure the best way to make my turrets, it seems making a turret fit a ship so it looks good means your planned...
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      WIP SHIP: Need Assitance with Turrets

      (am sleepy and tired, thus post will be full of grammar and spelling mistakes!) Mainly after spending a crazy amount of time of building my ships hull its now time to build my ships Turrets This is what i have as a general guide My ships weapon systems. all turrets are design to be able to kill...
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      Starmade memes

      BUT CHAIRS ARE COMMING!
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      am i blind or?.....Is the under fire shield recharge gone?

      basically anything the reduces shield amount = under fire
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      am i blind or?.....Is the under fire shield recharge gone?

      still counts as under fire also shield maths from wiki? still dont sure about more cap = less shield per block Shield Rules LEGEND C Shield Capacity NC Number of Shield Capacitators NR Number of Shield-Rechargers R Shield Regeneration per Second S Current amount of shields P Power Usage...
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      How to properly build a docking shield module.

      Hmmmmmmm. It just really make shields usefully for taking small hits. but big huge hits forget it does amount of shields have any baring on recharge rate? E.I 12Mill shields instead of 6? Or is it just % of amount of recharges?
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      What happened to the PvP scene?

      as-long as their weapons are hefty :) and you know how to fly. Player controlled over AI controlled :D but i guess even AI ships that are built right can still do it. Still need the dps and good volly to overcome shields. Then you can shred turrets off buh bye big ship
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      What happened to the PvP scene?

      I agree. and its been proven smaller ships that add up to the mass of their target will kill it. not even factoring in turret placement and avoiding spinal weapons. I plan on finishing my 200K mass ship or so. then just making smaller stuff after that. it shall be a long term project testing...
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      How to properly build a docking shield module.

      Nods i miss the text changing to show under fire recharge. The old UI had it.....we have this suddden change of POOF shield down BOOM no hull left to ... BOOM shields down Armor super super usefull core no longer a target. It seems Shields have stayed the same. and have not changed yet...
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      How to properly build a docking shield module.

      very :) id rather just have more capcatory on the ship. BUT SUPPLY beams are useful for ship to ship support in fleet fights. very useful
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      How to properly build a docking shield module.

      awwwwwwwww That meas its just a glorified battery. Now i fall under the group of people that wants that fixed XD
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      am i blind or?.....Is the under fire shield recharge gone?

      wait ..your saying the docked shield reactor goes into under fire itself? when it shoots its beam? That means building recharges to my supply amount wont mean anything :/ as id need huge amounts
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      How to properly build a docking shield module.

      what he saying is that the motherships protects all docked entities with ITS shields till 50% of its shields are gone. While thasts happening depending where your docked shield gen is located it can take fire and be destroyed. But If your above 50% killing a docked reactor externally it will...
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      am i blind or?.....Is the under fire shield recharge gone?

      Thanks guys. thought my threads where dead. But The simple thing is this IF shields have less recharge under fire = dock shield Transfers = good IF shields dont have less recharge under fire= dock shield transfer useless better just add more blocks. The reason why i started this thread was...
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      am i blind or?.....Is the under fire shield recharge gone?

      Beld It very much is confusing. Becuase regen doesnt change at all no mater what % my shields are atm right now Azereiah The under-fire from supply beams is no more but back when the under fire was a thing, id have the logic setup to turn on and off the docked shield supply so if am...
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      am i blind or?.....Is the under fire shield recharge gone?

      So i noticed that when shields get hit now there is no under-fire or reduced shields/sec anymore? Is this fully the case now? Because if there is a shield recharge negative when under-fire It makes my Docked Shield supply beam idea Work. (over comes lower shield regen) If there isn't no such...