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    1. aRottenKomquat

      A Manifesto on Fuel, Balancing, and Various Play Styles

      I'd like to see fuel added to the game, and I'd definitely like to see multiple types of reactors and fuels with different efficiencies. I'd certainly like to see buffed power capacitors to make battery-operated starships feasible for some circumstances, and I agree fuel should be a server...
    2. aRottenKomquat

      What are you putting in your space stations?

      I've done some brainstorming and come up with a station idea. It's mainly cylindrical with generally disc-shaped decks (some may be rectangular) at non-regular intervals. The Central Core runs the full length of the station and contains a power core, some misc engineering, and ramps/elevators to...
    3. aRottenKomquat

      What are you putting in your space stations?

      Gotta do something with all those planet blocks we mined! :D
    4. aRottenKomquat

      What are you putting in your space stations?

      I'm still a relative newb to this game, and wondering how some of you are designing space stations, what you're using them for, and what are some important features. I'm sure we'll learn more once we finally get the cash to start a station and move our faction homebase off-planet, but for...
    5. aRottenKomquat

      dungeons, ghost ships

      Those suggestions are a bit out there but I like them!
    6. aRottenKomquat

      Bad Luck Thread

      Sometimes you just have to give up the ghost and start again.
    7. aRottenKomquat

      Gas Giant Concept-With pictures

      Okay, you showed that picture of Cloud City and I'm in. :D Write it and ship it!
    8. aRottenKomquat

      Gas Giant Concept-With pictures

      This sounds intriguing. Assuming we're using some kind of hydrogen-fueled fusion reactors, gas giants would be an obvious source of fuel. And that would finally make room for the solar panel suggestions.
    9. aRottenKomquat

      Super-rare resources and exceptional equipment

      I like this suggestion. These should be nice bonuses to a ship, but not used to make overpowered starships of doom that are undefeatable by players or factions without access to the proposed rare resources.
    10. aRottenKomquat

      Bad Luck Thread

      Anyone else have stories about strings of hilariously non-stop bad luck in StarMade? Here's mine: I built up a decent salvage/transport ship and flew around 5 systems away to get some distance from the spawn point. When I logged in later, my ship glitched and fell THROUGH the planet due to...
    11. aRottenKomquat

      How fast can astronauts fall?

      Is it different from ship falling speed? I lost my main ship to a glitch, I logged in and it fell through the planet, came out the other side, and kept falling away. I spawned a new ship core but was not able to catch up, it was drifting faster than my core at the speed limit! Sorry if...
    12. aRottenKomquat

      Super-rare resources and exceptional equipment

      This thread got me thinking: http://starmadedock.net/threads/uneven-resource-distribution-and-density-getting-the-wheels-turning.6425/ Now playing off that idea, I want to suggest some extra resources that are extremely scarce. Such ores/crystals might only be found in a single cluster of 1 - 5...
    13. aRottenKomquat

      Heath shields

      I was surprised shields didn't protect from solar heat already. I don't know if this needs to be a separate shield system or part of the existing shields but I think it needs to be addressed either way. I lean towards different shield system relying upon scarce resources, otherwise heat near a...
    14. aRottenKomquat

      Planned Uneven Resource Distribution and Density: Getting the Wheels Turning

      This is a great idea. Only thing I would add is a few resources that are super-scarce, but can be used to create extremely valuable components. For example, a jump drive of exceptional range which allows you to cross half a galaxy in one jump, but requires an extremely rare mineral that is...
    15. aRottenKomquat

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      I generally disagree with the OP's solutions while agreeing that we need changes to help foster economy and interfaction rivalry. I do think the "Deep Core Miner" concept has some merit. I like the idea if it produces a slow but steady supply of the resources on the planet face it's built upon...
    16. aRottenKomquat

      aRottenKomquat's Server - Open, no-whitelist server

      Hello, just wanted to announce my new dedicated server. No whitelist, and no rules as long as you don't crash the server or cause massive lag. StarMade authentication is required. My server is fast and hosted over a 100 Mbps cable connection. rottenkomquat.dyndns.org:4242
    17. aRottenKomquat

      Introduction thread!

      Hello, I go by aRottenKomquat. Most of my gaming is on sandbox block games these days and I finally decided to give StarMade a try since I'm currently a bit burned-out on Space Engineers. I put up a dedicated server this weekend and am trying to get my friends in as well, this looks like it...