It needs something, for sure. I was disappointed when I disabled a pirate ship and started getting scrap. But the repair cost was 15M. I don't think the salvage would have been worth the repair/buy price.
Multiple players in the same Build Block is pretty tangential...however aNjaSqurl and I tried it yesterday and it wasn't allowed. The game accused him of trying to take over my station.
I think some extra admin/cleanup tools would fit the bill nicely, not sure if I'd like stuff to just decay on its own. For example, something that shows ships/stations that have not been touched in a certain amount of time, and has a batch delete or individual delete options, meaning the admin...
We've found you can enter a Cannon Computer and use it as a build block which is how we've worked together to build ships. One guy in the core, one guy in the cannon computer. But when planning we have no idea where the other one is.
Multiple players in build mode should be able to see each other. Even if it's just a holographic drone or something. This will make it easier to collaborate and show things to each other. Right now it's a lot of "I'm over here, find the lone reactor and then look towards the blinking rod light...
Hmm. Maybe instead of a separate server, the battle is done on a low-priority background thread? It may take a little longer to simulate, but that would hopefully prevent it from interfering with normal logic for players.
Hit/miss and damage location could be greatly simplified for performance. Right now it fires a weapon and then has to do a bunch of math to determine if and where it hits. For simulation, I'd suggest switching to a dice roll to determine a hit or miss, using factors such as the relative speeds...
StarMade is...small. The Earth is 12.7 million meters in diameter. Assuming blocks in StarMade are 1 cubic meter, the diameter of a to-scale Earth-sized planet would be nearly 400 systems. That is larger than a StarMade galaxy.
Agreed. Trying to simplify it all down to a few stats and some probabilities WILL cause annoying oddities. I think it was Star Wars: Empire at War where I'd let it auto-simulate battles and it would sometimes have a lone Corellian Corvette wipe out an entire fleet of Star Destroyers all on its...
Here are what I think are important:
Damage Per Second (DPS): This should also factor in power reactors. If you don't have enough power for sustained fire, DPS is reduced as a result.
Shield Recharge Per Second: Simply put, DPS values less than this will never hurt the ship on their own...
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