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    1. aRottenKomquat

      Read by Council Navigation Overhaul! Autopilot, Cruise Control, Highways, and More!

      I like the navigation system a lot. I don't like the plasma highway idea.
    2. aRottenKomquat

      STARMADE V0.19590 - FLEETS AND CARRIERS

      Aww, major StarMade update and I have almost a full day of work left before I can try it out...this sucks!
    3. aRottenKomquat

      Read by Council Ship Movement Modules for advanced piloting

      I'm pretty sure the Pull Effect will give you a burst of speed in reverse, like a backwards Push Effect.
    4. aRottenKomquat

      Read by Council Fix pirate stations!

      It needs something, for sure. I was disappointed when I disabled a pirate ship and started getting scrap. But the repair cost was 15M. I don't think the salvage would have been worth the repair/buy price.
    5. aRottenKomquat

      Recognized Players in build mode should be able to see each other

      Yeah, it was the faction homebase. I thought you couldn't put build blocks on a ship?
    6. aRottenKomquat

      Recognized Players in build mode should be able to see each other

      Multiple players in the same Build Block is pretty tangential...however aNjaSqurl and I tried it yesterday and it wasn't allowed. The game accused him of trying to take over my station.
    7. aRottenKomquat

      Recognized Fixing Server Stability - Decay

      I think some extra admin/cleanup tools would fit the bill nicely, not sure if I'd like stuff to just decay on its own. For example, something that shows ships/stations that have not been touched in a certain amount of time, and has a batch delete or individual delete options, meaning the admin...
    8. aRottenKomquat

      auto manual doors

      This is a common-enough need I think we should just have autoclosing varieties of all the plex doors.
    9. aRottenKomquat

      Recognized GalaxyNet (Interstellar internet)

      I like the premise, but like said before, it'll just push people to use external chat systems instead.
    10. aRottenKomquat

      Recognized Players in build mode should be able to see each other

      We've found you can enter a Cannon Computer and use it as a build block which is how we've worked together to build ships. One guy in the core, one guy in the cannon computer. But when planning we have no idea where the other one is.
    11. aRottenKomquat

      Recognized Players in build mode should be able to see each other

      Multiple players in build mode should be able to see each other. Even if it's just a holographic drone or something. This will make it easier to collaborate and show things to each other. Right now it's a lot of "I'm over here, find the lone reactor and then look towards the blinking rod light...
    12. aRottenKomquat

      What do you think Ship Scores need to take into account?

      Hmm. Maybe instead of a separate server, the battle is done on a low-priority background thread? It may take a little longer to simulate, but that would hopefully prevent it from interfering with normal logic for players.
    13. aRottenKomquat

      How do you guys move large amounts of cargo?

      I do think rock will be a popular building component for the faction homebase from now on.
    14. aRottenKomquat

      Recognized Solution for round planet

      That's pretty cool!
    15. aRottenKomquat

      aRottenKomquat's Server - Open, no-whitelist server

      I just re-launched this server a couple weeks ago. Hope to see some other players online!
    16. aRottenKomquat

      Read by Council Retain more new players - fix vanilla jumps

      The number one complaint I'm hearing from new players is the power reactor system, not jump distance. Still, I would like to see better jump drives.
    17. aRottenKomquat

      What do you think Ship Scores need to take into account?

      Hit/miss and damage location could be greatly simplified for performance. Right now it fires a weapon and then has to do a bunch of math to determine if and where it hits. For simulation, I'd suggest switching to a dice roll to determine a hit or miss, using factors such as the relative speeds...
    18. aRottenKomquat

      Recognized Solution for round planet

      StarMade is...small. The Earth is 12.7 million meters in diameter. Assuming blocks in StarMade are 1 cubic meter, the diameter of a to-scale Earth-sized planet would be nearly 400 systems. That is larger than a StarMade galaxy.
    19. aRottenKomquat

      What do you think Ship Scores need to take into account?

      Agreed. Trying to simplify it all down to a few stats and some probabilities WILL cause annoying oddities. I think it was Star Wars: Empire at War where I'd let it auto-simulate battles and it would sometimes have a lone Corellian Corvette wipe out an entire fleet of Star Destroyers all on its...
    20. aRottenKomquat

      What do you think Ship Scores need to take into account?

      Here are what I think are important: Damage Per Second (DPS): This should also factor in power reactors. If you don't have enough power for sustained fire, DPS is reduced as a result. Shield Recharge Per Second: Simply put, DPS values less than this will never hurt the ship on their own...