Can you activate and deactivate Bobby AIs with logic? If so why not just put Wireless circuits on the turrets?
Then if you build the turrets smartly (Maybe have the forward biased for example) then you can either pull them back in no matter which angle they are at, or you target something like...
Radar Jamming is the counter for little ships to use. But radar jamming has some issues, some bad some good.
Stepping up the energy cost on the groups should be the cure for the waffle gun effect. I also understand there was a ton of other issues with waffle guns such as issues with...
Okay you asked for it. I apologize to everyone else for this since its about to get interesting like a math class. I will try to Spoiler tag it and lets see if that works.
More will come in the future for rebalancing. its a slow process which is likely why the Devs haven't done it much yet...
Okay, so last post before I do that crazy sleep thing.
In Starmade only RP Servers worry about the fuel, heat and water. but if we look at it from Real Life to get a bigger explosion we don't double the fuel to the explosion, it has to increase according to the inverse square law. In short...
What I have experienced is Rail Turrets needs the base to have Mass Enhancers on them as well as the primary entity. Without them the very large turrets I was working on wouldn't move and would give the 0.01 percent movement warning on the battery.
(I think of turrets like tanks/turrets IRL...
A combination of the new JKs and a pulse circuit would be your best bet. JKs make clock systems that are exponential so you can compress the timing a lot with that. You find that type of system in digital clocks in fact.
Also a cyclic pulse timer (loop timer you normally see in SM) and that JK...
I think the biggest issue is the lack of diminishing returns on large weapons and ships. Weapons power consumption and damage output scale in linear fashion making bigger make more sense. As you get bigger you spend less space on armor which means more space on shields and weapons. BUT since...
Hello Starmade citizens, and the few pirates floating about. Figured I needed a cheesy intro.
Been playing Starmade for about 5 months now, recently came on to these forums and have been quiet. I have played on the 'big' servers and I enjoy PVP quite a bit. The challenge of designing a...
Kinda feel bad I missed the Survey 1 which I could have given a lot of information on, still very new to the game and especially to SMD. (I really like PVP and numbers). If you are still looking for more information I can expound on that subject a lot with the current system.
Currently...
I am a big fan of replace with the new Mass Enhancer blocks. Granted the ratio is a bit off (very few mass enhancers needed versus entire columns of docking enhancers). For the most part ship docking retrofit has been easy... now turrets on the other hand have been a PITA.
Stopping back in for some screen shot love. Been super busy with my little free time (I have a job and I am a full time student, good thing Starmade is a labor of love). We are almost totally finished with our third major station. Had to rework the others since the rail system came in so that...
Let them have their #1 in the title. They never did say what they are #1 in. Maybe its #1 in the amount of BPs that are ships shaped like cats. Anything that encourages players to enjoy this game that we enjoy shouldn't be an issue.
Effane here from VoidFlare Gaming. I don't get out much but I took a short break and figured you guys might like pictures of some of the in server work.
The Spawn station everyone starts at and the Neutral Warp gates that the Trade faction are completely finished and fully functional. Just how...
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