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    1. E

      Mass-based radar signatures

      Eric, I think turrets would gain targeting from the base platform they are on. They technically don't have their own scanning arrays of any high caliber. Being hit by something should override this though IMO. When something hits you it should pop up on radar no matter how well jammed. Maybe it...
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      Weapon balance, we don't need that

      Interesting idea, but this could affect the rules of the server. You generally want everyone playing under the same basic rules. Tell me more so I can understand how you would balance this.
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      Weapon balance, we don't need that

      The game really has 20 weapons, not 4. Keep that in mind. 4 Base {Base Cannon, Base Missile, Base Pulse, Base Beam} 16 Slaved - Then each has a slave with Cannon/Beam/Missile/Pulse. Add in the effect modules and you get a really big number of weapons. I do agree they each need a role, but...
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      Mass-based radar signatures

      How would Jammers be reduced by this? Could they act as an extra multiplier by power/mass of ship for example. Would a scanner counter the mass since its an active scan? Also, would we drop this silly faction based scanning system? Personally I don't like it, I just want the ability to put...
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      Rejected Limit number of blocks per ship to 500k, including the turrets.

      It does at first, there is a block chunk update that must happen for each player. If you have 40 vs 40, then all 80 must get information on the other 79, so you end up with technically 80*79= 6320 ships being delivered to the clients. Larger ships have a serious effect on that. That can be a...
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      Make a wish.

      My wish is for a real real API to tie into with maybe a script engine to load from without the burden of compiling. Then all the other wishes might come true from the Modder Genies about.
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      Rail Catapult.

      Every good series needs a villain IMO. Now you just need Ill-tempered Sea Bass with Lasers.
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      Mass-based radar signatures

      Good starting idea. TBH it needs more. There is an entire Scanner, Passive Radar, Cloaker/Jammer dynamic there that needs work. Figure out how to make that trinity of things work as a rock paper scissors game with strong and fun results and you might have a winner. Like how does size affect...
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      Rail Catapult.

      Have to agree with Comr4de on that, and now I feel dirty... ;) Better we get general use blocks and logic than specific purpose. IN the end the general use stuff finds more uses.
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      Rejected Limit number of blocks per ship to 500k, including the turrets.

      Starmade is very memory hungry. That is a huge part of the issue I think. Using that much memory always comes at a cost. Something has to process and move all that memory and that is the processor and its bridge systems. I think 40 vs 40 is totally doable on a small ship (less than 100k mass...
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      Rejected Limit number of blocks per ship to 500k, including the turrets.

      I don't think I would be happy at my work if my boss said "Go optimize the data handling over a network interface for project X, BTW, we are updating features all the time so its a moving target. Good luck!" I think I would give him the crazy eye and try to wait 10 seconds before I point out the...
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      Rejected Limit number of blocks per ship to 500k, including the turrets.

      I think that is logical strorage size. So essentially how it is save as a state save for the region. Not the same as traffic based updates. Could you imagine how a mining array would wreck a server if it was that big. Mining causes a shower of block chunk updates as each beam updates its block...
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      Warhead as bullet for missile module

      Not to be the naysayer but I can see a host of good and bad things about this idea. Positives: Resource Consumption helps with economics Ammo is another valuable commodity Ammo limitations does reduce spamming Missiles are currently needing a re-balance This is a form of 'in game theme'...
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      just watching the world burn

      Sounds like the fun we have been having on the server build. Another Admin and I like to have spawn wars. Spawning in ships like a Pokemon battle at each other while testing things. Would be fun to have a server build where you play like 3d chess in a system.
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      Is Starmade a Steam scam ?

      Definitely not a scam. Granted you have to understand many indie devs walk into making games without a solid plan, so its a VERY high failure rate section of the industry. Just don't let your experiences elsewhere make you jaded for here. As far as Starmade current quality, its fairly solid and...
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      Rejected Limit number of blocks per ship to 500k, including the turrets.

      First I will explain why you get lag with large ships on a server. Then maybe you will understand what the real issue is, and its not ship sizes. First you have to understand how those blocks are delivered. An object when brought into an area is broken up into 'chunks' essentially regions of...
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      Before making a suggestion...

      Not going to jump on the criticize the OP topic. Here is something to think about. We should welcome their suggestions for a few reasons: They are trying to add something, maybe its just a first impression they got from the game. They might have a point, sometimes those fresh eyes see what we...
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      VoidFlaregaming.com -Empire based PvP-US hosted

      More work on the server. Wrote some more formulas and working on finishing up stations. We currently have 4 stations in the finalized box of the check list. 2 More to go and one of those is about half done already. I figured I would take some time and post up an image of the almost done Cyber...
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      Radarjammers, are they currently OP?

      The jammers work 'okay'. Maybe the instant switch to turn them on is a bit of an issue since you think Scanners would pop them offline for more than a UI click by the player. They can be used on large ships and 100K is not a large ship, that is roughly a light cruiser which is technically a...
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      I've just built my first capital ship!

      That really is sad. But in single player you can increase block copy size by a large amount. That might help with chopping up the ship. Keep in mind templating break connections so it will ruin any logic, slave block or other connection when you do it. I know you can pull off 30^3 in 8...