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    1. IronDusk33

      Planned Debris Fields

      I just realized an interesting addition to this after watching some of JaceMachine's videos. Debris fields spawning in wormhole systems. Just watch some of Jace's videos to see what that would be like.
    2. IronDusk33

      Planned Debris Fields

      Just a quick suggestion to add to universe generation; Debris Fields. Simply, a sector full of derelict ships, and/or parts of ships, that would behave like asteroids. They would spawn mostly in asteroid belts, and rarely elsewhere. Also, with the new fauna update coming up, this could be a...
    3. IronDusk33

      Universe Completely to Scale; Computer Requirements

      So, I'm curious what computer specs would be required to run a StarMade with completely realistic universe settings. I've done some calculations, and the following settings should make StarMade completely to scale: SECTOR_SIZE = 2,000,000,000 (2 billion km) The orbit of Eris in the Kuiper belt...
    4. IronDusk33

      Localized Fauna Spawn Dampening

      Additionally, the spiders could possibly attempt to destroy some basic hull and system blocks, to make room for more eggs, eventually to the point where the ship would be unusable. And if they infect a very large ship it could take a long time to find them, and possibly allow the aliens to...
    5. IronDusk33

      Localized Fauna Spawn Dampening

      The reason I thought of eggs is because they would be what caused the spiders (or whatever creature has infected your ship) to continue to spawn on your ship. Once the eggs are removed, the aliens would stop spawning, and your ship would go back to normal.
    6. IronDusk33

      Localized Fauna Spawn Dampening

      One thing I do want to see is have dangerous aliens possibly invade ships. An example would be if you docked at a derelict station that's infected with spiders, a spider could then climb into your ship, and lay eggs in some lower levels, and viola, Alien Isolation in Starmade.
    7. IronDusk33

      Improved Shipyard Build "Animation"

      The current ship yard building animation is simply blocks are added seemingly at random until the ship is complete, which doesn't look that great, especially with larger ships. So, I think it could be improved massively by having the different kinds of blocks come in at different intervals...
    8. IronDusk33

      Ideas for Thrust Update

      Just gonna add my two cents: Firstly, a variable max speed is something that is kinda already in the game (overdrive modules), so multiple thrusters may not be needed. At any rate, I don't think that adding multiple thrusters would really make the game over-complicated. If you didn't want to...
    9. IronDusk33

      Core Beam and Docking Beam Activated by Logic

      Very quick suggestion, have the ship core activation beam, and the rail docker docking beam be activated by logic. The docking beam seems self explanatory as to why it would be useful, as for the ship core beam, having an activation beam activated by logic could allow a lot of new, complex...
    10. IronDusk33

      In Game Prompt to Have Your Graphics Card Run Java

      If your using a Nvidia card you can go through this process: 1. Open up the Nvidia Control Panel 2. Select "Manage 3d Settings" on list on the left 3. Select the "Program Settings" 4. From the first drop down list select "c:\ [some file order] \javaw.exe" 5. Press the "Add" button 6. From the...
    11. IronDusk33

      In Game Prompt to Have Your Graphics Card Run Java

      Simple idea, have an in-game prompt to tell players they can massively increase their fps by setting their graphics card to run java instead of having integrated graphics running it.
    12. IronDusk33

      Display Modules Display Different Text Based On Logic

      Simple idea, have different text display on display modules depending on connected logic blocks. Here's an example: Here's what you could type into a display module "Current Ship Status: [log>0]Ok[/log]WE'RE ALL GONNA DIE" If one or more switches were connected to the display module, and at...
    13. IronDusk33

      Partially Randomly Generated Dungeons

      Hmm, for me spying with a build block wouldn't be that big of a deal. I mean, do you spy on the other stations with a build block to find the cool rooms? Because that idea never occurred to me, and probably not to that many people (I could be completely wrong here, but its just my two cents). At...
    14. IronDusk33

      Partially Randomly Generated Dungeons

      So, I feel one thing that is missing in Starmade is a reason to explore. You can visit each planet type and station type once, and then you've literally seen all there is to explore. Additionally, there is no real reason to get out of your ship to explore. So, I feel we need some more randomly...
    15. IronDusk33

      Dusk Laboratories: Dusk Outpost Mk1 2015-06-24

      First submission to the dock. This is a simple-ish outpost station. Nothing too fancy about it. Specs: Mass: 654.5 (Blocks: 4,836) Length: 21m, Height: 33m, Width: 53m Power: 186,488 (36,175 e/sec) Shields: 14,697 (495 s/sec) Structure Hitpoints: 78,805 Armor Hitpoints: 286,200 It has 3 of each...
    16. IronDusk33

      Music!

      I personally think some music from Approaching Nirvana (mostly electric, with orchestral parts mixed in) would suit this quite well. http://www.youtube.com/user/ApproachingNirvana