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    1. Az14el

      Wedge Tool for making Ships Smoother

      Seconded this! a good 5k hours sunk into this game, conservatively speaking (steam hit 1800 by the time i stopped launching from there nearly 2 years ago) off the top of my head I'd break that into 4k hours of build mode, 900+ grinding for resources, <100 hours interacting with other...
    2. Az14el

      How to calculate ship stats in advance?

      Weapon output & Power requirements quite simple, as Atra stated and with multipliers for # of outputs per weapons computer, 10% (or 5%? agh, pretty sure 10) power cost multiplier per output for cannons & beams, 2.5% multiplier per output for missiles. Shields certainly don't drain 10x while in...
    3. Az14el

      Suggested amount of shields?

      Shields are an insurance policy, and just like in real life they're either not very comprehensive, or just too expensive. Which is to say, if you reach a point where your ship is just shields shielding shields you might need to rethink things, insurance is meant to protect something other than...
    4. Az14el

      Knights Belligerent

      Accepted :) I'll send you an invite on ER since you've been active there and hope to see you online soon
    5. Az14el

      Don't you think that push/pull/stop effects are weak?

      Stop effect is bugged and extremely powerful in certain weapon combo Push & Pull have their uses but I think could stand to have a little more power as tertiary effects on weapons
    6. Az14el

      Activate cloak cooldown when torpedos undock

      ^^ This pretty much, taking red damage from a weapon uncloaks you, why not apply the same rule to part of your ship exploding.
    7. Az14el

      Feasibility of Ships built from Modular Parts: What is the Consensus on This?

      Only for the case of docked shield supply & power supply, not docked shields & power
    8. Az14el

      Trivial but effective boosts to station survivability

      imho the largest boost to non HB station viability right now would be station-side AI or Logic controlled scanning, cloakers are far more dangerous to a station than an equally well designed ship of equal mass & effective range, the station may well lose in both cases, however against the...
    9. Az14el

      Why you might want a faction block on a docked entity

      literally the only form of armor that was worth placing before system HP patch
    10. Az14el

      Knights Belligerent

      -All activities now focused on Elwynn Returnity server, mostly mining up a good surplus of capsules & claiming a sizeable blob of territory. -Old Wraithguard model Battle cruiser has been refit into the far more destructive prototype Blackguard Heavy cruiser & has been deployed on Elwynn...
    11. Az14el

      Power flow though docks...

      I can no longer stand by anything I've said in this thread :DD
    12. Az14el

      Formiden Colonial Mandate

      Nothin like a good ol' FCM Coup De Tat
    13. Az14el

      Logic with spawned blueprints

      Another option would be a simple rail clock, two basic rails facing eachother with a button next to each one and a core riding them is a clock that should never get stuck over BP uploads (unless you want to be able to stop it, which would need a rail speed & a logic state to actually hold over...
    14. Az14el

      Logic with spawned blueprints

      Often happens when spawning a BP onto a server for me, i fix the clock then save it again to the server, all future spawns from that new BP should spawn in with their clocks active. Usually with delay/act-or-not pulses i get this.
    15. Az14el

      Knights Belligerent

      Our soon™ to be finished 500k mass "Meti" Interdictor Plan to have her finished by the weekend but we'll see how it goes, was originally going to be a replacement for the Pandora Class Dreadnought, but since it fills a more generalist roll as well as having massive inhibitors & significantly...
    16. Az14el

      Kill Docked Power Entirely

      these excessively docked ships might be seen as exploitative, they're generally very weak, MAY excel in defence, have more direct counters than a traditional ship, counters aren't really required to beat them due to their extreme weakness on armor phases, will have split shields and so armor...
    17. Az14el

      Is armor too weak?

      Armor is quite weak, its also quite cheap to produce compared to a lot of other spammable blocks (shields, weapons, effects, jump drive, etc) Logistically it's kinda hell, and takes so much more screwing around in factories & especially with blueprinting. As far as credits value i feel adv...
    18. Az14el

      Armor Revamp: Focus on Armor HP over Block Destruction

      im gonna get me my first flaming points someday soon, i can feel it
    19. Az14el

      Power flow though docks...

      Effectively yes, visually though if you select that core it's just going to have motherships power + everything else below itself in chain + its own supply in "total capacity", important part is that its own reactors would only fill the 50k at any rate, so it would only ever pay half. It...
    20. Az14el

      Power flow though docks...

      down being layers towards the Mothership or Station holding it all