only as an alternative to wireless. would be good if it could send specific data across rather than just true/false. would only be good if usd's could use it too for things like welcome messages using shipnames.... wireless should be kept because it is more secure.
IGN- AJ1AJ
Why you want to join the server- Likes building stuff others can see (multiplayer)
Example of your work-
(i couldn't find a uploaded image of anything i made so i just used a picture of my skin i made... - still my work tho)
Your favorite type of chocolate - mint. (sry, I hate...
of course I know you can use upside down intangible blocks, I use them all the time. The issue then is there has to be at least one block on the ground/an odd movement from higher going lower (Ok this is pretty easy too) if the rail docker is facing outwards. Which can look weird depending on...
For the rotation that could work but I think it would be easier for schema to make it (copy-paste code from replacement of all other rails) as two separate blocks and it would also help people get less confused because if it was different for just the intangible rotator block and for all other...
oh okay but people who keep laser gun on the hotbar selected by default will always see the docking rail which makes it slightly pointless of being invisible. Maybe it could be something added to scanners instead that show all invisible blocks for a certain time limit (because people already use...
The intangible rail docker
I get your point about that intangible rail dockers thread. what I'm trying to explain is because it is intangible it would allow things like the cross rail to pass at the same time. I'll show a few uses later. (that thread is wanting it for the ease of docking and...
It is basically the same system with the additional directional movement so that damage pulse (close range) can move a little and small turrets could move across walls
Edit: i changed the idea slightly now.
Not quite sure what you were talking about at the top of your post but basically...
There are quite a few rail types missing from the game that should be added so that the best of the rail builders (and the worst) can experiment and create creations that are not possible currently.
The intangible clockwise rotator
The intangible anticlockwise rotator
The visible shoot out...
I also get blocks blocking my view too which is how I thought of it. Why would it potentially be impossible for adding disabling cameras in the future? it could use radar to find ships and then check if any cameras are on them to disable them.
As for shooting them, who says they cant make...
A camera that is invisible and intangible like the pickup rail blocks. This would allow for cameras to be put on the outside of ships in any location without ruining the outside view.
Blueprints are awesome but it can be a pain to buy everything /make everything individually for them. This could be so much better with a shopping list. There could be a list of items could be in the side of your screen with amounts (settings to show/hide). the list of items could be chosen...
A way to make this work would be shipyard type systems with a core block that can be used to go into build mode there. The modules would work in the same C shape way to select a area. The computer could just link the modules and receive permissions from permission blocks. The difference would be...
there are always a few that don't make a faction for some strange reason. Also, what would happen if a player left a faction? I'm starting to think that if players were added to the faction permission module it will cause some bad bugs so maybe its better if players were left only on public...
oh yea I didn't think of that. For individual people it should still be in public module (because the people may not be in factions). The defaults for these menus should probably stay with the current settings so they don't mess up people's builds.
I suppose it doesn't actually need any new...
Edit 1: Changed a few words below with updated the ideas from comments about making it more compact into one block's menu
Harmless to allies effects
Allies really mean nothing.
You cant even push/pull them with push/pull beams without making enemies if they leave hostile action on because you...
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