Search results

    1. Edymnion

      The turret thread

      By don't follow it, I mean don't go looking for it to try and emulate. Build what you like, test it yourself, see what works. If your turrets are big enough to take out what you want to take out, then you built them correctly. You don't need an uber-turret that can shoot a player ship out of...
    2. Edymnion

      Industrial Fleet

    3. Edymnion

      Industrial Fleet

      I keep changing my mind on what to call this fleet, but its on a creative mode I named Industrial, so I'll stick to that. The initial large build that I've based all the others on, style wise:
    4. Edymnion

      2017 Star Made Overview - Convincing a Friend to Play

      Well, if he likes Minecraft, I'd wager he probably likes building cool stuff. Get him started in creation mode and tell him to ignore the systems and mechanics for right now and try re-creating his favorite scifi ships instead. Get him hooked on building cool stuff, then move him over to...
    5. Edymnion

      Starmade interest through the years

      Lets look at the image again (granted, this is Google searches, but it was said the player numbers basically mirror it, so I'll use the handy image): Biggest spike in interest was... in mid 2013. The second spike after a long slowdown was... late 2014. Aka, exactly what I said. And you'll...
    6. Edymnion

      Stealth meta post power update

      It could be entirely because beyond "Lets make this part of the reactor" they haven't put a lot of thought into it yet. I mean, currently a cloak is a single computer block, thats it. Its not exactly like there was a lot of challenge in it beyond power in the first place.
    7. Edymnion

      Starmade interest through the years

      This is very important. Managing the hype train is CRITICAL. Hype too late, and not enough people know about your product to give you a good launch. Hype too early and people get tired/bored of hearing about it and wander off to do something else before launch. Hype has to be massaged JUST...
    8. Edymnion

      Power Dev Build

      . Agreed. I also agree that "pretty well" was indeed "not good enough". My point was that the noise to signal ratio was VERY high. For every person giving cool headed feedback, there were 10 screaming. Agreed. The slump in active players waiting for the update is expected and understandable...
    9. Edymnion

      Starmade interest through the years

      Allow me to provide the full quote you are taking out of context. Literally the next line is where I specified that people leave, and we have no new people coming in to replace them, and the reason we have no new people is lack of advertising. Hence, the reason the player base is dwindling, as...
    10. Edymnion

      Starmade interest through the years

      We do somewhat support a player base. Everyone reading this is part of a somewhat supported player base. And while yes the player base has been shrinking, its been doing so pretty slowly. The fact that it has taken YEARS to dwindle is testament to that.
    11. Edymnion

      Starmade interest through the years

      Um, to use the phrase that everyone seems to hate, its an early alpha. Its not supposed to be able to support a self perpetuating healthy player base at this point. Its an alpha, its buggy and unfinished by definition. So its going to have a high turnover rate. That is to be expected.
    12. Edymnion

      Starmade interest through the years

      Yes, like I said, long term player retention is not normal. People will always leave any game. Its silly to expect every player to sign up for the long haul. People will get bored, people will get mad, people will leave. Thats what I said. All you did was expand on reasons people leave...
    13. Edymnion

      Devblog 2017 - 09 - 21

      And I repeat, how is that different from now? If you want maximum power, there is a set minimum size you need for the reactor lines/boxes. You already build around a minimum effective size for your desired power amount. I don't care who you are, you're not getting 2 million e/sec in a 50...
    14. Edymnion

      Devblog 2017 - 09 - 21

      Yes, hence "scaling distance". But, we don't know how much space will be required, or how quickly the distance will scale. We also do not know how much power the new reactors put out per block, and how much or even if the amount of power scales with cluster size. So if we don't know how many...
    15. Edymnion

      Devblog 2017 - 09 - 21

      Plus, the minimum distance is going to be based on the shape of your reactor. So designing an optimal SHAPED reactor is going to be FAR more important than it used to be, because you'll be able to tweak the sweet spot for stabilizers based on the shape of the reactor.
    16. Edymnion

      Starmade interest through the years

      Yup, we've got the power overhaul. Then we've got a weapons overhaul planned. And a universe overhaul. And a planet overhaul. It would just be plain silly to do a ton of advertising and bring in lots of people, only to change the entire game right afterwards.
    17. Edymnion

      Devblog 2017 - 09 - 21

      This is not what the video said. The video said that there was going to be a scaling minimum distance required for maximum efficiency. After that point, it won't matter where you put the stabilizers. If the minimum distance from your reactor is 10 blocks, then a stabilizer 10 blocks away and...
    18. Edymnion

      Devblog 2017 - 09 - 21

      And again, how is this different from now? Stick and box reactors are the norm NOW. And long narrow box ships are pretty much the norm now as well. I don't see how the concept of "put these blocks X units away from those blocks" is going to change things when thats already how we build. The...
    19. Edymnion

      Devblog 2017 - 09 - 21

      1) Again, we don't know how it works. You can't make this claim. 2) How is it one dimensional when stabilizers can be put anywhere? The demonstration just showed a small working example of it being used in one dimension. It also showed diagrams of three dimensional usage by making rings...
    20. Edymnion

      Devblog 2017 - 09 - 21

      We don't know that stick designs are going to be any more prevelent than they are today. We just know that there will be room in the ship for things like interiors. Current power rewards stick ships too. Or cube ships when we make box reactors. Its silly to say "This automatically means the...