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    1. Edymnion

      Devblog 2017 - 09 - 21

      And again, since we have no idea on how any of the details work, we don't know the size of the reactors we need to build. A stick ship is meaningless if the reactor needed for it is small enough to do everything it needs without filling the entire ship. So again, until we know that the new...
    2. Edymnion

      My two cents on encouraging PvP conflict in a stagnant universe

      Hardcore turtlers don't want to PvP, there's no reason to force them into it. The trick to it is as Red said, encouraging them to PvP by giving them reasons to WANT to do it, not by taking away their ability to avoid it. Finding ways to force people into PvP just encourages griefing, and...
    3. Edymnion

      Devblog 2017 - 09 - 21

      Thats rather my point. Making predictions with the data we have now is pointless, because we don't have enough data to go on. All we have is sky high views of general ideas. We have no specific data to work from. Right now I could say "Each reactor block gives 1,000 e/sec, scales linearly...
    4. Edymnion

      How do you build?

      Work smarter, not harder. ;)
    5. Edymnion

      Starmade interest through the years

      Six years, same answer because nothing has changed.
    6. Edymnion

      Rails-Redefined and Reloaded

      Does it? I thought they hit the "can dock again in 3 seconds" thing and wouldn't immediately pick back up? I too would love to be able to have things like ships on rail elevators that rise up into position and then keep following rails on a launch deck, but it was across entities and figured...
    7. Edymnion

      Industrial Fleet

      I tried hazard blocks, actually. They stood out too much (which is the entire purpose of them, I know). I may still add some blue and white striping though, but I rather like the "Look kid, painting them pretty colors doesn't make them do their jobs any better" angle.
    8. Edymnion

      Devblog 2017 - 09 - 21

      Could have been done separate, weren't done separate. Bottom line was the old system was counter-intuitive and added nothing to gameplay. The new system is more intuitive (or if you insist, "easy"), and adds many gameplay options. The fears you have are based on assumptions and projections...
    9. Edymnion

      Devblog 2017 - 09 - 21

      Design as in block layout, no, there isn't. Design as in getting your reactor up, and picking and choosing which chambers you use, yes, there is definitely design there. It forces you to make tradeoffs. It doesn't allow you to have one ship that can do everything. I REALLY like that. The...
    10. Edymnion

      Power Dev Build

      Yeah, the initial Steam release is what got them the development money they're running off of now. Anything coming in from Steam these days is just a trickle. They've got enough cash to operate on, and if/when they need more they'll bump up a bit of advertising. Make a new video or something...
    11. Edymnion

      Thrust "Reactors"?

      Right now, thrusters are the single largest group of blocks that make up a ship, save for the hull itself. I checked a rather medium/small mining ship I built recently, out of 28k blocks, 5k of them were Thrusters. On larger ships, half or more of all blocks in your ship are thrusters. In...
    12. Edymnion

      Devblog 2017 - 09 - 21

      Except there was no real skill or challenge involved most of the time. The only skill/challenge came in wrapping your head around around a needlessly complicated 3 dimensional design process that made absolutely no intuitive sense. Once you "got" it, there was no real challenge. You could...
    13. Edymnion

      Antiswarm Tech R&D

      I call those coin drones "chaff drones". When I make them, they're basically little more than docked cores with a bit of armor plating. Not even weapons. Idea is to make them like WWII chaff, where they simply fill the space and distract/hit incoming missiles. Basically, they're a lot of...
    14. Edymnion

      Devblog 2017 - 09 - 21

      Meh, speak for yourself. I've been building ship hulls during the lull and they all have nacelle like structures. Couple of examples: Right now the pods/nacelles are housing jump drive modules in the system build versions because I want them to have discrete systems, but won't need those...
    15. Edymnion

      Industrial Fleet

      Gotta have something guarding the miners and the cargo carriers if you aren't making hybrid miner/cargo/battleships. To borrow a term from Star Trek, they're "Escort Class" ships. But I do intend to add some full on warships to the line. Industrial is more about the look, as in "These aren't...
    16. Edymnion

      Devblog 2017 - 09 - 21

      Only technically. "Maximum achievable efficiency" is the end standard. If you get that by reducing inefficiency or increasing efficiency caps, the end result is the same, you move from less efficient to more efficient. PanPiper is right here, they're the same thing for all practical purposes.
    17. Edymnion

      Starmade interest through the years

      Okay, well that still supports "When there's advertising going on, we get new players". Which you are saying isn't a thing. Either way, when the game updates there is at least a small spike of interest, even if its a small update. Which rather invalidates your "nobody cares, everything is...
    18. Edymnion

      How do you build?

      The biggest part of how I build these days is SMBEdit. Having to decide where the core will go and build out from there was always the worst part of building for me, SMBEdit fixes that. Now I can toss down a core and start building on any part of the ship that originally sparked my...
    19. Edymnion

      Starmade interest through the years

      I beta tested City of Heroes and could not play it when it came out because I was sick of it. Same thing happened to Star Trek Online, I was early closed beta tester there too and burned myself out on it before it launched.
    20. Edymnion

      devs jumped the gun again?

      Apparently they did not. Hint OP: At no point have they ever said it was imminent. In each instance they flat out said "This isn't happening any time soon".