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    1. Edymnion

      Chambers using fixed % sucks

      I mean how it works in reality and basically every science fiction space drama story out there. You don't have giant ships darting around, you don't drive a tank to the battlefield, etc. You bring your war machines in on dedicated transports and advance slowly. You carry your fighters into...
    2. Edymnion

      How to modify recipes on local servers?

      The asteroids do still need to be loaded, currently. So you will need to actually go out with your fleet and fly around with them, but they can at least help. I believe unloaded mining by drones was something specifically said to be on the roadmap for later though.
    3. Edymnion

      How to modify recipes on local servers?

      Another option, build a mining fleet. AI fleet commands can mine automatically. Try building a carrier with a dozen smaller mining ships on it, launch all of them, and select the "Mine System" fleet command. Put a decent sized array in your carrier, and you can mine one asteroid while your...
    4. Edymnion

      Prerelease v0.200.250

      Well, they couldn't go downhill because of docked reactors. They couldn't go uphill because people just docked reactors and then docked turrets directly to those reactors instead of the main ship. They couldn't have their own shields because people covered ships in shield turrets that caused...
    5. Edymnion

      Bring back Capacitors and Jump Modules as Decorative Blocks

      Yeah, they specifically said that they were going to leave the old textures as decorative blocks! I was rather miffed to find them missing, as I used a lot of those as decorative elements as well.
    6. Edymnion

      How to modify recipes on local servers?

      Well, if it taking too many resources is the problem, you can tweak the territory mining bonus higher to get you more raw mats with less effort. Or if its just "this stuff takes too long to process", you can handle that in-game without editing things by putting factory enhancers on your...
    7. Edymnion

      Prerelease v0.200.250

      Welp, to be completely honest? Its because people abused docked entities to game breaking levels. When Schine took less drastic measures to try and get the "Hey guys, this is bad, please don't do this" message across, they basically just flipped the bird and found a different way to do it. So...
    8. Edymnion

      Chambers using fixed % sucks

      Isn't that how they roll over there? The PvP meta in this game appears to be entirely "ambush someone with their pants down so they can't fight back", so sounds like thats an ideal situation for the attacker. Personally, I like that it forces some specialization and that you can't have a...
    9. Edymnion

      Saying Something Nice

      I said I'd say something nice about the update. I never said I felt any need to say anything nice about a certain group that has nothing better to do than bitch and moan and complain. I really, honestly just don't care what those people think anymore. Let them go play in their toxic little...
    10. Edymnion

      Chambers using fixed % sucks

      So, do what you see in scifi and make carrier ships. A carrier doesn't have to be just a big ship carrying dozens of smaller ships. Look at the Star Wars prequels, the Jedi had small fighter ships that docked into a ring that gave them long range hyperdrive capability. You could do that...
    11. Edymnion

      Saying Something Nice

      I have multiple shells I built while waiting for the update, and not only have I not had any problems getting them up to snuff, I've actually found myself greatly enjoying the process. I'm spending FAR less time on just filling entire ships with thrusters, and instead I'm finding that I'm...
    12. Edymnion

      A Solution To Flying Spaghetti Monsters

      Ah yes, gotta love the hypocrisy here. Well, Mr. Community Mentor, lets explains something to you. If everyone else gets to whine and cry about stabilizers being the devil left and right and claim its "voicing feedback" when they're doing nothing but belly aching, then you don't get to...
    13. Edymnion

      Fixing Starmade's Continued Play Value.

      Yeah, I would always put public medical stations, factories, refineries, docks, etc on my stations. They wouldn't be as good as my faction ones, but I would keep an entire suite of things for newbies to use until they could make their own stations so that no one would have to get near a planet...
    14. Edymnion

      A Solution To Flying Spaghetti Monsters

      I think people are confusing "its a little more effective in extreme cases" with "this is now mandatory". The system uses numbers that are calculable, which means no matter what you do there's going to be some configuration which is "the best". As long as the difference between "the best" and...
    15. Edymnion

      Devblog 2017 - 10 - 13

      Thank you for providing meaningful feedback and numbers in your response. This is how we get things properly reviewed and potentially changed. :)
    16. Edymnion

      Altered reactor config

      Hey, I'd just like to take a minute to say thanks for trying this out. Really makes the "Schine doesn't listen to us!" people look bad, like they should. So yeah, thanks for taking the time to publicly try out alternatives.
    17. Edymnion

      A possible alternative stabilizer mechanic, using an existing algorithm.

      Heh, well PanPiper thinks they're awesome. ;) But I agree, the mechanic was bad. I proposed something similar over here (Stabilizer Alternative: Containment), and that was generally what seemed to be the consensus. People don't like the bounding box stuff and find it overly complicated for...
    18. Edymnion

      A Solution To Flying Spaghetti Monsters

      I don't care for conduit thickness, but I do greatly approve of requiring actual wiring of systems to the reactor via physical blocks. I've wanted that since I first started playing. I like the idea of being able to sever important power supply lines in combat, and to specifically be able to...
    19. Edymnion

      Fixing Starmade's Continued Play Value.

      Just remember after power is done there's a weapons overhaul on the timeline as well.
    20. Edymnion

      Fixing Starmade's Continued Play Value.

      Ah see, I'm the other way around. I prefer to make a cool looking ship and then see how much juice I can squeeze out of it. I find the constraints of doing that more enjoyable as it presents a challenge with the build.