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    1. Edymnion

      Prerelease v0.200.250

      Well given how some people here act, I wouldn't want to be poking my head in either if I were them. Its a VERY safe bet that they have read every single thread about it, and have listened to every last word that has been said about it. If they choose to go with any of it or not is a different...
    2. Edymnion

      Chambers using fixed % sucks

      I must be a space wizard then, because I just made a quick test ship with chambers for decent jump drive and scanning. I've got FTL Power Efficiency 2, Charge Speed 2, Jump Distance 2, Long Rang Scanners, and Recon Strength 3, and I still have some reactor capacity to spare...
    3. Edymnion

      Prerelease v0.200.250

      Yup, seems to me they've found a fairly decent way to stop people from trying to build 5km long ships. This is good.
    4. Edymnion

      Chambers using fixed % sucks

      So what does that require other than chambers in max speed and turning? There are no chambers for weapon damage, the concept doesn't require armor or shield buffs, etc. You can still make a generalized ship. It just won't be as good as a specialized one. Nothing in the current system makes a...
    5. Edymnion

      Prerelease v0.200.250

      Yeah, but you can have multiple generator banks to provide bubbles to cover more pretty easily though. Its a good downward pressure on gigantism, IMO. You can still make a gigantic titan, you're just gonna have to spend more resources and thought in protecting it properly. Unless you're...
    6. Edymnion

      Chambers using fixed % sucks

      And now we have options to make those specializations even better and more meaningful. If you're already specializing, then you're not really going to want or need chamber capacity towards things you aren't using anyway, right? A heavy shield tank doesn't need high turning or high max speed...
    7. Edymnion

      Chambers using fixed % sucks

      The only restriction is that you can't have everything at maximum at once. You can't have one ship that is perfect at everything. Thats not really a restriction, thats just good gameplay mechanics. None of these choices take away anything. They all add to what we had. The lack of bonus is...
    8. Edymnion

      Bring back Capacitors and Jump Modules as Decorative Blocks

      There are basically chambers that do this. You can also specify the order in which things are powered, so you can already have the ship automatically shut down non-critical systems if there's a power crunch.
    9. Edymnion

      Prerelease v0.200.250

      Put the main mass of shield generators under the base of the turrets. Have lots of shields. Thats about all you need. The bubble for shield power actually is, in my experience so far, larger than it needs to be. By the time you put enough shield generators down to reach a standard 10%...
    10. Edymnion

      Chambers using fixed % sucks

      Hence you have to balance the cost of your improvements with the benefit they provide. You can still build a ship with no chambers and it will function pretty much the same way ships did before. You have to make choices now. Choices that have consequences. Thats a good thing.
    11. Edymnion

      Remove firing arcs. Add targeting enhancements.

      Eh, a basic level should be inherent, I think. Then follow up with chambers to allow specific targeting abilities (like having the auto-assist snap you onto specific systems) or increase the assist area. Given how accurate a turret is, and how inaccurate humans are, manual fire really does...
    12. Edymnion

      Bring back Capacitors and Jump Modules as Decorative Blocks

      They aren't needed under the current system. The reason we had them before was because weapons required all of the energy up front to fire. If you wanted a 10 million damage nuke missile to fire, you had to have the energy capacity to shoot it off all at once. New system basically builds the...
    13. Edymnion

      Prerelease v0.200.250

      Oh yeah, they're laughably pathetic. Which is why I said to try. Still going to be better than trying to chain entities together and rely on collision checks to keep them in place, better for the server at least.
    14. Edymnion

      Prerelease v0.200.250

      The game is not unplayable, stop exaggerating. And honestly, its an alpha. The goal right now isn't to have the funnest game in the universe, its to get stuff implemented and have enough players to use as unpaid testers. Thats it. Alpha state games are incomplete, buggy, and unoptomized. By...
    15. Edymnion

      Prerelease v0.200.250

      Which will come in time. We have to have the mechanics and tools in place for the AI to use before we can write the AI. AI has been dumb as bricks in this game for ages because its always just been a placeholder. Its good enough to test things with, thats all it needs to be right now. Once...
    16. Edymnion

      Chambers using fixed % sucks

      Both of which will come in time. Remember, we are in Alpha. The job of the game right now is to get components in place for the final release. If the game will work better in the end with good AI, more players, and more specialized ships, then that is the correct answer. Even if it makes the...
    17. Edymnion

      Chambers using fixed % sucks

      Okay, well again, I don't see the problem. It lets you build fast ships that are hard to catch. Blockade runners, smuggling vessels, etc. It just means different ships require different counter measures. Which means you can't make one end all be all combat vessel. You need tailored ships...
    18. Edymnion

      Prerelease v0.200.250

      Get creative with fleet mechanics! We know that ships will always try to line up in rows on either side of you, you should be able to make what is effectively a barrier/shield ship that puts a shell segment around your main ship that is held in place by the barrier ship holding formation.
    19. Edymnion

      Chambers using fixed % sucks

      Well if its that big, whats the harm in a carrier dropping stuff off outside of immediate response range and then moving a fleet of fighters in? Space is big, you don't need to be 100% combat capable the instant you drop out of jump. And if you have to move in from normal space, that means...
    20. Edymnion

      Prerelease v0.200.250

      Should have said piercing, sorry. The way it was was that it would shoot through an entity but not anything behind it. So people were docking entire hulls as an abusive way to prevent the shots from reaching into the systems, and it was basically destroying servers whenever a big ship like...