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    1. Edymnion

      Shield Help

      I would assume the main issue would be finding the center of mass to center the bubble on, that would change every time one of the small clusters was destroyed, making the shields dance around like a flickering lightbulb. Thats a lot of rather complex calculations to make in the middle of combat.
    2. Edymnion

      StarMade v0.200.332 - Reactor System Enhancement and Fixes

      I used to build gate networks all the time. Still do in single player. I don't bother in multiplayer anymore because there is *ALWAYS* some jackass that sees a gate station and just HAS to blow it up. Honestly it wasn't worth the effort and cost of rebuilding a station every 3 days because...
    3. Edymnion

      Can I make a ship not span 5 sectors to properly space the reactor and stabiliazers?

      You're fine, honestly. Just because a stabilizer isn't at 100% effectiveness doesn't mean it doesn't work at all. They're lightweight and the number you actually need are still pretty small compared to overall block count. Its a mining ship, not a bleeding edge competitive PvP build, a few...
    4. Edymnion

      Modular Shipbuilding

      Since the update includes the gem of "docked entities do not undock when their rail/docker is destroyed", that opens up a LOT of very nice possibilities for modular ship design that I'd like to explore suggestions for. 1) Command Node New docking rail type. Anything docked to this node can...
    5. Edymnion

      Decoration blocks should not be dead weight.

      Agreed. Mechanically speaking anything that gives a penalty in one area needs to give some kind of a bonus in another. If a decorative block has weight, it needs to offer SOMETHING in return for that weight, otherwise it needs to be weightless. I'd assume that at some point this would end up...
    6. Edymnion

      Go Back to Ratings instead of Likes

      Eh, now instead of a quick "disagree" or "funny" (which honestly was being used as a personal insult on these boards), you have to actually take the time to write out your response and give your reasoning instead of making a driveby, I prefer it this way.
    7. Edymnion

      At this point, will the devs listen to the playerbase even?

      Well, most of the moderate people have left the forum because of the same handful of people doing nothing but spewing bile and screaming nonstop. There's really no point in being here anymore since if you aren't part of the "Schema is horrible!" clique you just get shouted down. I still play...
    8. Edymnion

      Need to be able to split stabilization beam node paths

      Well, yes and no. I'm a professional programmer by trade, so when I hear/say "bug", it means something else than it likely does to you. To me, a "bug" is simply when the output isn't what you expected. It can be either by accident (which is what most people think of when they hear the term...
    9. Edymnion

      What's up with the ugly power beam in the new pre release?

      Dude, its a pre-release on the dev build of an alpha game. Of course its going to be screwy. If you don't like screwy, stick to the official release builds.
    10. Edymnion

      More Mining Drone Weirdness (Just Fleet problem)

      Yeah, basically the fleet AI is a placeholder right now. The AI in general is a placeholder right now. It sucks because it was never intended to be good, it was intended to be "good enough" to test other things. Its not getting updated much right now because they're still adding and changing...
    11. Edymnion

      Need to be able to split stabilization beam node paths

      Yup, the intent was to give us options, but with how the routing works now we only really get one option, a single block of stabilizers. I'm guessing its just an oversight, since this is a pre-release on an alpha build.
    12. Edymnion

      Prerelease v0.200.250

      Careful, the people who whine about this stuff don't like being reminded that the game is an alpha. They seem to think that everything has to be perfect right out of the gate or its not worth doing. Just as an FYI, they are trying to push away from people building large/complex ships by hand...
    13. Edymnion

      Need to be able to split stabilization beam node paths

      The demo image in the loader shows one reactor with two separate beams going to two stabilizer groups. If you have no route nodes, this is what it does. One beam to each group. As soon as you put a stabilizer path down, it routes from the reactor through the path in a single line, and then...
    14. Edymnion

      Brainstorm This: Crew Chambers (no crew)

      Heh, your manager prefers to refer to it as a "cube farm". Could simply have an exclusion zone around workstations to prevent them from being stacked up on top of each other though.
    15. Edymnion

      Brainstorm This: Crew Chambers (no crew)

      I really do like the idea of replicating the shipyard arm mechanic for designating crew space, and tying that into the chamber system. Instead of basing the chamber ability on the size of the chamber, it could be based on the number of crew actively inside the chamber area. That would go a...
    16. Edymnion

      Need to be able to split stabilization beam node paths

      The beam paths for stabilizers don't fork correctly when trying to make separate paths to reactor groups. Interior of a ship I'm routing beams through: As you can see by the circled blocks, I have two stabilizer node paths going down the length of my ship, but only one is being used. If I...
    17. Edymnion

      Prerelease v0.200.250

      Eh, depends on how you look at it. X/Cannon systems with rapid fire currently do minimal damage because the main balance point is trying to keep DPS the same, which means from a practicality standpoint they're inferior because its really damage per projectile that matters. If a heat mechanic...
    18. Edymnion

      What makes a good mechanic?

      Same. I agree stabilizers still need a little work, but its in the range of "This is doable, we just need to tweak it a bit" instead of the "wargarble the sky is falling!". I also really like the idea of there being some level of building ships around the systems instead of just shoehorning...
    19. Edymnion

      We need this by tomorrow: Cristmas tree plants produce gifts per visitor

      Why not just make a christmas tree out of green hull, stick a light cube on the top, and a storage block at the base as a present, and link in a hidden factory that produces the blocks you want to be in there?
    20. Edymnion

      Prerelease v0.200.250

      I'd add to this that using systems generates heat, mainly so that constant bombardment on shields would cause them to start heating up. Or so that weapons start heating up as they are fired and have to be cooled. And I would say to require the heat sinks to be physically connected to the...