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    1. Rhyssia

      Bug Cannot See Stars/Planets (Mostly)

      If I center my view directly on a star or planet, I can't see it. If I'm close enough, I can see it at the edges of my screen, but when I turn to look at it, it disappears. Planets, if I'm close enough I can see them. From a planets atmosphere I can see all nearby planets and the star. CPU...
    2. Rhyssia

      Active camuflage block

      It might be easier if the block did not have to cover the entire outside, instead maybe it acts as a cloak+Jam as long as the pirate/enemy is farther than (Sector Size/2) KM? (if the block got shot while having to cover the entire outside more calculations would be needed, which may lag)
    3. Rhyssia

      Power Calculation (Cloak)

      First, This is NOT my work. I think it belongs to "Gilgamesh038"(???), I found it on the old forums, as far as I know it is still relevant. (And VERY useful) It shows the required energy for cloaking with an additional column detailing how many additional blocks can be supported...
    4. Rhyssia

      Ion vs Overdrive

      But OP states that the purpose of the Beam, is more of a first strike and "gtfo" type of design. So as long as the Power Storage is great enough to fire the Overdrive beam, it shouldn't be an issue. (Without considering other unknown factors such as the RoF vs Energy Recharge. Also, docked ships...
    5. Rhyssia

      Ion vs Overdrive

      as of .159 OverDrive > Ion (Stop on turrets also seems retardedly effective)
    6. Rhyssia

      Weapon discussion thread

      ...I call BS on this "mechanic"
    7. Rhyssia

      Weapon discussion thread

      Im using missile pulse punch and when I hit a ship, if it damages the core all sorts of horrible things happen, like a large chunk of the ship will duplicate, fixed to the ship up and to the side of the impact. I can shoot it, see damage, but no blocks disappear.
    8. Rhyssia

      Working on My First Capital Ship, Any Advice?

      Im assuming docked ships cant hit the main ship either. -edit- TOTALLY WORKS!!!!!
    9. Rhyssia

      Working on My First Capital Ship, Any Advice?

      Just checked it out. I think it's an issue with ships not being to shoot their own turrets.
    10. Rhyssia

      Working on My First Capital Ship, Any Advice?

      If you have the power to burn, the damage from Overdrive Effect at 50% > Ion at 100%
    11. Rhyssia

      Weapon discussion thread

      thats a 100%+ ion passive effect for unbreakable shields. Is anyone else experience...."interesting effects" with large Missle : Beam : Punchthrough arrays? (1200 block total) For me, it's doing some real nasty things to the ships I hit. It seems like if I do ccore damage with the missle, a...
    12. Rhyssia

      Weapon discussion thread

      Somewhat off topic. switching effects is all fine and dandy on a ship. But what about turrets? could you imagine trying to switch 20 turrets from ion to say over drive?
    13. Rhyssia

      Working on My First Capital Ship, Any Advice?

      In case you dont know there's also a soft cap on power regeneration at 1,000,000. It is possible to bypass the softcap with a turret/power drain beam setup.
    14. Rhyssia

      Working on My First Capital Ship, Any Advice?

      Im...ok at building. And your power generators are TERRIBLY inefficient. Please refer to... http://www.starmadewiki.com/wiki/SD_HCT_xm3.4_Power Also you should try to connect your power tanks into one solid group http://www.starmadewiki.com/wiki/SD_pc1.3_Power_Tank
    15. Rhyssia

      Default thruster mechanic (poll)

      Alright, I had some favorable results with DIM_BOX_ADD with 1.55 Anyone elses thoughts? (It keeps the additive bonus low enough that large ships would require multiple, multiple arrays to reach a T:M of 2:1 while a 500 block fighter could reach it in as little as 40 blocks in a single array.)
    16. Rhyssia

      Default thruster mechanic (poll)

      And now, I am going to try testing out a majority of tweaks to thrusters. My main goal is to make it something like a large initial bonus with diminishing returns on larger arrays so that big ships will still need serious engines.
    17. Rhyssia

      Default thruster mechanic (poll)

      I... vote for...
    18. Rhyssia

      StarMade 0.156 - Repost

      One bug someone mentioned in the last post was that passive effect modules are working in over drive. And another was that effects were reducing the energy costs of weapons?
    19. Rhyssia

      StarMade 0.154 (fixes and features)

      McFurb (Sp?) said piercing works as... 50% damage to the initial block, 25% damage to the next, then 12.5%, then 6.25%, down to o damage. I thought it was important to keep this documented somewhere. (Piercing beating punch through on servers with super hull)
    20. Rhyssia

      StarMade 0.155 (Fixes and Optimization)

      Calbiri I think Lecic means Damage in comparison to the amount of energy used by the weapon. (Which I think is related to a bug, currently) Also I believe my 3500 Beam 3500 Pulse Slave 3500 OverDrive flying gun is doing something like 40 DPS (About 10 Mil on a 34-36 second recharge) right...