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    1. FunnyBunny14

      Overlay texture for decayed stations

      100% agree. Loads of dust everywhere! This would also create another reason to refurbish decayed stations.
    2. FunnyBunny14

      How to Make Planets Worth Owning?

      Unfortunately they already have huge quantities of the current resources.
    3. FunnyBunny14

      Kupu's thread

      Oh, that refinery looks wonderful! I spend a lot, and I mean A LOT, of time around factories, so I really appreciate these changes. Thank you so very, very much. Oh, and this was me a moment ago when I read your post: :)
    4. FunnyBunny14

      Do you guys know any good servers to play in??

      Just to clarify what he meant, only the - , - , - sectors (null-sec sectors) are pvp. The rest is build only. (So 7/8 of the server is build only, and only 1/8 is pvp)
    5. FunnyBunny14

      Kupu's thread

      Have faith in @kupu , @Thadius Faran . I'm sure he's not going to be like that. (I know you were joking, i'm joking too ;) )
    6. FunnyBunny14

      StarMade 0.174 Crafting Update

      Me saying that he didn't understood what fun was (that is a kind of expression btw) was merely a joke. And I did try saying what was going to change, but apparently it didn't help. But again, what is going to change: Salvage is going to be reworked. Recipe based prices are going to be...
    7. FunnyBunny14

      point defense turrets

      You need to be in a faction to prevent that from happening. You also shouldn't forget to put a faction module on your ship and every turret on that ship.
    8. FunnyBunny14

      Link storage to docking points

      You should of course have an option on your ship to switch that function off. That should be enough to prevent griefing. And yes, this is a necessity. And I'm not talking about the option, I am talking about the ability to transfer storage between docked ships (or ships docked to stations).
    9. FunnyBunny14

      Next major update speculation thread! (0.174/175/whatever)

      Someone mentioned wanted the 'something special' to be chairs. Anyone else? ;)
    10. FunnyBunny14

      StarMade 0.174 Crafting Update

      Like I said, you have to like the long way round in the current version. I'm sure that they'll change the economy in the future.
    11. FunnyBunny14

      StarMade 0.174 Crafting Update

      I guess that depends on how you like to play the game. I personally love the crafting system, but that doesn't mean that you necessarily have to. It is common knowledge that the economy in starmade is broken. There is one thing, however, that might change that. Recipe based prices (the dynamic...
    12. FunnyBunny14

      Next major update speculation thread! (0.174/175/whatever)

      For those of you interested in how salvaging will work, I have the feeling it will have something to do with this: <SalvageDamageNeededPerBlock>0</SalvageDamageNeededPerBlock> <!-- 0 will salvage on tick, otherwise the damage has to be met on the object to salvage one block -->...
    13. FunnyBunny14

      Finished my crafting system. (For v0.174, mod version 1.0)

      I decided to work on my crafting system while the current system was still in the dev build, which made it very easy for me to release it so early. What I changed: The length of the recipes in the standard and advanced factories. The factory some blocks are made in. Mainly the circuits and...
    14. FunnyBunny14

      StarMade 0.174 Crafting Update

      you obviously don't know what the definition of fun is. Let me explain it to you. Fun: using crafting system to build a titan. Not fun: exploiting the game to get a titan as fast as possible. And I know it is a lot easier to just use shops, but why would you? Also, they are going to change...
    15. FunnyBunny14

      StarMade 0.174 Crafting Update

      Just used a file comparison tool to check the blockbehaviorconfig, and this is what I found: <SalvageDamageNeededPerBlock>0</SalvageDamageNeededPerBlock> <!-- 0 will salvage on tick, otherwise the damage has to be met on the object to salvage one block -->...
    16. FunnyBunny14

      Buff Salvage Beam Range

      I'd rarher see a minimum range that salvage beams start at and a maximum range up to where it can be increased.
    17. FunnyBunny14

      On the Construction of SuperCapitals.

      I think it is kind of the point to have loads of them.
    18. FunnyBunny14

      StarMade 0.174 Crafting Update

      I think it is save to assume that the stack size limits will be different for certain blocks, and that those grouped stacks will be limited by the total number of blocks. To accomplish limited groupes each block could have a stack value. Different blocks would have different values. Once a...
    19. FunnyBunny14

      Make salvage module scaling linear (and nerf single blocks)

      Small arrays should be balanced by their speed, or rather the lack of. Big arrays should also indeed need more power, but not too much.