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    1. Raisinbat

      Proper Measurement for ship strength

      Isn't this solved in a dev build? I remember a 500m long stick tunrning pretty quickly, but i'm not sure. I agree that would be unreasonable Ignore projectile colission for decorative blocks (Like punch-through but without the damage loss). This should work with missiles as well, as if the...
    2. Raisinbat

      Proper Measurement for ship strength

      But that's what i'm complaining about! The game isn't finished, they can change how things work :confused:
    3. Raisinbat

      Proper Measurement for ship strength

      I'd say this counts. Just waffle MIS/PULSE/OVERDRIVE as 3/3/3 about 50 times and you'll get this. :p Target is 50x50x50 capacitors protected by 10 layers of advanced armor, did not remove armor bar, but removed roughly half the ship's mass in about 20 seconds. Armor is inferior to shields...
    4. Raisinbat

      Proper Measurement for ship strength

      There's no tone on forums, i'm sorry i forgot to post enough smileys to properly convey a sufficient degree of whimsical. I hope this helps. :p:p:p:rolleyes::rolleyes::):):):schema::schema::schema::confused::confused::confused::cool::cool::cool::D:p:p:p:p:p:D Seriously though i am not upset...
    5. Raisinbat

      Proper Measurement for ship strength

      As fascinating as this discussion is it really has nothing to do with the topic Cosmetic blocks reduce ship's combat efficiency Mass is not a good indicator of ship strength, see above Worthless. Who gives a shit about your armor/structure when a 500 mass ship can obliterate a capital with...
    6. Raisinbat

      Proper Measurement for ship strength

      Mass doesn't work and is overused in the mechanics. This gives decorative/armor blocks nightmarish penalties if you're trying to make an efficient setup and forces uniformity in viable ship shapes, as limiting surface area is necessary. You add 100 decorative blocks to a ship with, you will...
    7. Raisinbat

      Recognized Logic Wishlist

      I'd like to keep the number of logic blocks in the game to a minimum; there are millions of niche logic blocks you can add that makes certain setups easier, but don't allow anything new. What you're describing can allready be done with timers and some extra inventories. These two are...
    8. Raisinbat

      Recognized Logic Wishlist

      So i was talking to a friend earlier and we came up with a bunch of features we'd like to see from logic. I checked the first few pages, but pardons if some of these have allready been posted: Activate/Deactivate AI blocks via logic input (If you have turrets with different purposes, like...
    9. Raisinbat

      Preserver Alliance Pirate Pack 2015-04-30

      Pirate pack for the new wave contest (See http://starmadedock.net/threads/a-new-wave-pirate-ship-community-contest.6365/ ) I had to make some cuts for the pack, most notably removing AMS turrets as the AI apparently switches them to target 'any' instead of missiles, if anyone knows a workaround...
    10. Raisinbat

      A New "Wave" [Pirate Ship Community Contest]

      Ok the CC page has not been approved so i'm adding an alternate download here : http://www.mediafire.com/download/q8mq1u4oy6s4l95/Preservers.zip Hoping its not too late :(
    11. Raisinbat

      A New "Wave" [Pirate Ship Community Contest]

      Welp, ran out of blocks on the last ship so one of them is not very good. CC link: http://starmadedock.net/content/preserver-alliance-pirate-pack.2632/
    12. Raisinbat

      A New "Wave" [Pirate Ship Community Contest]

      I ran into some trouble testing my ships, from what i can tell the AI always switches turrets to target "any" even if they're set to "missiles", so my ams turrets end up draining the ships' capacitors leading to permanent power failure :( This is a problem for two of my ships, and i'm not sure...
    13. Raisinbat

      Preserver Alliance [Pirate Faction]

      Overview What is this? My entry into the pirate contest http://starmadedock.net/threads/a-new-wave-pirate-ship-community-contest.6365/ Currently unfinished, would like some feedback on the page layout, information given and sugestions for how to provide downloads (I don't want to flood the...
    14. Raisinbat

      A New "Wave" [Pirate Ship Community Contest]

      I was asking because two of my ships aren't really suitable for dealing with smaller ships (They have trouble hitting stuff <10000 mass) but do really well against much larger ships.
    15. Raisinbat

      A New "Wave" [Pirate Ship Community Contest]

      I feel like an idiot for not asking this earlier, but what are the server settings with regards to sector size and max speed? Edit: 5km and 250m/s in case anyone else was wondering Also, what size of ship should we expect to be up against? I could only find one design for your server and that...
    16. Raisinbat

      A New "Wave" [Pirate Ship Community Contest]

      Since everyone's posting WIP's here's mine: Got 2 fighters and 1 corvette so far, although the fighters probably need more cosmetic work as i went over the 400mass limit and had to cut stuff off, the stocky one is the 3rd attempt before i got the size right, and the long one probably...
    17. Raisinbat

      A New "Wave" [Pirate Ship Community Contest]

      They did say each ship has to be unique though, so that's not an option... Also managed to fix the lag issue, there's still a bit on colission but nothing gamebreaking anymore:)
    18. Raisinbat

      A New "Wave" [Pirate Ship Community Contest]

      So i've been working on a kamikazi ship for this, but it has a few kinks: It generates a lot of lag right before impact, obviously not something you want on a server, i think this is unavoidable for a ramming ship, should i just disregard the idea? Imo it's stupidly overpowered; it will...
    19. Raisinbat

      Beam weapons.

      I'd just like to point out that beam weapons are worthless until this is fixed http://bugs.star-made.org/issues/1219 I'm having them glitch through stuff as early as 1km and completely useless beyond 4km Probably not the right thread for this but i hate how theres no range scaling for...
    20. Raisinbat

      StarSide Blood and Steel Tournament

      "Should we check out turrets before the fight?" "You shouldn't have to." "Ok! :confused:"