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    1. Raisinbat

      StarSide Blood and Steel: Season 2

      If it's like last time you just send them a message with your IGN and blueprint.
    2. Raisinbat

      Block ID shortage solution maybe

      Ok here's something i hadn't thought about. When placing a block it comes from the inventory though, inventory items don't need to be blocks until they're placed. If the masterlist's IDs are used for inventory items that are then placed, isn't it possible to check if the masterlist's block for...
    3. Raisinbat

      Block ID shortage solution maybe

      Which is 256, because the types are specified by the entity's own ID list, NOT the master list. The master list's ID's are only used by the entityID lists when they're updated. Come to think of it i'm not sure the masterlist would need to contain ID's at all, although it's probably easier when...
    4. Raisinbat

      Block ID shortage solution maybe

      o_O Nope still don't get it. You can have 20.000 ID's in master list (More ID's) This way the limited number of blocks would be moved so you can have 255 unique blocks per entity, with each entity having a different 255 blocks that are unique to it. Having 2000 different cosmetic blocks would be...
    5. Raisinbat

      Block ID shortage solution maybe

      And why does this need to be limited? A block in entity A can have ID 5, which means shield capacitor in entity A's ID list, while entity B can have a block with id 5 which is mushrooms in entity B's ID list. No entity actually refers to the master list, they all refer to the other lists so...
    6. Raisinbat

      Block ID shortage solution maybe

      So close but i think i still haven't explained it right. I drew this incredible graph to illustrate what i mean: ... just means more; each ID list would be 256 items i think. They would not refer to different blocks and there would be a fuckload of redundancy, that's absolutely true, BUT...
    7. Raisinbat

      Block ID shortage solution maybe

      I don't know anything about voxel grids and I don't quite understand what you're saying. What prevents the list of block IDs from being unique to each entity? I'd assume each entity has its own voxel grid, if that's not the case then yeah this would be impossible.
    8. Raisinbat

      Block ID shortage solution maybe

      Sorry that isn't worded very well; there would be lots of lists, as you build on planet/asteroid it gets a new list with the ids of the blocks you add until you add 255 types of blocks, then it wont let you add anymore EDIT: Sorry for the quick edit, but think i overcomplicated how the lists...
    9. Raisinbat

      Block ID shortage solution maybe

      Ok so there's about a 1% chance Schine hasn't thought of this and about a 99% chance i'm just too clueless to understand why this won't work, but in the spirit of unlikely scenarios i thought i'd post a suggestion on how to resolve the limited block ID's. I'm not a real programmer though, so a...
    10. Raisinbat

      StarSide Blood and Steel: Season 2

      It's been tomorrow a coupple of times now, i can understand something getting in the way, and wanting to stay out of the thread, but i'd really like to know if i need to start expanding my design for a new mass limit asap.
    11. Raisinbat

      StarSide Blood and Steel: Season 2

      Don't interrupt, it's hilarious
    12. Raisinbat

      StarSide Blood and Steel: Season 2

      Has there been any news on the mass limits? Are we staying 12k or is it getting a bump?
    13. Raisinbat

      StarSide Blood and Steel: Season 2

      Am i the only one that launched their ship into a sun after it's failure? No way am i bringing the purple traitor this time.
    14. Raisinbat

      StarSide Blood and Steel: Season 2

      Oh how i've waited for this :D Weren't you planning on doing 3x3x3 sectors with 4km size to limit swarmer range though?
    15. Raisinbat

      Read by Council Grid based logic computer system

      It isn't the current game. We place blocks to make ships; we dont make grids. This does NOT change what you can accomplish in starmade, only the amount of blocks needed to do it. What the hell would your fighter need 20 delay blocks for? How is putting 20 delay squares into a grid more fun...
    16. Raisinbat

      Read by Council Grid based logic computer system

      This smells an awful lot like computercraft, which i don't like because it removes logic from the game. As soon as you open that screen you won't be in starmade anymore; you'll be in LogicMade. Logic stops being a part of a ship, its just metadata attached to it, like the name of the entity. For...
    17. Raisinbat

      The ultimate drone R&D thread

      I am stuck on this thing :( Every time i spawn it in, it seems to generate errors completely at random. If somebody feels like taking a look at it that would be nice, but the problems seem to be with the wireless blocks not saving connections properly, or sometimes failing to update completely...
    18. Raisinbat

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      I am also confused, joined the server once but now i'm no longer whitelisted? Did i do something or is this server hiccups? is fixed
    19. Raisinbat

      Read by Schine Color Changing Smart Lights

      Wouldnt it be a lot simpler to let a logic block placed next to a light convert the light to another colour, same as rails work?
    20. Raisinbat

      The ultimate drone R&D thread

      I've been working on a magazine based dronebay for reasons. Finally got it working: https://sendvid.com/k49u24cr I could tidy it up and post it on the logic section if anyone's interested? It's not as practical as externally docked drones, but it looks neat