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    1. Mork2

      Need some advice

      If you put a gun into the y axis part with the bobby AI. The bobby AI will rotate the turret and engage hostiles. Without the gun it won't have an engagement range and thus will not attack stuff. You can activate the guns using an enemy detector which you can get from the community downloads...
    2. Mork2

      Need some advice

      I really suck at being artistic but I'm great with systems. Did a quick redo on the internals of the turret. Even with all the extra internal regen it will run out of power. Not the best but just a decent fix for the time used. X Axis 534k energy 59k e/sec Y Axis 826k energy 27k e/sec...
    3. Mork2

      Need some advice

      Upon further disassembly you have a few logic issues. Looking from behind the top left and bottom right gun barrels logic isn't connected to the cannon computer. You can simplify the barrel logic by connecting the wireless link to one button and linking that button to the cannon computer and...
    4. Mork2

      Need some advice

      It took a while to type out the reply after testing. Okay as far as I can tell they are drawing power it just doesn't look like it. Mass enhancers I'm sitting in the y rotation axis part. The mass enhancers are using around 24+k energy per second. You only need enough mass enhancers for the...
    5. Mork2

      Need some advice

      When you are replying there is a button 2 to the right of the post reply button which is called "upload a file".
    6. Mork2

      Need some advice

      I'm assuming that is running out of power and thus not firing when it should? Can you attach a sment file of the design to be checked out?
    7. Mork2

      Need some advice

      As long as it is docked by rails it should be drawing power from what its docked to if it runs out of power itself. Power will be drawn through the rail to the docker not the other way around.
    8. Mork2

      Docked thruster uses

      Just encase someone hasn't mentioned this idea. With the ability to use add the docked thrusters power to your main ship by inheriting, there are some useful design options. Note: docking many small thrusters doesn't increase your power efficiency. The power consumption and thrust is equal to...
    9. Mork2

      USDs are obsolete, so let's agree to fix them!

      With some experimentation a couple things you should remember while setting up this auto docking addon to the USD. Make sure no blocks that require you to manual switch them is in the same square as one of the pickup rails when docked. Or you won't be able to activate them. In my case my test...
    10. Mork2

      Ship and Station Best Practices

      If possible use USD1's (Universal Standard Dock) seems to me, to be the most common. Also the more that use it the more useful it is. USD Type-1 Borrow/steal ideas and adapt them to your design.
    11. Mork2

      [Philoshopy] Why do we keep trying to build something pretty ?

      I have the artistic ability of a brick, so I design ships with lots of features... The sense of accomplishment for the effort you put into the ship/station/entity. (Would help if I finished one)
    12. Mork2

      The *responsible* warhead rebalancing thread.

      Probably shouldn't resurrect a zombie thread but had an idea. Pain to program though. Torpedo core with all of the following effects 1. Targetable by bobby AI either as missile or separate torpedo selection. 2. To avoid collision lag the torpedo core phases the entire entity so it can't collide...
    13. Mork2

      A turret with two bases

      You only put the AI on the part with weapons. You don't need an AI on each part. Its possible to create a floating ball type AMS turret where the turret base is under the main hull and the second axis rotator is outside the hull then build a small ball turret around that. You can complete...
    14. Mork2

      Warp Inhibitor Effect

      Some weapons can effect ships with shields up it should be okay for a warp inhibitor draining effect to work on hitting a ship with shields up.
    15. Mork2

      Change how logic interacts with Jump Inhibitors

      Its listed in the bug tracker as something to be fixed last I looked.
    16. Mork2

      Escape pods: how to make them?

      In general you won't need to fly out a tunnel if its a jump escape pod just undock and jump. But if your up against a player using a jump inhibitor your probably not going to have a big enough jump drive to get away. At that point a radar jamming overdrive escape pod is a good thing. Maybe...
    17. Mork2

      my missile turrets are being weird

      Common problems with turrets not working is usually collision a block stopping the part rotating. Another common problem is the both the Turret base and turret weapons assume the front of the core is where its aiming so a common mistake is to not design both parts with that in mind. But...
    18. Mork2

      Ramships and boarding pods - let's make this work, shall we?

      I'm not sure since when. If the warheads get a damage buff then it should be viable. I'm told the damage is 2k if it get multiplied up like missiles then it should be around 8k and that should let it break through some advanced armour maybe.. If there is full pierce and punch resist it might...
    19. Mork2

      A simple request - factories on asteroids

      Salvage abandoned station down to a couple blocks. I forgot the exact sequence of blocks you put on to get this working might be faction first then build or build then faction. You can put a faction block down claim the station which will cost you the upgrade cost of the remaining blocks from...
    20. Mork2

      Ramships and boarding pods - let's make this work, shall we?

      You will need to use warheads since they ignore shields. Successive groups of warheads used to ram. Otherwise your going to have to punch the shields down which will pretty much require you to defeat the ship anyway. If you can drop the shields then you can kill it and salvage beam it. You...