Depending on how you set this up you can build things into a mounting plate to speed things up. I use this with multiple power cores but it also works with some turrets depending on setup.
I build a frame and that fits into the power room with the cores fitted. In my case I was trying to put...
Each ship in the fleet that is launched should have a return point ( co ordinates listed ) in the fleet window. To do this up each drone should have been docked to the carrier via pickup point. ie manually fly each one over and have them docked to the carrier via the pickup points. If you...
The inner remote is something that shows up on your weapons hotbar. But there is no automatic setting adding it so you have to open up the weapons menu and assign it. You can name them.
When you path the rails the drones are attached to, to shoot out rails they will undock in that direction. Typically you setup an innership remote to change the rails so the drones travel to the shoot out rails.
I have built an alternating checkboard salvage/pulse system as a template and published it. One checkerboard is in front and offset. So there are no gaps in the salvage array and as explained above there is only 1 square difference in z axis. The entire array is 18 deep with an extra for the...
Chain detonation. What your suggesting is any missile destroyed by defensive cannon fire would also destroy any other missile inside its blast radius when it was killed.
There are a number of things that could be. Forum is littered with the issues. But assuming your playing single player I would find the server-database folder under your starmade installation and make a backup copy of the folder with your world name and rename it. I would suggest all people...
I used teleporters in what I would call maintenance areas, areas where your not suppose to be walking around. Or to places that are hard to build passageways to, like turret barrels.
Another option I liked after I saw it in a youtube is putting gravity blocks into the floor. So you can walk...
Well I can see a couple of things with a brief browse of the log file.
1. Your graphics card isn't being used. Its using Intel(R) HD Graphics 4600 which I assume is an embedded grahics chip on your CPU.
There has been issues with starmade using the onboard graphics chip rather than you video...
You can remove all the blocks used to make paint and terrain but the ore used for everything else is only generated using a salvage beam on the blocks.
With the changes on missile speed the 10x heatseekers move so slowly they should be fairly easy to outrun. Max speed at 100% slave is 1.24x server speed. Small ships their usual target, can get to 3.0x server speed with a 2.5x thrust to mass ratio. When I do use heatseekers I have 0% slave so I...
There has been reports of bugs with the storage logic that make it unreliable but I haven't run into them. So I'm not sure what is wrong since I have managed to get the OR logic working. I don't mind looking into it if you have a blueprint available?
I work around this on large turrets by using a teleporter.
Teleport pad is near the core and can access the faction block and bobby AI. Also make sure there is enough room to leave the core and not end up outside the turret. Note since its the same ship you don't drop shields.
Just encase. The storage logic only works when a storage block pulls from another storage block. Stuff being put into a storage block from a salvager, directly by player or pulled through a rail or docker doesn't activate logic....You have to run it through a intermediate storage unit.
Are the asteroids floating or fixed. If they can move they can run into each other. If there fixed they might not and the shouldn't overlap. There is a server.cfg setting for that.
Grrr....
Okay what is the secret sauce I'm missing to get a the fleet command to mine sector to work....
I've spent 12 hours today making various mining drones. There all factioned. In fleet. Core is connected to salvage computer. Salvage computer is connected to cargo. Yet regardless of...
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