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    1. Mork2

      Turrets: Logic, Rail Rotator & Memory

      I'm not completely sure but if you have the entire turret system just docked to single rotor rail that would make the logic very complicated. If might be possible to simplify the logic if the 4 turrets are on the same mounting frame and that frame is running around on a small track internally...
    2. Mork2

      Public Permission Modules on Stations?

      Essentially any block adjacent to a public permission block is accessible/useable by anyone. Similar thing with a faction permission module anyone in the faction can access/use any adjacent block to it.
    3. Mork2

      Working Ion Defense Effect on station

      Three different ways. Shoot it with a weapon and check the damage indication. The astronauts handgun is 10 pt damage. So if it does 3 or 4pts instead of 10 while hitting shields the 60% ion effect is working. However under certain circumstances like shooting docked entities it won't show the...
    4. Mork2

      Working Ion Defense Effect on station

      For a ship when it was connected to logic it wasn't on the hot-bar but even if the ion effect computer was shown as active from having logic turn in on, it didn't reduce the shield damage. If the core was relinked to the ion effect computer you could activate it by hot bar and that would reduce...
    5. Mork2

      Working Ion Defense Effect on station

      I sure hope this isn't a bug. An ion defence effect that auto activates when the shields aren't full. I have apparently have had an ion defence effect working on a station using logic and it should work if the station comes under attack even while your not there. As long as the station is...
    6. Mork2

      Is armor too weak?

      Due to the limited amount of shields you can put on small turrets/drones/fighters. I find that a layer of advanced armour makes small things fairly resistant to other small things. If weight is a problem a layer of advanced armour only on the facing towards the enemy. On larger ships use as a...
    7. Mork2

      Power flow though docks...

      Power only fills the storage in the part that its on. Modules will attempt to use power from that part first. However parts connected to the ship that attempt to use more power than what is available on the part will attempt to draw that power further up the chain to the ship. So the power...
    8. Mork2

      How to make it harder to accidentally destroy shop module in build mode?

      Its usually used to replace a block with another but you can set it to not replace so it just removes. Its right down the bottom.
    9. Mork2

      How to make it harder to accidentally destroy shop module in build mode?

      I find when removing large groups of one type of block to cut down on errors I use the advanced build mode filter so I can only remove that one type of block.
    10. Mork2

      Shops are not homebases!

      I'm not sure what you mean by: WHY ARE WE NOT FUNDING THIS!? If you mean why didn't people know about this: It is listed in the patch notes StarMade News - StarMade v0.19549 Faction Permissions, Player Protection, Streamlining, and Fixes Advanced TG shops now have docking rails by default...
    11. Mork2

      Shops are not homebases!

      Maybe you could drop the invulnerability if a logged in player isn't aligned with the docked ship.
    12. Mork2

      Shops are not homebases!

      You can set it for normal shops its in the server.cfg. SHOP_RAILS_ON_ADV = true //Advanced shops will have 4 rails dockers that can be used like a neutral homebase (anything docked is safe) SHOP_RAILS_ON_NORMAL = true //Normal shops will have 4 rails dockers that can be used like a neutral...
    13. Mork2

      Shops are not homebases!

      I thought the point of those docks at shops was so you can dock up and actually buy and sell stuff without getting blown apart by someone else while doing so.....
    14. Mork2

      Gravityfield Block

      I can see that someone using multiple fields of this to create a fighter gravity trap.....
    15. Mork2

      Explosion Mechanics

      For now the damage radiates out from the impact point. So if you hit a flat plate as Sgtwisky said half damage radiates back from the impact block and does nothing. The damage radiates (this is a key word) in an expanding sphere equally divided in all directions. As that damage hits shielded...
    16. Mork2

      What do you do when you're bored in StarMade?

      There is suppose to be some rare installations show up on planets. I think I read the default odds were like 1 in 240.
    17. Mork2

      No shapes or groups for energy to get better returns.

      This game is fairly customisable. If enough people want to or just one person wants to they can run a server and increase the base power of each reactor module or change the softcap. I'm aware that there is 1 or more servers that do something similar with warheads with increased damage.
    18. Mork2

      Bug Possible bug different world loading from what I'm selecting

      I'm just wondering if its just me or are other people running into this issue. I have a lot of worlds saved in single player. Due to parts randomly disconnecting on loading I keep backup copies of a lot of worlds with increment numbers. eg: test38, test39 etc. Just copy the world folder and...
    19. Mork2

      Can't think of a design

      Tips for if your building a functioning easy to use home base station, or at least things to consider. Are you adding warp gates? Where can you place them so people can fly in and out with a clear path. Are you adding shipyards? Again where do you want to place them so that there is a clear...
    20. Mork2

      A small guide to power

      For large ships. Once you have a set of long lines of power reactors that generate around the 2mil softcap, you can double that amount of lines so your power generators can still generate max power even if half the power reactor lines are cut in combat. If need far more power generation after...