Yeah I forgot about the maintenance charge required. No idea what that might be so that could effect it heavily.
The stealth mechanic from the video I've seen doesn't use actual power but the add on chambers and the options you can select with them. While the chamber block count scales with...
Hi,
This post assumes that I've read the proposed changes to power and that this doesn't change. According to what I viewed every weapon essentially has its own capacitor build in and takes charge from the reactor in the priority that is set. In theory if missiles or docked is set to the...
Your computer should handle this okay. What is your games memory settings on you might want to adjust them up to 4GB? It looks like its set to 1GB.
Otherwise not sure exactly what is causing the problem.
This will help you with lag on with larger salvage arrays somewhat.
How to make efficient...
I would actually suggest Anti missile turrets as a higher priority then shields. Cause its the homing missiles that is going to cause you the biggest grief. Scanners break your jamming.... Then as usually fill in the unused gaps in your ship with shield capacitor and recharge.... Also a...
And even with more memory there are limits before it crashes. I can typically put down a 100x100x50 block without crashing the game but it depends on a lot of things (computer hardware) you might end up having to do the copy paste in pieces. I would recommend using a block that stands out as a...
Yeah the outside one you want on a second axis otherwise someone can just wait until the same spot came around again. It would have to completely encapsulate the inner rotating segment. The inner only has to have enough mass enhancers to keep the outer one rotating. Then be annoying and make the...
Ah my understanding is its just a cloaking ship with warheads on it that they just ram into things. The trick was to have the warheads spaced not near anything critical on your cloaker. Not need to undock and launch them just run in and ram the station. If you spread the warheads out you just...
I like the rotating hull idea. It would have to be rotating in two directions though so the lots of mass enhancers required. I would mount the turrets on the main body of the station but have the final turret pieces outside......that would be the tricky bit....
I think I will put this on my...
New version with sensors.
This will automatically close the door after a number of delay blocks. You can probably tie in other logic ways to open the door but this will close it.
Normal sensor setup. Get a clock to trigger the sensor. The sensor needs to be connected to a block on the door...
Just to demonstrate you can actually attach them to a forum post.
merged post
Everything is connected correctly. You just need to set the storage box as to which items to collect and what amounts per cycle. I have mine set to collect everything in 10mil units each per cycle. It will...
With out a copy of the blueprint of the station with the docked cargo entity its hard to say. Is the rail that it is docked to the one that is linked to cargo. Its easy on one side since its the docker. The side with the rail has to be the one the rail is directly on.
I assume from the...
Modular building still kind of works in some ways. Separate power is still more efficient then aux power. But it depends on how you lay it out. If its a stick ship all over the place that could be very chancy due to exposed docks. However if you build in layers like the following:
Modular...
I did find that I could actually get ion defence effect working with logic on stations only. I did make a general post about it. There is a sensor on the shields to activate the ion defence after the first hit. So it should work even if someone isn't there. The only problem would be if the...
Stop does degrade thrust which includes turning. I should have explained better. If its already moving and not using thrusters actively, but just coasting stop does nothing to it.
I have made a small tug boat with pull push and stop beams. The problem is if you get a object up to speed with...
Other than docked modules negating the hits the other issue is that stop doesn't seem to stop anything just reduce the entities thrust.... Unless this has changed since last I looked at it.
True but anything you spawn will spawn outside the bounding box. I just recently found the stuff I spawned in that I couldn't find it was 2-3 sectors away in the direction stuff is suppose to spawn in..... I have to now clean out a small fleet of stuff that didn't appear at that time.
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