At the moment 5 layers of basic armour has the same armour value and mass as 1 layer of advanced armour. At the moment standard armour isn't very efficient it has triple the mass of basic but only double the hp of basic. If the more expensive armour blocks have a higher hit point/mass increase...
The bomb does keep going but it takes a second or two to arm and if the bomb is still inside your ship when it arms it blows up taking a good chunk of your ship with it. All other weapons will pass through your ship and docked entities. Bombs will also pass through till its armed then its no...
Yes it should if you launch the block torpedo and have it fire a missile/missile it should have the same the direction and speed. The problem is the dev release missile/missile and using block torpedoes to launch it is, after launch will wait a second or two then arm, which will have the same...
The mining ship needs to be in a fleet. The first ship doesn't mine so you need to add the mining drones as well as the first ship to a fleet. Then order them to mine the sector they are in. You might need to order the fleet to the correct sector first. Adding the drones to a fleet should...
Its far better than the explosive blocks. You can do bombing runs with them. They have a large blast radius. But their a little tricky unlike all other weapons after firing you have a second or two to get clear otherwise your bombs can hit yourself. I had a high speed jammer ship with triple...
I'm liking the new system even with the bugs from the perspective of capital ship combat.
The new armour system is very nice you will have to really think about your armour for capital ships.
One tactic is to use basic hull on the outside to absorb hits that your armour blocks that way the block...
Well I would wait for the weapons update a bit if its an armed station. I just noticed that I can't seem to find any emp or ion effects or computers anymore. So I will need to update the station defences as well.
As far as I'm aware for a shield bubble to effect a different entity it must be docked to the entity with the shield bubble. If its undocked then they are separate entities and the shield bubbles will not effect each other.
Not sure what would happen if a ship docked to a station is in an...
With the steam statistics, I think part of the slow down in user count is waiting for the power 2.0 release and now the people waiting on the weapon release. I only really got back into designing things well after the power update and I'm avoiding building anything with major weapons. So I'm...
I'm hoping that later on there is some way to activate station based jump inhibitors or scanners. Atleast allow it to be player activated.
If your home base station is camped by cloaking ships at the moment the only way to activate a scanner is to undock from the station to activate the scan...
I realise I'm resurrecting this thread but I thought I'd post some answers/solutions to some of the issues posted here.
Shields on docked ships are powered by the stations reactor when docked. So if the ships you normally have are fully shielded they will be still be shielded when docked with...
You might need to restart the server or game to get the drones to head off to the asteroids. The first ship in fleet will not mine. Usually set that one up as the carrier with defensive weapons.
The trick I find is if the drones aren't balanced enough, just spin around and not activate the...
Fleet mining I find to be a little tricky. The drones seems to be hit or miss based on its design. So some designs work and some others don't. Sometimes a restart of the server also helps to get the mining command working. But on the current release and on the dev build I have managed to get...
The docked armour plates are there to negate ion 100% hits so you have shields on your main hull even if reduced to 25%. Power 2.0 will change how it works but its can be done again to reduce shield damage from 100% ion weapons by having 100% ion weapons hit something that isn't protected by...
By the looks of it with the new power system all the defensive effects are being removed and replaced with reactor chamber abilities or whatever there really called.
Armour HP Pool explaination
Okay the armour HP works like this. Under normal circumstances with no passive bonuses or reactor...
Admittedly I was mostly talking about under the old power system which is actually off topic, my bad.
While you can use the new shield bubbles to do something similar there are issues with it when you use high recharge levels you end up with +3km shield bubbles. Since they protect all docked...
You can do better than negating ion hits at 25% main ship shields though with docked armour.
Have your main ship with minimal shields. Connected a shield entity that will have your largest shields and all shield protected turrets etc attached to it and not the main ship. Those will be...
You use docked armour to counter 100% ion weapons... If people can use 100% ion weapons to drop shields fast you can use docked armour to negate that somewhat.... Which is probably a must for PVP which is to gain a design advantage over your opponent.
If you want to get rid of docked armour...
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