This would be a good way to get bomber type drones to do damage with missile/pulse ammo, without buffing warheads.
Even stealth bombers would work with mass/ammo issues, but I guess the trick is the ratios....
Stations on the other hand that don't move won't care about the mass so that could be...
I should clarify a bit. Its buried in the wall of text.
If your just a single person faction then this will probably be useless to you unless you want it for RP or cause it looks cool.
But I can see a faction with multiple players all docking at a faction homebase requiring something for...
Pickup points on the HUD. I did a search but I didn't see any existing suggestions about this.
At the moment its possible to use logic to turn a pickup point off. However some builds especially drone carriers etc... have a lot of pickup points and your HUD can get filled with them. What I...
The pickup point grabs the docker if its within 3 blocks and places the docker on the pickup rail or normal rail. The rail it puts it on is adjacent to it so that the docker matches the direction of the rail. It might be possible for it to dock to a rail within 3 but if I put it next to a rail...
I like this idea to cut down on collisions and server lag for small docked rail entities like doors, torpedoes etc, when they overheat and become dislodged.
This threads intention is to share ideas people have for such systems or forming a standard cargo pod.
Ship cargo logic
1. Most ships will have one main storage system connected to most docking rails and dockers.
2. Usually it will be turned on so nothing randomly gets pulled out to somewhere...
After a little bit of testing I think I found a useful bug.
If the pickup is right next to the single rail for a fixed rail dock. Once you dock via pickup I can't actually undock it. I assume thats because its within pickup range. Manually using the docker to undock doesn't work. Using an...
Running into this as well. I'm playing single player and have been making backup copies of my worlds. Since when I log into a world sometimes bits are undocked causing enough collisions that I can't spawn in. Some saves are good though. I've added this as a comment to T1533.
I haven't tested this but with update:
StarMade V0.19549
With the personal rank on the faction module. Can this be used to setup what you want.
Create faction station with docked modules for members. Each with storage and factories. Main station entity should have either the faction block set...
Correct. In the limited testing I did the drones when sent the command to return didn't have a return point and so idled. When I undocked the test platform they recalled fine after. This is going to make building titan sized carriers somewhat troublesome. To get around using premade drone...
Yeah I was building an auto cargo unloading system. Which worked but the OR logic doesn't activate when pulling to or from a rail. Both from the docked entity to main and main to docked. Like when you put or remove something from your inventor to the storage block.
The OR logic itself works...
Was testing out the new rails and have the following tips, info and ideas.
Drone reload magazine.
You can setup a drone magazine docked to the main ship. Use a shootout to line up with the pickup on the carrier. Need a bit of room between the two and see tip 4 below. Note it must be docked...
Just did some testing the carrier return didn't work for me if the pickup rail is on a docked entity. It has to be the main ship core that its attached to.
You can kind of do this already, except its won't work against VLS missiles or any other missile coming in at an angle away from hostile ship.
Build a conventional turret. Add a docked fixed weapon with its own AI set and set to shoot missiles and set to ship not turret. The main turret will...
I think there are a few existing shells of that in the community downloads.
If you want something 600m long use the hull from this one.
BattleShip Yamato Body
Not really I checked just encase. If you put 2 docked thrusters with 125 blocks each and inherit them they have the exact same thrust and power consumption as 250 blocks on the main ship. It seems to be setup so that it adds all the thruster blocks from all docked entities and considers it as...
The bobby AI needs a weapon to determine what range it scans for enemies. With no weapon it doesn't rotate to engage anything. So you will want a cannon on the y axis so the turrets will rotate to engage enemies when they are in range of the existing cannons.
You can place a small railed dock...
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