Knowing people they'd find a way to use both together. XD To be honest I want a way to transfer energy regen down the docking chain like we do thrust right now. :)
Racegate Racetrack at -46, -16, -42 for anyone that wants to screw around with it. :)
Setup and join races in the Racegate Computer at the all green terminal in the center, next turn on a number of Ready Terminals off to the sides using the activators up top, than each player in the race links...
These stations are for setting up racing tracks for people to mess around on. The general idea here is you place a Racing Pylon StartFinishline down and than place any number of Racing Pylon Checkpoints down to make the track as long as you like. Like them just like Warpgates Right Click with...
While I agree that there needs to be some timer to auto kick people off shop docks after a while the "I don't want them docking because I want to erase their stuff because I want to" mindset needs to go and stay dead. If you just simply want to blow up their stuff and attack new players to run...
lol than there's people like me that spend much of their time filling whole systems with stations for defense or just to screw with people trying to figure out where to not jump. :)
I'll take a look at those, changing them up to use the new rails should be easy enough. Guessing they already have a built in Safe Loading System? I'm imagining using pickup rails and pickup points would make them even safer. :)
Trying to create a super simple warhead launcher and need some help needless to say this is what I've got so far. Basically the general idea is to send them down one at a time into a launch position and than have the warhead in place waiting for a fire command. Also wanting to be able to load...
This should still work on how to setup the rails Carrier Logic Test .
The main issue is you have to manually dock the drones first before they'll know where to dock in the first place and even I find that beyond annoying. The blueprint above just shows one of many ways to do the carrier logic...
My guess they screwed up their permissions on the ranks themselves or forgot something elsewhere. This is also the very reason I encourage my faction members to build their own bases and also HQ has next to nil around unless I'm working on something or new players are in the faction. Also...
Things like changed block settings for jump drives and warpgates, also the station cost went back up to 1,000,000 credits, and a couple other things I'll have to find again but to say the least it's getting annoying. >.< Not sure if logs will show this happening either but just letting you all...
Sounds interesting to say the least. SO basically when a ship fully overheats it'll go into a decayed status for X amount of time in minutes? Maybe make it so unlike stations the blocks are still mostly salvageable but small chunks are scrap due to being too heavily damaged. Maybe make it so...
I was thinking of maybe using some kind of docked push weapon to help speed up turning but than I checked again and it might throw off your aim too much. >.<
We need something that builds stations like shipyards build ships. Say a Constructionyard block and modules than fire a build beam of some kind. The more ships you have circling the area the larger the build area and the faster it builds. So these could be placed on turrets or the main ship...
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